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-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 7ce85616c..e96acccef 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -1252,7 +1252,7 @@ void NBTChunkSerializer::Serialize(const cWorld & aWorld, cChunkCoords aCoords,
}
// Save the world age to the chunk data. Required by vanilla and mcedit.
- aWriter.AddLong("LastUpdate", aWorld.GetWorldAge());
+ aWriter.AddLong("LastUpdate", aWorld.GetWorldAge().count());
// Store the flag that the chunk has all the ores, trees, dungeons etc. Cuberite chunks are always complete.
aWriter.AddByte("TerrainPopulated", 1);