diff options
Diffstat (limited to 'src/Simulator/IncrementalRedstoneSimulator')
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h | 29 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h | 109 |
2 files changed, 86 insertions, 52 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h index 1ee68e521..f82ebdf94 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/PistonHandler.h @@ -39,14 +39,37 @@ public: virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override { // LOGD("Evaluating pisty the piston (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData(); + auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); - if (a_PoweringData.PowerLevel > 0) + // Delay is used here to prevent an infinite loop (#3168) + if (DelayInfo == nullptr) { - cBlockPistonHandler::ExtendPiston(a_Position, &m_World); + bool ShouldBeExtended = (a_PoweringData.PowerLevel != 0); + if (ShouldBeExtended != cBlockPistonHandler::IsExtended(a_Meta)) + { + Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeExtended); + } } else { - cBlockPistonHandler::RetractPiston(a_Position, &m_World); + int DelayTicks; + bool ShouldBeExtended; + std::tie(DelayTicks, ShouldBeExtended) = *DelayInfo; + + if (DelayTicks == 0) + { + if (ShouldBeExtended) + { + cBlockPistonHandler::ExtendPiston(a_Position, &m_World); + } + else + { + cBlockPistonHandler::RetractPiston(a_Position, &m_World); + } + + Data->m_MechanismDelays.erase(a_Position); + } } return {}; diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h index 95881990d..debfd6330 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h +++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneComparatorHandler.h @@ -18,8 +18,33 @@ public: { } - unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel) + unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel) { + if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta)) + { + // Subtraction mode + return static_cast<unsigned char>(std::max(static_cast<char>(a_HighestRearPowerLevel) - a_HighestSidePowerLevel, 0)); + } + else + { + // Comparison mode + return (std::max(a_HighestSidePowerLevel, a_HighestRearPowerLevel) == a_HighestSidePowerLevel) ? 0 : a_HighestRearPowerLevel; + } + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + + return (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel : 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + class cContainerCallback : public cBlockEntityCallback { public: @@ -31,12 +56,13 @@ public: { auto & Contents = static_cast<cBlockEntityWithItems *>(a_BlockEntity)->GetContents(); float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value + for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot) { - Fullness += Contents.GetSlot(Slot).m_ItemCount / Contents.GetSlot(Slot).GetMaxStackSize(); + Fullness += static_cast<float>(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize(); } - m_SignalStrength = static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14); + m_SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14); return false; } @@ -46,6 +72,7 @@ public: auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB); auto RearPower = CCB.m_SignalStrength; + auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()); if (PotentialSourceHandler != nullptr) { @@ -57,64 +84,48 @@ public: } } - if ((a_Meta & 0x4) == 0x4) - { - // Subtraction mode - return static_cast<unsigned char>(std::max(static_cast<char>(RearPower) - a_HighestSidePowerLevel, 0)); - } - else - { - // Comparison mode - return (std::max(a_HighestSidePowerLevel, RearPower) == a_HighestSidePowerLevel) ? 0 : RearPower; - } + return RearPower; } - virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override { - UNUSED(a_QueryPosition); - UNUSED(a_QueryBlockType); + // Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions + // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData(); + auto DelayInfo = Data->GetMechanismDelayInfo(a_Position); - return (cBlockComparatorHandler::GetFrontCoordinate(a_Position, a_Meta & 0x3) == a_QueryPosition) ? static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->GetCachedPowerData(a_Position).PowerLevel : 0; - } + // Delay is used here to prevent an infinite loop (#3168) + if (DelayInfo == nullptr) + { + auto RearPower = GetPowerLevel(a_Position, a_BlockType, a_Meta); + auto FrontPower = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower); + auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower)); - virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override - { - UNUSED(a_Position); - UNUSED(a_BlockType); + bool ShouldBeOn = (RearPower > 0); // Provide visual indication by examining * rear * power level + bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determine by examining *side* power levels - auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3); - auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()); - if (PotentialSourceHandler != nullptr) - { - BLOCKTYPE Type; - NIBBLETYPE Meta; - if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta)) + if (ShouldUpdate || (ShouldBeOn != cBlockComparatorHandler::IsOn(a_Meta))) { - return PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType); + Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn); } } - - return 0; - } - - virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override - { - // LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); - - if (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0) - { - m_World.SetBlockMeta(a_Position, a_Meta | 0x8); - } else { - m_World.SetBlockMeta(a_Position, a_Meta & 0x7); - } + int DelayTicks; + bool ShouldPowerOn; + std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo; - auto Power = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel); - auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, Power)); - if (Power != PreviousFrontPower.PowerLevel) - { - return GetAdjustedRelatives(a_Position, GetRelativeLaterals()); + if (DelayTicks == 0) + { + m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7)); + Data->m_MechanismDelays.erase(a_Position); + + // Assume that an update (to front power) is needed. + // Note: potential inconsistencies will arise as power data is updated before-delay due to limitations of the power data caching functionality (only stores one bool) + // This means that other mechanisms like wires may get our new power data before our delay has finished + // This also means that we have to manually update ourselves to be aware of any changes that happened in the previous redstone tick + return StaticAppend(GetAdjustedRelatives(a_Position, GetRelativeLaterals()), cVector3iArray{ a_Position }); + } } return {}; |