diff options
Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Enderman.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index 72301b21a..65b771406 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -10,8 +10,7 @@ //////////////////////////////////////////////////////////////////////////////// // cPlayerLookCheck -class cPlayerLookCheck : - public cPlayerListCallback +class cPlayerLookCheck { public: cPlayerLookCheck(Vector3d a_EndermanPos, int a_SightDistance) : @@ -21,29 +20,29 @@ public: { } - virtual bool Item(cPlayer * a_Player) override + bool operator () (cPlayer & a_Player) { // Don't check players who cannot be targeted - if (!a_Player->CanMobsTarget()) + if (!a_Player.CanMobsTarget()) { return false; } // Don't check players who are more than SightDistance (64) blocks away - auto Direction = m_EndermanPos - a_Player->GetPosition(); + auto Direction = m_EndermanPos - a_Player.GetPosition(); if (Direction.Length() > m_SightDistance) { return false; } // Don't check if the player has a pumpkin on his head - if (a_Player->GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN) + if (a_Player.GetEquippedHelmet().m_ItemType == E_BLOCK_PUMPKIN) { return false; } // If the player's crosshair is within 5 degrees of the enderman, it counts as looking - auto LookVector = a_Player->GetLookVector(); + auto LookVector = a_Player.GetLookVector(); auto dot = Direction.Dot(LookVector); if (dot <= cos(0.09)) // 0.09 rad ~ 5 degrees { @@ -51,13 +50,13 @@ public: } // TODO: Check if endermen are angered through water in Vanilla - if (!cLineBlockTracer::LineOfSightTrace(*a_Player->GetWorld(), m_EndermanPos, a_Player->GetPosition(), cLineBlockTracer::losAirWater)) + if (!cLineBlockTracer::LineOfSightTrace(*a_Player.GetWorld(), m_EndermanPos, a_Player.GetPosition(), cLineBlockTracer::losAirWater)) { // No direct line of sight return false; } - m_Player = a_Player; + m_Player = &a_Player; return true; } |