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-rw-r--r--src/SpawnPrepare.h49
1 files changed, 49 insertions, 0 deletions
diff --git a/src/SpawnPrepare.h b/src/SpawnPrepare.h
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+
+#pragma once
+
+class cWorld;
+
+
+
+/** Generates and lights the spawn area of the world. Runs as a separate thread. */
+class cSpawnPrepare
+{
+
+public:
+ static void PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance);
+
+protected:
+ cWorld & m_World;
+ int m_SpawnChunkX;
+ int m_SpawnChunkZ;
+ int m_PrepareDistance;
+
+ /** The index of the next chunk to be queued in the lighting thread. */
+ int m_NextIdx;
+
+ /** The maximum index of the prepared chunks. Queueing stops when m_NextIdx reaches this number. */
+ int m_MaxIdx;
+
+ /** Total number of chunks already finished preparing. Preparation finishes when this number reaches m_MaxIdx. */
+ int m_NumPrepared;
+
+ /** Event used to signal that the preparation is finished. */
+ cEvent m_EvtFinished;
+
+ /** The timestamp of the last progress report emitted. */
+ std::chrono::steady_clock::time_point m_LastReportTime;
+
+ /** Number of chunks prepared when the last progress report was emitted. */
+ int m_LastReportChunkCount;
+
+ cSpawnPrepare(cWorld & a_World, int a_SpawnChunkX, int a_SpawnChunkZ, int a_PrepareDistance, int a_FirstIdx);
+
+ void PreparedChunkCallback(int a_ChunkX, int a_ChunkZ);
+
+ /** Decodes the index into chunk coords. Provides the specific chunk ordering. */
+ void DecodeChunkCoords(int a_Idx, int & a_ChunkX, int & a_ChunkZ);
+
+ friend class cSpawnPrepareCallback;
+
+};
+