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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Ocelot.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/src/Mobs/Ocelot.cpp b/src/Mobs/Ocelot.cpp new file mode 100644 index 000000000..47776670c --- /dev/null +++ b/src/Mobs/Ocelot.cpp @@ -0,0 +1,205 @@ + +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "Ocelot.h" +#include "../World.h" +#include "../Entities/Player.h" +#include "../Items/ItemHandler.h" +#include "Broadcaster.h" + + + + + +cOcelot::cOcelot(void) : + super("Ocelot", mtOcelot, "entity.cat.hurt", "entity.cat.death", 0.6, 0.8), + m_IsSitting(false), + m_IsTame(false), + m_IsBegging(false), + m_CatType(ctWildOcelot), + m_OwnerName("") +{ +} + + + + + +void cOcelot::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) +{ + super::Tick(a_Dt, a_Chunk); + if (!IsTicking()) + { + // The base class tick destroyed us + return; + } + + if (!IsTame() && !IsBaby()) + { + if (m_CheckPlayerTickCount == 23) + { + cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), 10, true); + if (a_Closest_Player != nullptr) + { + cItems Items; + GetBreedingItems(Items); + if (Items.ContainsType(a_Closest_Player->GetEquippedItem().m_ItemType)) + { + if (!IsBegging()) + { + SetIsBegging(true); + m_World->BroadcastEntityMetadata(*this); + } + + MoveToPosition(a_Closest_Player->GetPosition()); + } + else + { + if (IsBegging()) + { + SetIsBegging(false); + m_World->BroadcastEntityMetadata(*this); + } + } + } + + m_CheckPlayerTickCount = 0; + } + else + { + m_CheckPlayerTickCount++; + } + } + + if (IsTame() && !IsSitting()) + { + TickFollowPlayer(); + } + else if (IsSitting()) + { + StopMovingToPosition(); + } + + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cOcelot::TickFollowPlayer() +{ + class cCallback : + public cPlayerListCallback + { + virtual bool Item(cPlayer * a_Player) override + { + OwnerPos = a_Player->GetPosition(); + OwnerFlying = a_Player->IsFlying(); + return true; + } + public: + Vector3d OwnerPos; + bool OwnerFlying; + } Callback; + + if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback)) + { + // The player is present in the world, follow him: + double Distance = (Callback.OwnerPos - GetPosition()).Length(); + if (Distance > 12) + { + if (!Callback.OwnerFlying) + { + Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z); + TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); + } + } + if (Distance < 2) + { + StopMovingToPosition(); + } + else + { + if (!Callback.OwnerFlying) + { + MoveToPosition(Callback.OwnerPos); + } + } + } +} + + + + + +void cOcelot::OnRightClicked(cPlayer & a_Player) +{ + if (!IsTame()) + { + if ( + IsBegging() && + ((a_Player.GetPosition() - GetPosition()).Length() <= 3) + ) + { + cItems Items; + GetBreedingItems(Items); + if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType)) + { + if (!a_Player.IsGameModeCreative()) + { + a_Player.GetInventory().RemoveOneEquippedItem(); + } + + auto & Random = GetRandomProvider(); + + if (Random.RandBool(1.0 / 3.0)) + { + // Taming succeeded + SetIsBegging(false); + + SetMaxHealth(20); + SetIsTame(true); + SetOwner(a_Player.GetName(), a_Player.GetUUID()); + SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3))); + m_World->BroadcastEntityStatus(*this, esWolfTamed); + m_World->GetBroadcaster().BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); + } + else + { + // Taming failed + m_World->BroadcastEntityStatus(*this, esWolfTaming); + m_World->GetBroadcaster().BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); + } + } + } + else + { + super::OnRightClicked(a_Player); + } + } + else if (a_Player.GetUUID() == m_OwnerUUID) + { + super::OnRightClicked(a_Player); + SetIsSitting(!IsSitting()); + } + m_World->BroadcastEntityMetadata(*this); +} + + + + + +void cOcelot::SpawnOn(cClientHandle & a_ClientHandle) +{ + super::SpawnOn(a_ClientHandle); + if (!IsBaby() && GetRandomProvider().RandBool(1.0 / 7.0)) + { + m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true); + m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true); + } +} + + + + |