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-rw-r--r--src/Mobs/Monster.h18
1 files changed, 1 insertions, 17 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 2ff411040..3e0a913bf 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -115,10 +115,6 @@ public:
/** Returns whether this mob is undead (skeleton, zombie, etc.) */
virtual bool IsUndead(void);
- int GetAttackRate() { return static_cast<int>(m_AttackRate); }
- void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
- void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
- void SetAttackDamage(int a_AttackDamage) { m_AttackDamage = a_AttackDamage; }
void SetSightDistance(int a_SightDistance) { m_SightDistance = a_SightDistance; }
int GetSightDistance() { return m_SightDistance; }
@@ -255,13 +251,6 @@ public:
/** Returns if the ultimate, final destination has been reached. */
bool ReachedFinalDestination(void) { return ((m_FinalDestination - GetPosition()).SqrLength() < WAYPOINT_RADIUS * WAYPOINT_RADIUS); }
- /** Returns whether or not the target is close enough for attack. */
- bool TargetIsInRange(void)
- {
- ASSERT(GetTarget() != nullptr);
- return ((GetTarget()->GetPosition() - GetPosition()).SqrLength() < (m_AttackRange * m_AttackRange));
- }
-
/** Returns whether the monster needs to jump to reach a given height. */
inline bool DoesPosYRequireJump(double a_PosY)
{
@@ -289,11 +278,7 @@ public:
AString m_SoundHurt;
AString m_SoundDeath;
- float m_AttackRate;
- int m_AttackDamage;
- int m_AttackRange;
- int m_AttackCoolDownTicksLeft;
- int m_SightDistance;
+ int m_SightDistance; // mobTodo what to do with this?
float m_DropChanceWeapon;
float m_DropChanceHelmet;
@@ -301,7 +286,6 @@ public:
float m_DropChanceLeggings;
float m_DropChanceBoots;
bool m_CanPickUpLoot;
- int m_TicksSinceLastDamaged; // How many ticks ago we were last damaged by a player?
double m_RelativeWalkSpeed;