diff options
Diffstat (limited to 'src/World.h')
-rw-r--r-- | src/World.h | 181 |
1 files changed, 146 insertions, 35 deletions
diff --git a/src/World.h b/src/World.h index 742c1795e..159fa7d93 100644 --- a/src/World.h +++ b/src/World.h @@ -384,59 +384,137 @@ public: /** Sets the block at the specified coords to the specified value. Full processing, incl. updating neighbors, is performed. */ - void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + void SetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + /** OBSOLETE, use the Vector3-based overload instead. + Sets the block at the specified coords to the specified value. + Full processing, incl. updating neighbors, is performed. */ + void SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + return SetBlock({a_BlockX, a_BlockY, a_BlockZ}, a_BlockType, a_BlockMeta); + } /** Sets the block at the specified coords to the specified value. - The replacement doesn't trigger block updates. - The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block). */ + The replacement doesn't trigger block updates, nor wake up simulators. + The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) */ + void FastSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) + { + m_ChunkMap->FastSetBlock(a_BlockPos, a_BlockType, a_BlockMeta); + } + + /** OBSOLETE, use the Vector3-based overload instead. + Sets the block at the specified coords to the specified value. + The replacement doesn't trigger block updates, nor wake up simulators. + The replaced blocks aren't checked for block entities (block entity is leaked if it exists at this block) */ void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - m_ChunkMap->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + return FastSetBlock({a_BlockX, a_BlockY, a_BlockZ}, a_BlockType, a_BlockMeta); + } + + /** Returns the block type at the specified position. + Returns 0 if the chunk is not valid. */ + BLOCKTYPE GetBlock(Vector3i a_BlockPos) + { + return m_ChunkMap->GetBlock(a_BlockPos); } - BLOCKTYPE GetBlock (int a_BlockX, int a_BlockY, int a_BlockZ) + /** OBSOLETE, use the Vector3-based overload instead. + Returns the block type at the specified position. + Returns 0 if the chunk is not valid. */ + BLOCKTYPE GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) + { + return m_ChunkMap->GetBlock({a_BlockX, a_BlockY, a_BlockZ}); + } + + /** Returns the block meta at the specified position. + Returns 0 if the chunk is not valid. */ + NIBBLETYPE GetBlockMeta(Vector3i a_BlockPos) + { + return m_ChunkMap->GetBlockMeta(a_BlockPos); + } + + /** OBSOLETE, use the Vector3-based overload instead. + Returns the block meta at the specified position. + Returns 0 if the chunk is not valid. */ + NIBBLETYPE GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) { - return m_ChunkMap->GetBlock(a_BlockX, a_BlockY, a_BlockZ); + return m_ChunkMap->GetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}); } - NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ) + /** Sets the meta for the specified block, while keeping the blocktype. + If a_ShouldMarkDirty is true, the chunk is marked dirty by this change (false is used eg. by water turning still). + If a_ShouldInformClients is true, the change is broadcast to all clients of the chunk. + Ignored if the chunk is invalid. */ + void SetBlockMeta(Vector3i a_BlockPos, NIBBLETYPE a_MetaData, bool a_ShouldMarkDirty = true, bool a_ShouldInformClients = true); + + /** OBSOLETE, use the Vector3-based overload instead. + Sets the meta for the specified block, while keeping the blocktype. + If a_ShouldMarkDirty is true, the chunk is marked dirty by this change (false is used eg. by water turning still). + If a_ShouldInformClients is true, the change is broadcast to all clients of the chunk. + Ignored if the chunk is invalid. */ + void SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData, bool a_ShouldMarkDirty = true, bool a_ShouldInformClients = true) { - return m_ChunkMap->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + return SetBlockMeta({a_BlockX, a_BlockY, a_BlockZ}, a_MetaData, a_ShouldMarkDirty, a_ShouldInformClients); } - void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData, bool a_ShouldMarkDirty = true, bool a_ShouldInformClients = true); - NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); - NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); + /** Returns the sky light value at the specified block position. + The sky light is "raw" - not affected by time-of-day. + Returns 0 if chunk not valid. */ + NIBBLETYPE GetBlockSkyLight(Vector3i a_BlockPos); + + /** OBSOLETE, use the Vector3-based overload instead. + Returns the sky light value at the specified block position. + The sky light is "raw" - not affected by time-of-day. + Returns 0 if chunk not valid. */ + NIBBLETYPE GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) + { + return GetBlockSkyLight({a_BlockX, a_BlockY, a_BlockZ}); + } + + /** Returns the block-light value at the specified block position. + Returns 0 if chunk not valid. */ + NIBBLETYPE GetBlockBlockLight(Vector3i a_BlockPos); + + /** OBSOLETE, use the Vector3-based overload instead. + Returns the block-light value at the specified block position. + Returns 0 if chunk not valid. */ + NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) + { + return GetBlockBlockLight({a_BlockX, a_BlockY, a_BlockZ}); + } // tolua_end /** Retrieves the block type and meta at the specified coords. Stores the result into a_BlockType and a_BlockMeta. - Returns true if successful, false if chunk not present. */ - bool GetBlockTypeMeta(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); // TODO: Export in ManualBindings_World.cpp + Returns true if successful, false if chunk not present. + TODO: Export in ManualBindings_World.cpp. */ + bool GetBlockTypeMeta(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); /** OBSOLETE, use the Vector3i-based overload instead. Retrieves the block type and meta at the specified coords. Stores the result into a_BlockType and a_BlockMeta. - Returns true if successful, false if chunk not present. */ - bool GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) // Exported in ManualBindings_World.cpp + Returns true if successful, false if chunk not present. + Exported in ManualBindings_World.cpp. */ + bool GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) { return GetBlockTypeMeta({a_BlockX, a_BlockY, a_BlockZ}, a_BlockType, a_BlockMeta); } - bool GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); // Exported in ManualBindings.cpp - - // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); + /** Queries the whole block specification from the world. + Returns true if all block info was retrieved successfully, false if not (invalid chunk / bad position). + Exported in ManualBindings_World.cpp. */ + bool GetBlockInfo(Vector3i a_BlockPos, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); - // tolua_begin + /** Queries the whole block specification from the world. + Returns true if all block info was retrieved successfully, false if not (invalid chunk / bad position). + Exported in ManualBindings_World.cpp. */ + bool GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight) + { + return GetBlockInfo({a_BlockX, a_BlockY, a_BlockZ}, a_BlockType, a_Meta, a_SkyLight, a_BlockLight); + } - // Vector3i variants: - void FastSetBlock(Vector3i a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { FastSetBlock( a_Pos.x, a_Pos.y, a_Pos.z, a_BlockType, a_BlockMeta); } - BLOCKTYPE GetBlock (Vector3i a_Pos) { return GetBlock( a_Pos.x, a_Pos.y, a_Pos.z); } - NIBBLETYPE GetBlockMeta(Vector3i a_Pos) { return GetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z); } - void SetBlockMeta(Vector3i a_Pos, NIBBLETYPE a_MetaData) { SetBlockMeta( a_Pos.x, a_Pos.y, a_Pos.z, a_MetaData); } - NIBBLETYPE GetBlockBlockLight(Vector3i a_Pos) { return GetBlockBlockLight( a_Pos.x, a_Pos.y, a_Pos.z); } - // tolua_end + // TODO: NIBBLETYPE GetBlockActualLight(int a_BlockX, int a_BlockY, int a_BlockZ); /** Writes the block area into the specified coords. Returns true if all chunks have been processed. @@ -718,21 +796,54 @@ public: Returns false if the chunk isn't loaded, otherwise returns the same value as the callback */ bool DoWithChunkAt(Vector3i a_BlockPos, cChunkCallback a_Callback); - void GrowTreeImage(const sSetBlockVector & a_Blocks); + /** Imprints the specified blocks into the world, as long as each log block replaces only allowed blocks. + a_Blocks specifies the logs, leaves, vines and possibly other blocks that comprise a single tree. + Returns true if the tree is imprinted successfully, false otherwise. */ + bool GrowTreeImage(const sSetBlockVector & a_Blocks); // tolua_begin - /** Grows a tree at the specified coords, either from a sapling there, or based on the biome */ - void GrowTree (int a_BlockX, int a_BlockY, int a_BlockZ); + /** Grows a tree at the specified coords. + If the specified block is a sapling, the tree is grown from that sapling. + Otherwise a tree is grown based on the biome. + Returns true if the tree was grown, false if not (invalid chunk, insufficient space). */ + bool GrowTree(int a_BlockX, int a_BlockY, int a_BlockZ); + + /** Grows a tree at the specified coords, based on the sapling meta provided. + Returns true if the tree was grown, false if not (invalid chunk, insufficient space). */ + bool GrowTreeFromSapling(Vector3i a_BlockPos, NIBBLETYPE a_SaplingMeta) + { + // TODO: Change the implementation to use Vector3i, once cTree uses Vector3i-based functions + return GrowTreeFromSapling(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_SaplingMeta); + } - /** Grows a tree at the specified coords, based on the sapling meta provided */ - void GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta); + /** OBSOLETE, use the Vector3-based overload instead. + Grows a tree at the specified coords, based on the sapling meta provided. + Returns true if the tree was grown, false if not (invalid chunk, insufficient space). */ + bool GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_SaplingMeta); - /** Grows a tree at the specified coords, based on the biome in the place */ - void GrowTreeByBiome (int a_BlockX, int a_BlockY, int a_BlockZ); + /** Grows a tree at the specified coords, based on the biome in the place. + Returns true if the tree was grown, false if not (invalid chunk, insufficient space). */ + bool GrowTreeByBiome(int a_BlockX, int a_BlockY, int a_BlockZ); - /** Grows the plant at the specified block to its ripe stage (bonemeal used); returns false if the block is not growable. If a_IsBonemeal is true, block is not grown if not allowed in world.ini */ - bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false); + /** Grows the plant at the specified position by at most a_NumStages. + The block's Grow handler is invoked. + Returns the number of stages the plant has grown, 0 if not a plant. */ + int GrowPlantAt(Vector3i a_BlockPos, int a_NumStages = 1); + + /** Grows the plant at the specified block to its ripe stage. + Returns true if grown, false if not (invalid chunk, non-growable block, already ripe). */ + bool GrowRipePlant(Vector3i a_BlockPos); + + /** OBSOLETE, use the Vector3-based overload instead. + Grows the plant at the specified block to its ripe stage. + a_IsByBonemeal is obsolete, do not use. + Returns true if grown, false if not (invalid chunk, non-growable block, already ripe). */ + bool GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal = false) + { + UNUSED(a_IsByBonemeal); + return GrowRipePlant({a_BlockX, a_BlockY, a_BlockZ}); + } /** Grows a cactus present at the block specified by the amount of blocks specified, up to the max height specified in the config; returns the amount of blocks the cactus grew inside this call */ int GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow); |