diff options
Diffstat (limited to 'src/Mobs/Zombie.cpp')
-rw-r--r-- | src/Mobs/Zombie.cpp | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/src/Mobs/Zombie.cpp b/src/Mobs/Zombie.cpp index 63042e252..fa4ac855d 100644 --- a/src/Mobs/Zombie.cpp +++ b/src/Mobs/Zombie.cpp @@ -37,26 +37,3 @@ void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) AddRandomArmorDropItem(a_Drops, LootingLevel); AddRandomWeaponDropItem(a_Drops, LootingLevel); } - - - - - -void cZombie::MoveToPosition(const Vector3d & a_Position) -{ - // If the destination is sufficiently skylight challenged AND the skeleton isn't on fire then block the movement - if ( - !IsOnFire() && - (m_World->GetBlockSkyLight((int)floor(a_Position.x), (int)floor(a_Position.y), (int)floor(a_Position.z)) - m_World->GetSkyDarkness() > 8) - ) - { - m_bMovingToDestination = false; - return; - } - - super::MoveToPosition(a_Position); -} - - - - |