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-rw-r--r--src/Mobs/Horse.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h
index e84243360..60e9c5b71 100644
--- a/src/Mobs/Horse.h
+++ b/src/Mobs/Horse.h
@@ -1,49 +1,49 @@
#pragma once
-#include "PassiveMonster.h"
+#include "Monster.h"
class cHorse :
- public cPassiveMonster
+ public cMonster
{
- typedef cPassiveMonster super;
+ typedef cMonster super;
public:
- cHorse(int Type, int Color, int Style, int TameTimes);
-
- CLASS_PROTODEF(cHorse)
-
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
- virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
- virtual void OnRightClicked(cPlayer & a_Player) override;
-
- bool IsSaddled (void) const {return m_bIsSaddled; }
- bool IsChested (void) const {return m_bHasChest; }
- bool IsEating (void) const {return m_bIsEating; }
- bool IsRearing (void) const {return m_bIsRearing; }
- bool IsMthOpen (void) const {return m_bIsMouthOpen; }
- bool IsTame (void) const override {return m_bIsTame; }
- int GetHorseType (void) const {return m_Type; }
- int GetHorseColor (void) const {return m_Color; }
- int GetHorseStyle (void) const {return m_Style; }
- int GetHorseArmour (void) const {return m_Armour;}
-
- virtual void GetBreedingItems(cItems & a_Items) override
- {
- a_Items.Add(E_ITEM_GOLDEN_CARROT);
- a_Items.Add(E_ITEM_GOLDEN_APPLE);
- }
+ cHorse(int Type, int Color, int Style, int TameTimes);
+
+ CLASS_PROTODEF(cHorse)
+
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
+ virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+
+ bool IsSaddled (void) const {return m_bIsSaddled; }
+ bool IsChested (void) const {return m_bHasChest; }
+ bool IsEating (void) const {return m_bIsEating; }
+ bool IsRearing (void) const {return m_bIsRearing; }
+ bool IsMthOpen (void) const {return m_bIsMouthOpen; }
+ bool IsTame (void) const override {return m_bIsTame; }
+ int GetHorseType (void) const {return m_Type; }
+ int GetHorseColor (void) const {return m_Color; }
+ int GetHorseStyle (void) const {return m_Style; }
+ int GetHorseArmour (void) const {return m_Armour;}
+
+ virtual void GetBreedingItems(cItems & a_Items) override
+ {
+ a_Items.Add(E_ITEM_GOLDEN_CARROT);
+ a_Items.Add(E_ITEM_GOLDEN_APPLE);
+ }
private:
- bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
- int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
- float m_MaxSpeed;
+ bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
+ int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
+ float m_MaxSpeed;
} ;