diff options
Diffstat (limited to 'src/Root.h')
-rw-r--r-- | src/Root.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/Root.h b/src/Root.h index 46b202c88..4f191cf35 100644 --- a/src/Root.h +++ b/src/Root.h @@ -5,6 +5,7 @@ #include "Protocol/MojangAPI.h" #include "HTTP/HTTPServer.h" #include "Defines.h" +#include "FunctionRef.h" #include "RankManager.h" @@ -27,8 +28,8 @@ class cSettingsRepositoryInterface; class cDeadlockDetect; class cUUID; -typedef cItemCallback<cPlayer> cPlayerListCallback; -typedef cItemCallback<cWorld> cWorldListCallback; +using cPlayerListCallback = cFunctionRef<bool(cPlayer &)>; +using cWorldListCallback = cFunctionRef<bool(cWorld &)>; namespace Json { @@ -76,7 +77,7 @@ public: // tolua_end /** Calls the callback for each world; returns true if the callback didn't abort (return true) */ - bool ForEachWorld(cWorldListCallback & a_Callback); // >> Exported in ManualBindings << + bool ForEachWorld(cWorldListCallback a_Callback); // >> Exported in ManualBindings << /** Writes chunkstats, for each world and totals, to the output callback */ void LogChunkStats(cCommandOutputCallback & a_Output); @@ -139,16 +140,16 @@ public: void SetSavingEnabled(bool a_SavingEnabled); // tolua_export /** Calls the callback for each player in all worlds */ - bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool ForEachPlayer(cPlayerListCallback a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds a player from a partial or complete player name and calls the callback - case-insensitive */ - bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds the player over his uuid and calls the callback */ - bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << + bool DoWithPlayerByUUID(const cUUID & a_PlayerUUID, cPlayerListCallback a_Callback); // >> EXPORTED IN MANUALBINDINGS << /** Finds the player using it's complete username and calls the callback */ - bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); + bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback a_Callback); /** Send playerlist of all worlds to player */ void SendPlayerLists(cPlayer * a_DestPlayer); |