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Diffstat (limited to 'src/Mobs/Behaviors/BehaviorPet.h')
-rw-r--r-- | src/Mobs/Behaviors/BehaviorPet.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/Mobs/Behaviors/BehaviorPet.h b/src/Mobs/Behaviors/BehaviorPet.h new file mode 100644 index 000000000..444532827 --- /dev/null +++ b/src/Mobs/Behaviors/BehaviorPet.h @@ -0,0 +1,33 @@ +#pragma once + +#include "Behavior.h" + +/** Makes the mob tamable. Once tamed, the mob will have an owner and will follow it around. +The mob can optionally be granted sitting ability via the CanSit flag, and the ability to defend +its owner via the IsProtector flag. + +If the mob is not sitting and the owner strays too far, the mob will teleport to the owner. + +This base class behavior does not permit in-game taming (except when used by horses). +The derived classes determine how the mob should be tamed and they should be used instead. + +Connections to other behaviors: + - Suppresses cBehaviorBreeder until the mob has an owner. + - If IsProtecter is set to true, the mob should also have a cBehaviorAttacker + +Special connections: + - relies on cMonster::NeverDespawn (TODO) and ensures the mob never despawns if it has an owner. + - mobTodo cMonster::NeverDespawn + cWorld changes + - Horse taming is horse-specific, so the horse taming logic is in the horse class, and +it will call cBehaviorBrave::SetOwner once tamed. + +*/ +class cBehaviorBrave : cBehavior +{ +public: + void AttachToMonster(cMonster & a_Parent); + void DoTakeDamage(TakeDamageInfo & a_TDI) override; + +private: + cMonster * m_Parent; // Our Parent +}; |