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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp120
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h4
2 files changed, 31 insertions, 93 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
index c7be24dc4..4669dbd2c 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp
@@ -30,122 +30,62 @@
-cRedstoneHandler * cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data)
+std::unique_ptr<cRedstoneHandler> cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data)
{
switch (a_BlockType)
{
case E_BLOCK_ACTIVATOR_RAIL:
case E_BLOCK_DETECTOR_RAIL:
- case E_BLOCK_POWERED_RAIL:
- {
- static cPoweredRailHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_POWERED_RAIL: return cpp14::make_unique<cPoweredRailHandler>(a_World);
+
case E_BLOCK_ACTIVE_COMPARATOR:
- case E_BLOCK_INACTIVE_COMPARATOR:
- {
- static cRedstoneComparatorHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_INACTIVE_COMPARATOR: return cpp14::make_unique<cRedstoneComparatorHandler>(a_World);
+
case E_BLOCK_DISPENSER:
- case E_BLOCK_DROPPER:
- {
- static cDropSpenserHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_DROPPER: return cpp14::make_unique<cDropSpenserHandler>(a_World);
+
case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
case E_BLOCK_STONE_PRESSURE_PLATE:
- case E_BLOCK_WOODEN_PRESSURE_PLATE:
- {
- static cPressurePlateHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_WOODEN_PRESSURE_PLATE: return cpp14::make_unique<cPressurePlateHandler>(a_World);
+
case E_BLOCK_FENCE_GATE:
case E_BLOCK_IRON_TRAPDOOR:
- case E_BLOCK_TRAPDOOR:
- {
- static cSmallGateHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_TRAPDOOR: return cpp14::make_unique<cSmallGateHandler>(a_World);
+
case E_BLOCK_REDSTONE_LAMP_OFF:
- case E_BLOCK_REDSTONE_LAMP_ON:
- {
- static cRedstoneLampHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_REDSTONE_LAMP_ON: return cpp14::make_unique<cRedstoneLampHandler>(a_World);
+
case E_BLOCK_REDSTONE_REPEATER_OFF:
- case E_BLOCK_REDSTONE_REPEATER_ON:
- {
- static cRedstoneRepeaterHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_REDSTONE_REPEATER_ON: return cpp14::make_unique<cRedstoneRepeaterHandler>(a_World);
+
case E_BLOCK_REDSTONE_TORCH_OFF:
- case E_BLOCK_REDSTONE_TORCH_ON:
- {
- static cRedstoneTorchHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_REDSTONE_TORCH_ON: return cpp14::make_unique<cRedstoneTorchHandler>(a_World);
+
case E_BLOCK_PISTON:
- case E_BLOCK_STICKY_PISTON:
- {
- static cPistonHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_STICKY_PISTON: return cpp14::make_unique<cPistonHandler>(a_World);
+
case E_BLOCK_LEVER:
case E_BLOCK_STONE_BUTTON:
- case E_BLOCK_WOODEN_BUTTON:
- {
- static cRedstoneToggleHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
- case E_BLOCK_BLOCK_OF_REDSTONE:
- {
- static cRedstoneBlockHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
- case E_BLOCK_COMMAND_BLOCK:
- {
- static cCommandBlockHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
- case E_BLOCK_NOTE_BLOCK:
- {
- static cNoteBlockHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
- case E_BLOCK_REDSTONE_WIRE:
- {
- static cRedstoneWireHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
- case E_BLOCK_TNT:
- {
- static cTNTHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
- case E_BLOCK_TRAPPED_CHEST:
- {
- static cTrappedChestHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
- case E_BLOCK_TRIPWIRE_HOOK:
- {
- static cTripwireHookHandler ComponentHandler(a_World);
- return &ComponentHandler;
- }
+ case E_BLOCK_WOODEN_BUTTON: return cpp14::make_unique<cRedstoneToggleHandler>(a_World);
+
+ case E_BLOCK_BLOCK_OF_REDSTONE: return cpp14::make_unique<cRedstoneBlockHandler>(a_World);
+ case E_BLOCK_COMMAND_BLOCK: return cpp14::make_unique<cCommandBlockHandler>(a_World);
+ case E_BLOCK_NOTE_BLOCK: return cpp14::make_unique<cNoteBlockHandler>(a_World);
+ case E_BLOCK_REDSTONE_WIRE: return cpp14::make_unique<cRedstoneWireHandler>(a_World);
+ case E_BLOCK_TNT: return cpp14::make_unique<cTNTHandler>(a_World);
+ case E_BLOCK_TRAPPED_CHEST: return cpp14::make_unique<cTrappedChestHandler>(a_World);
+ case E_BLOCK_TRIPWIRE_HOOK: return cpp14::make_unique<cTripwireHookHandler>(a_World);
default:
{
if (cBlockDoorHandler::IsDoorBlockType(a_BlockType))
{
- static cDoorHandler ComponentHandler(a_World);
- return &ComponentHandler;
+ return cpp14::make_unique<cDoorHandler>(a_World);
}
if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))
{
- static cSolidBlockHandler ComponentHandler(a_World);
- return &ComponentHandler;
+ return cpp14::make_unique<cSolidBlockHandler>(a_World);
}
return nullptr;
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
index 5145cf7d1..673d50e49 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.h
@@ -18,8 +18,6 @@ public:
{
}
- cIncrementalRedstoneSimulator(const cIncrementalRedstoneSimulator & a_Simulator) = delete;
-
virtual void Simulate(float a_dt) override;
virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override {}
@@ -160,7 +158,7 @@ public:
}
cIncrementalRedstoneSimulatorChunkData * GetChunkData() { return &m_Data; }
- static cRedstoneHandler * CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data);
+ static std::unique_ptr<cRedstoneHandler> CreateComponent(cWorld & a_World, BLOCKTYPE a_BlockType, cIncrementalRedstoneSimulatorChunkData * a_Data);
private: