diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/MojangAPI.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h index bea950740..65eb1b102 100644 --- a/src/Protocol/MojangAPI.h +++ b/src/Protocol/MojangAPI.h @@ -32,24 +32,24 @@ class cMojangAPI { public: // tolua_end - + cMojangAPI(void); ~cMojangAPI(); - + /** Initializes the API; reads the settings from the specified ini file. Loads cached results from disk. */ void Start(cSettingsRepositoryInterface & a_Settings, bool a_ShouldAuth); - + /** Connects to the specified server using SSL, sends the given request and receives the response. Checks Mojang certificates using the hard-coded Starfield root CA certificate. Returns true if all was successful, false on failure. */ static bool SecureRequest(const AString & a_ServerName, const AString & a_Request, AString & a_Response); - + /** Normalizes the given UUID to its short form (32 bytes, no dashes, lowercase). Logs a warning and returns empty string if not a UUID. Note: only checks the string's length, not the actual content. */ static AString MakeUUIDShort(const AString & a_UUID); - + /** Normalizes the given UUID to its dashed form (36 bytes, 4 dashes, lowercase). Logs a warning and returns empty string if not a UUID. Note: only checks the string's length, not the actual content. */ @@ -62,7 +62,7 @@ public: operation, do not use this in world-tick thread! If you have multiple names to resolve, use the GetUUIDsFromPlayerNames() function, it uses a single request for multiple names. */ AString GetUUIDFromPlayerName(const AString & a_PlayerName, bool a_UseOnlyCached = false); - + /** Converts a UUID into a playername. The returned playername will be empty on error. Both short and dashed UUID formats are accepted. @@ -71,7 +71,7 @@ public: If a_UseOnlyCached is false and the name is not found in the cache, it is looked up online, which is a blocking operation, do not use this in world-tick thread! */ AString GetPlayerNameFromUUID(const AString & a_UUID, bool a_UseOnlyCached = false); - + /** Converts the player names into UUIDs. a_PlayerName[idx] will be converted to UUID and returned as idx-th value The UUID will be empty on error. @@ -79,12 +79,12 @@ public: If a_UseOnlyCached is false, the names not found in the cache are looked up online, which is a blocking operation, do not use this in world-tick thread! */ AStringVector GetUUIDsFromPlayerNames(const AStringVector & a_PlayerName, bool a_UseOnlyCached = false); - + /** Called by the Authenticator to add a PlayerName -> UUID mapping that it has received from authenticating a user. This adds the cache item and "refreshes" it if existing, adjusting its datetime stamp to now. */ void AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const AString & a_UUID); - + /** Called by the Authenticator to add a profile that it has received from authenticating a user. Adds the profile to the respective mapping caches and updtes their datetime stamp to now. */ void AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties); @@ -105,7 +105,7 @@ protected: AString m_Textures; // The Textures field of the profile properties AString m_TexturesSignature; // The signature of the Textures field of the profile properties Int64 m_DateTime; // UNIXtime of the profile lookup - + /** Default constructor for the container's sake. */ sProfile(void) : m_PlayerName(), @@ -115,7 +115,7 @@ protected: m_DateTime(time(nullptr)) { } - + /** Constructor for the storage creation. */ sProfile( const AString & a_PlayerName, @@ -131,7 +131,7 @@ protected: m_DateTime(a_DateTime) { } - + /** Constructor that parses the values from the Json profile. */ sProfile( const AString & a_PlayerName, @@ -142,37 +142,37 @@ protected: }; typedef std::map<AString, sProfile> cProfileMap; - + /** The server to connect to when converting player names to UUIDs. For example "api.mojang.com". */ AString m_NameToUUIDServer; - + /** The URL to use for converting player names to UUIDs, without server part. For example "/profiles/page/1". */ AString m_NameToUUIDAddress; - + /** The server to connect to when converting UUID to profile. For example "sessionserver.mojang.com". */ AString m_UUIDToProfileServer; - + /** The URL to use for converting UUID to profile, without the server part. Will replace %UUID% with the actual UUID. For example "session/minecraft/profile/%UUID%?unsigned=false". */ AString m_UUIDToProfileAddress; - + /** Cache for the Name-to-UUID lookups. The map key is lowercased PlayerName. Protected by m_CSNameToUUID. */ cProfileMap m_NameToUUID; - + /** Protects m_NameToUUID against simultaneous multi-threaded access. */ cCriticalSection m_CSNameToUUID; - + /** Cache for the Name-to-UUID lookups. The map key is lowercased short UUID. Protected by m_CSUUIDToName. */ cProfileMap m_UUIDToName; - + /** Protects m_UUIDToName against simultaneous multi-threaded access. */ cCriticalSection m_CSUUIDToName; - + /** Cache for the UUID-to-profile lookups. The map key is lowercased short UUID. Protected by m_CSUUIDToProfile. */ cProfileMap m_UUIDToProfile; - + /** Protects m_UUIDToProfile against simultaneous multi-threaded access. */ cCriticalSection m_CSUUIDToProfile; @@ -184,14 +184,14 @@ protected: /** The thread that periodically updates the stale data in the DB from the Mojang servers. */ SharedPtr<cUpdateThread> m_UpdateThread; - - + + /** Loads the caches from a disk storage. */ void LoadCachesFromDisk(void); - + /** Saves the caches to a disk storage. */ void SaveCachesToDisk(void); - + /** Makes sure all specified names are in the m_PlayerNameToUUID cache. Downloads any missing ones from Mojang API servers. Names that are not valid are not added into the cache. ASSUMEs that a_PlayerNames contains lowercased player names. */ @@ -202,7 +202,7 @@ protected: ASSUMEs that a_PlayerNames contans lowercased player names. For performance reasons takes a non-const reference and modifies the list given to it, until empty. */ void QueryNamesToUUIDs(AStringVector & a_PlayerNames); - + /** Makes sure the specified UUID is in the m_UUIDToProfile cache. If missing, downloads it from Mojang API servers. UUIDs that are not valid will not be added into the cache. ASSUMEs that a_UUID is a lowercased short UUID. */ |