diff options
Diffstat (limited to 'src/Mobs/Monster.h')
-rw-r--r-- | src/Mobs/Monster.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index 750040468..cdbd26c09 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -73,16 +73,16 @@ public: // tolua_end enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; - enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; + enum MPersonality{PASSIVE, AGGRESSIVE, COWARDLY} m_EMPersonality; /** Creates the mob object. - * If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() - * a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs , 2012_12_22)) - * a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively + If a_ConfigName is not empty, the configuration is loaded using GetMonsterConfig() + a_MobType is the type of the mob (also used in the protocol ( http://wiki.vg/Entities#Mobs 2012_12_22)) + a_SoundHurt and a_SoundDeath are assigned into m_SoundHurt and m_SoundDeath, respectively */ cMonster(const AString & a_ConfigName, eType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - CLASS_PROTODEF(cMonster); + CLASS_PROTODEF(cMonster) virtual void SpawnOn(cClientHandle & a_ClientHandle) override; @@ -92,7 +92,6 @@ public: virtual void KilledBy(TakeDamageInfo & a_TDI) override; - virtual void MoveToPosition(const Vector3f & a_Position); virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export virtual bool ReachedDestination(void); @@ -108,7 +107,7 @@ public: void GetMonsterConfig(const AString & a_Name); /** Returns whether this mob is undead (skeleton, zombie, etc.) */ - bool IsUndead(void); + virtual bool IsUndead(void); virtual void EventLosePlayer(void); virtual void CheckEventLostPlayer(void); |