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Diffstat (limited to '')
-rw-r--r-- | src/Scoreboard.h | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/src/Scoreboard.h b/src/Scoreboard.h new file mode 100644 index 000000000..8ab298a07 --- /dev/null +++ b/src/Scoreboard.h @@ -0,0 +1,207 @@ + +// Scoreboard.h + +// Implementation of a scoreboard that keeps track of specified objectives + + + + + +#pragma once + + + + + +class cPlayer; +class cObjective; + +typedef std::set< cPlayer * > cPlayerSet; +typedef cItemCallback<cObjective> cObjectiveCallback; + + + + + +enum eObjectiveType +{ + E_OBJECTIVE_DUMMY, + + E_OBJECTIVE_DEATH_COUNT, + E_OBJECTIVE_PLAYER_KILL_COUNT, + E_OBJECTIVE_TOTAL_KILL_COUNT, + E_OBJECTIVE_HEALTH, + + E_OBJECTIVE_ACHIEVEMENT, + + E_OBJECTIVE_STAT, + E_OBJECTIVE_STAT_ITEM_CRAFT, + E_OBJECTIVE_STAT_ITEM_USE, + E_OBJECTIVE_STAT_ITEM_BREAK, + + E_OBJECTIVE_STAT_BLOCK_MINE, + E_OBJECTIVE_STAT_ENTITY_KILL, + E_OBJECTIVE_STAT_ENTITY_KILLED_BY +}; + + + + + +enum eDisplaySlot +{ + E_DISPLAY_SLOT_LIST, + E_DISPLAY_SLOT_SIDEBAR, + E_DISPLAY_SLOT_NAME +}; + + + + + +class cObjective +{ +public: + typedef int Score; + +public: + cObjective(eObjectiveType a_Type); + + eObjectiveType GetType(void) const { return m_Type; } + + eDisplaySlot GetDisplaySlot(void) const { return m_Display; } + + void SetDisplaySlot(eDisplaySlot a_Display); + + /// Resets the objective + void Reset(void); + + /// Returns the score of the specified player + Score GetScore(const AString & a_Name) const; + + /// Sets the score of the specified player + void SetScore(const AString & a_Name, Score a_Score); + + /// Resets the score of the specified player + void ResetScore(const AString & a_Name); + + /// Adds a_Delta and returns the new score + Score AddScore(const AString & a_Name, Score a_Delta); + + /// Subtracts a_Delta and returns the new score + Score SubScore(const AString & a_Name, Score a_Delta); + +private: + typedef std::pair<AString, Score> TrackedPlayer; + + typedef std::map<AString, Score> ScoreMap; + + ScoreMap m_Scores; + + eObjectiveType m_Type; + + eDisplaySlot m_Display; +}; + + + + + +class cTeam +{ +public: + cTeam(const AString & a_Name, const AString & a_DisplayName, + const AString & a_Prefix, const AString & a_Suffix); + + /// Adds a new player to the team + bool AddPlayer(cPlayer * a_Player); + + /// Removes a player from the team + bool RemovePlayer(cPlayer * a_Player); + + /// Removes all registered players + void Reset(void); + + /// Returns the number of registered players + unsigned int GetNumPlayers(void) const; + + bool GetFriendlyFire(void) const { return m_FriendlyFire; } + bool GetCanSeeFriendlyInvisible(void) const { return m_SeeFriendlyInvisible; } + + const AString & GetDisplayName(void) const { return m_Name; } + const AString & GetName(void) const { return m_DisplayName; } + + const AString & GetPrefix(void) const { return m_Prefix; } + const AString & GetSuffix(void) const { return m_Suffix; } + + void SetFriendlyFire(bool a_Flag); + void SetCanSeeFriendlyInvisible(bool a_Flag); + + void SetDisplayName(const AString & a_Name); + + void SetPrefix(const AString & a_Prefix); + void SetSuffix(const AString & a_Suffix); + +private: + + bool m_FriendlyFire; + bool m_SeeFriendlyInvisible; + + AString m_DisplayName; + AString m_Name; + + AString m_Prefix; + AString m_Suffix; + + // TODO 2014-01-19 xdot: Potential optimization - vector/list + cPlayerSet m_Players; +}; + + + + + +class cScoreboard +{ +public: + cScoreboard() {} + virtual ~cScoreboard(); + + /// Registers a new scoreboard objective, returns the cObjective instance + cObjective* RegisterObjective(const AString & a_Name, eObjectiveType a_Type); + + /// Removes a registered objective, returns true if operation was successful + bool RemoveObjective(const AString & a_Name); + + /// Retrieves the objective with the specified name, NULL if not found + cObjective* GetObjective(const AString & a_Name); + + /// Registers a new team, returns the cTeam instance + cTeam* RegisterTeam(const AString & a_Name, const AString & a_DisplayName, + const AString & a_Prefix, const AString & a_Suffix); + + /// Removes a registered team, returns true if operation was successful + bool RemoveTeam(const AString & a_Name); + + /// Retrieves the team with the specified name, NULL if not found + cTeam* GetTeam(const AString & a_Name); + + /// Execute callback for each objective with the specified type + void ForEachObjectiveWith(eObjectiveType a_Type, cObjectiveCallback& a_Callback); + +private: + typedef std::pair<AString, cObjective*> NamedObjective; + typedef std::pair<AString, cTeam*> NamedTeam; + + typedef std::map<AString, cObjective*> ObjectiveMap; + typedef std::map<AString, cTeam*> TeamMap; + + // TODO 2014-01-19 xdot: Potential optimization - Sort objectives based on type + ObjectiveMap m_Objectives; + + TeamMap m_Teams; +} ; + + + + |