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-rw-r--r--src/Simulator/RedstoneSimulator.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Simulator/RedstoneSimulator.h b/src/Simulator/RedstoneSimulator.h
index 1d85c0634..23ac510fc 100644
--- a/src/Simulator/RedstoneSimulator.h
+++ b/src/Simulator/RedstoneSimulator.h
@@ -127,7 +127,11 @@ private:
void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock);
/// <summary>Returns if a coordinate is powered or linked powered</summary>
- bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
+ bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { return AreCoordsDirectlyPowered(a_BlockX, a_BlockY, a_BlockZ) || AreCoordsLinkedPowered(a_BlockX, a_BlockY, a_BlockZ); }
+ /// <summary>Returns if a coordinate is in the directly powered blocks list</summary>
+ bool AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
+ /// <summary>Returns if a coordinate is in the indirectly powered blocks list</summary>
+ bool AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ);
/// <summary>Returns if a coordinate was marked as simulated (for blocks toggleable by players)</summary>
bool AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered);
/// <summary>Returns if a repeater is powered</summary>
@@ -150,6 +154,9 @@ private:
switch (Block)
{
// Add SOLID but not viable middle blocks here
+ case E_BLOCK_PISTON:
+ case E_BLOCK_PISTON_EXTENSION:
+ case E_BLOCK_STICKY_PISTON:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_REDSTONE_REPEATER_OFF:
{