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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h62
1 files changed, 0 insertions, 62 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
deleted file mode 100644
index abf8dc63b..000000000
--- a/src/Simulator/IncrementalRedstoneSimulator/SolidBlockHandler.h
+++ /dev/null
@@ -1,62 +0,0 @@
-
-#pragma once
-
-#include "RedstoneHandler.h"
-
-
-
-
-
-class cSolidBlockHandler:
- public cRedstoneHandler
-{
- using Super = cRedstoneHandler;
-
-public:
-
- virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
- {
- const auto SolidBlock = DataForChunk(a_Chunk).GetCachedPowerData(a_Position);
- return (
- !cIncrementalRedstoneSimulator::IsRedstone(a_QueryBlockType) ||
- (
- (a_QueryBlockType == E_BLOCK_REDSTONE_WIRE) &&
- (SolidBlock.PoweringBlock == E_BLOCK_REDSTONE_WIRE)
- )
- ) ? 0 : SolidBlock.PowerLevel;
- }
-
- virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
- {
- UNUSED(a_BlockType);
- UNUSED(a_Meta);
- // LOGD("Evaluating blocky the generic block (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
-
- auto PreviousPower = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
- if ((a_PoweringData != PreviousPower) || (a_PoweringData.PoweringBlock != PreviousPower.PoweringBlock))
- {
- UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
- }
- }
-
- virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
- {
- UNUSED(a_Chunk);
- UNUSED(a_BlockType);
- UNUSED(a_Meta);
-
- /* TODO: is this more performant?
- cVector3iArray Adjacents;
- for (const auto Offset : GetRelativeAdjacents())
- {
- auto Position = Offset + a_Position;
- auto Block = m_World.GetBlock(Position);
- if ((Block == E_BLOCK_REDSTONE_REPEATER_ON) || (Block == E_BLOCK_REDSTONE_WIRE) || (Block == E_BLOCK_TRIPWIRE_HOOK))
- {
- Adjacents.emplace_back(Position);
- }
- }
- */
- InvokeForAdjustedRelatives(Callback, a_Position, RelativeAdjacents);
- }
-};