diff options
Diffstat (limited to 'src/WorldStorage/WSSAnvil.cpp')
-rw-r--r-- | src/WorldStorage/WSSAnvil.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 0b2a4c053..1a43cf4ba 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -36,6 +36,7 @@ #include "../Entities/Minecart.h" #include "../Entities/Pickup.h" #include "../Entities/ArrowEntity.h" +#include "../Entities/SplashPotionEntity.h" #include "../Entities/ThrownEggEntity.h" #include "../Entities/ThrownEnderPearlEntity.h" #include "../Entities/ThrownSnowballEntity.h" @@ -1156,6 +1157,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { LoadArrowFromNBT(a_Entities, a_NBT, a_EntityTagIdx); } + else if (strncmp(a_IDTag, "SplashPotion", a_IDTagLength) == 0) + { + LoadSplashPotionFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + } else if (strncmp(a_IDTag, "Snowball", a_IDTagLength) == 0) { LoadSnowballFromNBT(a_Entities, a_NBT, a_EntityTagIdx); @@ -1662,6 +1667,29 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ +void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(NULL, 0, 0, 0, Vector3d(0, 0, 0), cEntityEffect::effNoEffect, cEntityEffect(), 0)); + if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx)) + { + return; + } + + int EffectDuration = a_NBT.FindChildByName(a_TagIdx, "EffectDuration"); + int EffectIntensity = a_NBT.FindChildByName(a_TagIdx, "EffectIntensity"); + int EffectDistanceModifier = a_NBT.FindChildByName(a_TagIdx, "EffectDistanceModifier"); + + SplashPotion->SetEntityEffectType((cEntityEffect::eType) a_NBT.FindChildByName(a_TagIdx, "EffectType")); + SplashPotion->SetEntityEffect(cEntityEffect(EffectDuration, EffectIntensity, EffectDistanceModifier)); + SplashPotion->SetPotionParticleType(a_NBT.FindChildByName(a_TagIdx, "PotionName")); + + // Store the new splash potion in the entities list: + a_Entities.push_back(SplashPotion.release()); +} + + + + void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { |