diff options
Diffstat (limited to '')
-rw-r--r-- | src/World.cpp | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/src/World.cpp b/src/World.cpp index e7184c96b..0c4618606 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1730,12 +1730,13 @@ void cWorld::GrowTreeImage(const sSetBlockVector & a_Blocks) -bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal) +bool cWorld::GrowRipePlant(const int a_BlockX, const int a_BlockY, const int a_BlockZ, bool a_IsByBonemeal) { auto & random = GetRandomProvider(); BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); + const Vector3i BlockPos{a_BlockX, a_BlockY, a_BlockZ}; switch (BlockType) { case E_BLOCK_BEETROOTS: @@ -1754,7 +1755,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(3)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1774,7 +1775,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1789,7 +1790,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy } ++GrowState; FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast<NIBBLETYPE>(GrowState << 2 | TypeMeta)); - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1809,7 +1810,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1844,7 +1845,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy return false; } } - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1864,7 +1865,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7)); } FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta); - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1899,7 +1900,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy return false; } } - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1930,7 +1931,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy { GrowTreeFromSapling(a_BlockX, a_BlockY, a_BlockZ, BlockMeta); } - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1970,7 +1971,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy } } // switch (random spawn block type) FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta); - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, {a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ}, 0); } // for i - 50 times return true; } @@ -1985,7 +1986,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy { return false; } - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -1999,7 +2000,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy { return false; } - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -2013,7 +2014,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy { return false; } - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); return true; } @@ -2040,7 +2041,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy } // spawn flower item - BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, BlockPos, 0); cItems FlowerItem; FlowerItem.Add(E_BLOCK_BIG_FLOWER, 1, BlockMeta); SpawnItemPickups(FlowerItem, a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); @@ -3085,7 +3086,7 @@ bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Op if (a_Open != IsOpen) { SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta ^ 0x4); - BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_TRAPDOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0); + BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_TRAPDOOR_OPEN, {a_BlockX, a_BlockY, a_BlockZ}, 0); return true; } return false; |