diff options
Diffstat (limited to 'src/Mobs')
-rw-r--r-- | src/Mobs/Guardian.cpp | 9 | ||||
-rw-r--r-- | src/Mobs/Ocelot.h | 7 | ||||
-rw-r--r-- | src/Mobs/Squid.cpp | 34 | ||||
-rw-r--r-- | src/Mobs/Wolf.cpp | 2 | ||||
-rw-r--r-- | src/Mobs/Wolf.h | 101 |
5 files changed, 84 insertions, 69 deletions
diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index 3dbec9928..f36f98ea8 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -42,20 +42,11 @@ void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) // that is not where the entity currently resides (FS #411) Vector3d Pos = GetPosition(); - // TODO: Not a real behavior, but cool :D int RelY = FloorC(Pos.y); if ((RelY < 0) || (RelY >= cChunkDef::Height)) { return; } - int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType; - if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) - { - // Burn for 10 ticks, then decide again - StartBurning(10); - } super::Tick(a_Dt, a_Chunk); } diff --git a/src/Mobs/Ocelot.h b/src/Mobs/Ocelot.h index 59b4f25af..75758a973 100644 --- a/src/Mobs/Ocelot.h +++ b/src/Mobs/Ocelot.h @@ -2,6 +2,7 @@ #pragma once #include "PassiveMonster.h" +#include "../UUID.h" @@ -40,14 +41,14 @@ public: bool IsTame (void) const override { return m_IsTame; } bool IsBegging (void) const { return m_IsBegging; } AString GetOwnerName (void) const { return m_OwnerName; } - AString GetOwnerUUID (void) const { return m_OwnerUUID; } + cUUID GetOwnerUUID (void) const { return m_OwnerUUID; } eCatType GetOcelotType (void) const { return m_CatType; } // Set functions void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; } void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } - void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID) + void SetOwner (const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID) { m_OwnerName = a_NewOwnerName; m_OwnerUUID = a_NewOwnerUUID; @@ -66,7 +67,7 @@ protected: /** Only check for a nearby player holding the breeding items every 23 ticks. */ int m_CheckPlayerTickCount; AString m_OwnerName; - AString m_OwnerUUID; + cUUID m_OwnerUUID; } ; diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index 00cc07e14..8ae688a1b 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -46,13 +46,35 @@ void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { return; } - int RelX = FloorC(Pos.x) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = FloorC(Pos.z) - a_Chunk.GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType; - if (a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockType) && !IsBlockWater(BlockType) && !IsOnFire()) + + if (!IsSubmerged()) + { + if (m_AirLevel <= 0) + { + // Runs the air tick timer to check whether the squid should be damaged + if (m_AirTickTimer <= 0) + { + // Damage squid + TakeDamage(dtSuffocating, nullptr, 1, 1, 0); + // Reset timer + m_AirTickTimer = DROWNING_TICKS; + } + else + { + m_AirTickTimer--; + } + } + else + { + // Reduce air supply + m_AirLevel--; + } + } + else { - // Burn for 10 ticks, then decide again - StartBurning(10); + // Set the air back to maximum + m_AirLevel = MAX_AIR_LEVEL; + m_AirTickTimer = DROWNING_TICKS; } super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index d7ecb3d47..243507855 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -117,7 +117,7 @@ void cWolf::NotifyAlliesOfFight(cPawn * a_Opponent) -void cWolf::ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved) +void cWolf::ReceiveNearbyFightInfo(const cUUID & a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved) { if ( (a_Opponent == nullptr) || IsSitting() || (!IsTame()) || diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index 120e10942..07d0b5f27 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -2,6 +2,7 @@ #pragma once #include "PassiveAggressiveMonster.h" +#include "../UUID.h" class cEntity; @@ -9,62 +10,62 @@ class cEntity; class cWolf : - public cPassiveAggressiveMonster + public cPassiveAggressiveMonster { - typedef cPassiveAggressiveMonster super; + typedef cPassiveAggressiveMonster super; public: - cWolf(void); - - CLASS_PROTODEF(cWolf) - - void NotifyAlliesOfFight(cPawn * a_Opponent); - virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void TickFollowPlayer(); - //virtual bool Attack(std::chrono::milliseconds a_Dt) override; - - // Get functions - bool IsSitting (void) const override { return m_IsSitting; } - bool IsTame (void) const override { return m_IsTame; } - bool IsBegging (void) const { return m_IsBegging; } - bool IsAngry (void) const { return m_IsAngry; } - AString GetOwnerName (void) const { return m_OwnerName; } - AString GetOwnerUUID (void) const { return m_OwnerUUID; } - int GetCollarColor(void) const { return m_CollarColor; } - - // Set functions - void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; } - void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } - void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } - void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } - void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } - void SetOwner (const AString & a_NewOwnerName, const AString & a_NewOwnerUUID) - { - m_OwnerName = a_NewOwnerName; - m_OwnerUUID = a_NewOwnerUUID; - } - - /** Notfies the wolf of a nearby fight. - The wolf may then decide to attack a_Opponent. - If a_IsPlayer is true, then the player whose ID is a_PlayerID is fighting a_Opponent - If false, then a wolf owned by the player whose ID is a_PlayerID is fighting a_Opponent - @param a_PlayerID The ID of the fighting player, or the ID of the owner whose wolf is fighting. - @param a_Opponent The opponent who is being faught. - @param a_IsPlayerInvolved Whether the fighter a player or a wolf. */ - void ReceiveNearbyFightInfo(AString a_PlayerID, cPawn * a_Opponent, bool a_IsPlayerInvolved); + cWolf(void); + + CLASS_PROTODEF(cWolf) + + void NotifyAlliesOfFight(cPawn * a_Opponent); + virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; + virtual void OnRightClicked(cPlayer & a_Player) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void TickFollowPlayer(); + virtual bool Attack(std::chrono::milliseconds a_Dt) override; + + // Get functions + bool IsSitting (void) const override { return m_IsSitting; } + bool IsTame (void) const override { return m_IsTame; } + bool IsBegging (void) const { return m_IsBegging; } + bool IsAngry (void) const { return m_IsAngry; } + AString GetOwnerName (void) const { return m_OwnerName; } + cUUID GetOwnerUUID (void) const { return m_OwnerUUID; } + int GetCollarColor(void) const { return m_CollarColor; } + + // Set functions + void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; } + void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } + void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } + void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } + void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } + void SetOwner (const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID) + { + m_OwnerName = a_NewOwnerName; + m_OwnerUUID = a_NewOwnerUUID; + } + + /** Notfies the wolf of a nearby fight. + The wolf may then decide to attack a_Opponent. + If a_IsPlayerInvolved is true, then the player whose UUID is a_PlayerUUID is fighting a_Opponent + If false, then a wolf owned by the player whose UUID is a_PlayerUUID is fighting a_Opponent + @param a_PlayerUUID The UUID of the fighting player, or the UUID of the owner whose wolf is fighting. + @param a_Opponent The opponent who is being faught. + @param a_IsPlayerInvolved Whether the fighter a player or a wolf. */ + void ReceiveNearbyFightInfo(const cUUID & a_PlayerUUID, cPawn * a_Opponent, bool a_IsPlayerInvolved); protected: - bool m_IsSitting; - bool m_IsTame; - bool m_IsBegging; - bool m_IsAngry; - AString m_OwnerName; - AString m_OwnerUUID; - int m_CollarColor; - int m_NotificationCooldown; + bool m_IsSitting; + bool m_IsTame; + bool m_IsBegging; + bool m_IsAngry; + AString m_OwnerName; + cUUID m_OwnerUUID; + int m_CollarColor; + int m_NotificationCooldown; } ; |