diff options
Diffstat (limited to 'src/UI/SlotArea.cpp')
-rw-r--r-- | src/UI/SlotArea.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 2d5d0cedd..6d27ea834 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -766,16 +766,16 @@ void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Play { switch (a_Result.m_ItemType) { - case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(Statistic::AchBuildWorkBench); break; - case E_BLOCK_FURNACE: a_Player.AwardAchievement(Statistic::AchBuildFurnace); break; - case E_BLOCK_CAKE: a_Player.AwardAchievement(Statistic::AchBakeCake); break; - case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(Statistic::AchEnchantments); break; - case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(Statistic::AchBookcase); break; - case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildPickaxe); break; - case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(Statistic::AchBuildSword); break; - case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(Statistic::AchBuildBetterPickaxe); break; - case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(Statistic::AchBuildHoe); break; - case E_ITEM_BREAD: a_Player.AwardAchievement(Statistic::AchMakeBread); break; + case E_BLOCK_WORKBENCH: a_Player.AwardAchievement(CustomStatistic::AchBuildWorkBench); break; + case E_BLOCK_FURNACE: a_Player.AwardAchievement(CustomStatistic::AchBuildFurnace); break; + case E_BLOCK_CAKE: a_Player.AwardAchievement(CustomStatistic::AchBakeCake); break; + case E_BLOCK_ENCHANTMENT_TABLE: a_Player.AwardAchievement(CustomStatistic::AchEnchantments); break; + case E_BLOCK_BOOKCASE: a_Player.AwardAchievement(CustomStatistic::AchBookcase); break; + case E_ITEM_WOODEN_PICKAXE: a_Player.AwardAchievement(CustomStatistic::AchBuildPickaxe); break; + case E_ITEM_WOODEN_SWORD: a_Player.AwardAchievement(CustomStatistic::AchBuildSword); break; + case E_ITEM_STONE_PICKAXE: a_Player.AwardAchievement(CustomStatistic::AchBuildBetterPickaxe); break; + case E_ITEM_WOODEN_HOE: a_Player.AwardAchievement(CustomStatistic::AchBuildHoe); break; + case E_ITEM_BREAD: a_Player.AwardAchievement(CustomStatistic::AchMakeBread); break; default: break; } } @@ -2105,8 +2105,8 @@ void cSlotAreaFurnace::HandleSmeltItem(const cItem & a_Result, cPlayer & a_Playe /** TODO 2014-05-12 xdot: Figure out when to call this method. */ switch (a_Result.m_ItemType) { - case E_ITEM_IRON: a_Player.AwardAchievement(Statistic::AchAcquireIron); break; - case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(Statistic::AchCookFish); break; + case E_ITEM_IRON: a_Player.AwardAchievement(CustomStatistic::AchAcquireIron); break; + case E_ITEM_COOKED_FISH: a_Player.AwardAchievement(CustomStatistic::AchCookFish); break; default: break; } } @@ -2255,7 +2255,7 @@ void cSlotAreaBrewingstand::HandleBrewedItem(cPlayer & a_Player, const cItem & a // Award an achievement if the item is not a water bottle (is a real brewed potion) if (a_ClickedItem.m_ItemDamage > 0) { - a_Player.AwardAchievement(Statistic::AchPotion); + a_Player.AwardAchievement(CustomStatistic::AchPotion); } } |