diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/Creeper.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Wolf.cpp | 45 |
2 files changed, 16 insertions, 31 deletions
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index 2e1ece865..ff0abfdca 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -79,7 +79,7 @@ void cCreeper::Attack(float a_Dt) if (!m_bIsBlowing) { - m_World->BroadcastSoundEffect("random.fuse", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); } diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index ff324d073..2736c3dd1 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -124,12 +124,6 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); } - - // The wolf is sitting so don't move him at all. - if (IsSitting()) - { - m_bMovingToDestination = false; - } cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance); if (a_Closest_Player != NULL) @@ -148,18 +142,15 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) SetIsBegging(true); m_World->BroadcastEntityMetadata(*this); } + + m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food + // Don't move to the player if the wolf is sitting. - if (IsSitting()) - { - m_bMovingToDestination = false; - } - else + if (!IsSitting()) { - m_bMovingToDestination = true; + MoveToPosition(a_Closest_Player->GetPosition()); } - Vector3d PlayerPos = a_Closest_Player->GetPosition(); - PlayerPos.y++; - m_FinalDestination = PlayerPos; + break; } default: @@ -173,10 +164,14 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) } } - if (IsTame()) + if (IsTame() && !IsSitting()) { TickFollowPlayer(); } + else if (IsSitting()) + { + m_bMovingToDestination = false; + } } @@ -196,29 +191,19 @@ void cWolf::TickFollowPlayer() public: Vector3d OwnerPos; } Callback; + if (m_World->DoWithPlayer(m_OwnerName, Callback)) { // The player is present in the world, follow him: double Distance = (Callback.OwnerPos - GetPosition()).Length(); if (Distance > 30) { - if (!IsSitting()) - { - Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z); - TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); - } + Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z); + TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z); } else { - m_FinalDestination = Callback.OwnerPos; - if (IsSitting()) - { - m_bMovingToDestination = false; - } - else - { - m_bMovingToDestination = true; - } + MoveToPosition(Callback.OwnerPos); } } } |