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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
index e3deea5e9..45014d637 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/TrappedChestHandler.h
@@ -8,19 +8,14 @@
-class cTrappedChestHandler:
- public cRedstoneHandler
+class cTrappedChestHandler final : public cRedstoneHandler
{
- using Super = cRedstoneHandler;
-
-public:
-
- virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
+ virtual unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) const override
{
UNUSED(a_BlockType);
- UNUSED(a_Meta);
UNUSED(a_QueryPosition);
UNUSED(a_QueryBlockType);
+ UNUSED(IsLinked);
return DataForChunk(a_Chunk).GetCachedPowerData(a_Position).PowerLevel;
}
@@ -49,12 +44,11 @@ public:
if (Power != PreviousPower.PowerLevel)
{
- UpdateAdjustedRelative(a_Chunk, CurrentlyTicking, OffsetYM);
- UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeLaterals);
+ UpdateAdjustedRelatives(a_Chunk, CurrentlyTicking, a_Position, RelativeAdjacents);
}
}
- virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
+ virtual void ForValidSourcePositions(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
{
UNUSED(a_Chunk);
UNUSED(a_Position);