diff options
Diffstat (limited to 'src/Protocol/Protocol18x.cpp')
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 48 |
1 files changed, 46 insertions, 2 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 0baae00de..628d8f528 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -802,6 +802,50 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr +void cProtocol180::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) +{ + ASSERT(m_State == 3); // In game mode? + int ParticleID = GetParticleID(a_ParticleName); + + cPacketizer Pkt(*this, 0x2A); + Pkt.WriteBEInt32(ParticleID); + Pkt.WriteBool(false); + Pkt.WriteBEFloat(a_Src.x); + Pkt.WriteBEFloat(a_Src.y); + Pkt.WriteBEFloat(a_Src.z); + Pkt.WriteBEFloat(a_Offset.x); + Pkt.WriteBEFloat(a_Offset.y); + Pkt.WriteBEFloat(a_Offset.z); + Pkt.WriteBEFloat(a_ParticleData); + Pkt.WriteBEInt32(a_ParticleAmount); + switch (ParticleID) + { + // iconcrack + case 36: + { + Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0])); + Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[1])); + break; + } + // blockcrack + // blockdust + case 37: + case 38: + { + Pkt.WriteVarInt32(static_cast<UInt32>(a_Data[0])); + break; + } + default: + { + break; + } + } +} + + + + + void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? @@ -1970,7 +2014,7 @@ void cProtocol180::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) // Version: Json::Value Version; - Version["name"] = "1.8"; + Version["name"] = "MCServer 1.8"; Version["protocol"] = 47; // Players: @@ -2310,7 +2354,7 @@ void cProtocol180::HandlePacketPlayerPos(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosY); HANDLE_READ(a_ByteBuffer, ReadBEDouble, double, PosZ); HANDLE_READ(a_ByteBuffer, ReadBool, bool, IsOnGround); - m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + 1.62, IsOnGround); + m_Client->HandlePlayerPos(PosX, PosY, PosZ, PosY + (m_Client->GetPlayer()->IsCrouched() ? 1.54 : 1.62), IsOnGround); } |