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-rw-r--r--src/UI/SlotArea.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 37683a8e5..5b58b18b6 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -1394,7 +1394,7 @@ void cSlotAreaBeacon::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
// cSlotAreaEnchanting:
cSlotAreaEnchanting::cSlotAreaEnchanting(cWindow & a_ParentWindow, int a_BlockX, int a_BlockY, int a_BlockZ) :
- cSlotAreaTemporary(1, a_ParentWindow),
+ cSlotAreaTemporary(2, a_ParentWindow),
m_BlockX(a_BlockX),
m_BlockY(a_BlockY),
m_BlockZ(a_BlockZ)
@@ -2154,10 +2154,10 @@ bool cSlotAreaArmor::CanPlaceArmorInSlot(int a_SlotNum, const cItem & a_Item)
{
switch (a_SlotNum)
{
- case 0: return ItemCategory::IsHelmet (a_Item.m_ItemType);
+ case 0: return (ItemCategory::IsHelmet(a_Item.m_ItemType) || (a_Item.m_ItemType == E_BLOCK_PUMPKIN));
case 1: return ItemCategory::IsChestPlate(a_Item.m_ItemType);
- case 2: return ItemCategory::IsLeggings (a_Item.m_ItemType);
- case 3: return ItemCategory::IsBoots (a_Item.m_ItemType);
+ case 2: return ItemCategory::IsLeggings(a_Item.m_ItemType);
+ case 3: return ItemCategory::IsBoots(a_Item.m_ItemType);
}
return false;
}