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-rw-r--r--src/WorldStorage/CMakeLists.txt1
-rw-r--r--src/WorldStorage/FastNBT.cpp4
-rw-r--r--src/WorldStorage/FireworksSerializer.cpp2
-rw-r--r--src/WorldStorage/FireworksSerializer.h2
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp10
-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
-rw-r--r--src/WorldStorage/WSSCompact.cpp13
-rw-r--r--src/WorldStorage/WSSCompact.h2
-rw-r--r--src/WorldStorage/WorldStorage.cpp2
9 files changed, 23 insertions, 15 deletions
diff --git a/src/WorldStorage/CMakeLists.txt b/src/WorldStorage/CMakeLists.txt
index 2c83c4662..2844f7fe5 100644
--- a/src/WorldStorage/CMakeLists.txt
+++ b/src/WorldStorage/CMakeLists.txt
@@ -6,6 +6,7 @@ include_directories ("${PROJECT_SOURCE_DIR}/../")
file(GLOB SOURCE
"*.cpp"
+ "*.h"
)
add_library(WorldStorage ${SOURCE})
diff --git a/src/WorldStorage/FastNBT.cpp b/src/WorldStorage/FastNBT.cpp
index be25fd1a4..ac9a21205 100644
--- a/src/WorldStorage/FastNBT.cpp
+++ b/src/WorldStorage/FastNBT.cpp
@@ -345,7 +345,7 @@ cFastNBTWriter::cFastNBTWriter(const AString & a_RootTagName) :
void cFastNBTWriter::BeginCompound(const AString & a_Name)
{
- if (m_CurrentStack >= MAX_STACK)
+ if (m_CurrentStack >= MAX_STACK - 1)
{
ASSERT(!"Stack overflow");
return;
@@ -376,7 +376,7 @@ void cFastNBTWriter::EndCompound(void)
void cFastNBTWriter::BeginList(const AString & a_Name, eTagType a_ChildrenType)
{
- if (m_CurrentStack >= MAX_STACK)
+ if (m_CurrentStack >= MAX_STACK - 1)
{
ASSERT(!"Stack overflow");
return;
diff --git a/src/WorldStorage/FireworksSerializer.cpp b/src/WorldStorage/FireworksSerializer.cpp
index 744fc731f..e0cd69634 100644
--- a/src/WorldStorage/FireworksSerializer.cpp
+++ b/src/WorldStorage/FireworksSerializer.cpp
@@ -231,7 +231,7 @@ void cFireworkItem::FadeColoursFromString(const AString & a_String, cFireworkIte
-int cFireworkItem::GetVanillaColourCodeFromDye(short a_DyeMeta)
+int cFireworkItem::GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta)
{
/*
Colours are supposed to be calculated via: R << 16 + G << 8 + B
diff --git a/src/WorldStorage/FireworksSerializer.h b/src/WorldStorage/FireworksSerializer.h
index cbc544a14..59f1b09b0 100644
--- a/src/WorldStorage/FireworksSerializer.h
+++ b/src/WorldStorage/FireworksSerializer.h
@@ -81,7 +81,7 @@ public:
static void FadeColoursFromString(const AString & a_String, cFireworkItem & a_FireworkItem);
/** Returns a colour code for fireworks used by the network code */
- static int GetVanillaColourCodeFromDye(short a_DyeMeta);
+ static int GetVanillaColourCodeFromDye(NIBBLETYPE a_DyeMeta);
bool m_HasFlicker;
bool m_HasTrail;
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 415693ae2..773954f73 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -39,7 +39,7 @@
#include "../Mobs/Creeper.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Horse.h"
-#include "../Mobs/Magmacube.h"
+#include "../Mobs/MagmaCube.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
@@ -621,10 +621,10 @@ void cNBTChunkSerializer::AddHangingEntity(cHangingEntity * a_Hanging)
m_Writer.AddInt("TileZ", a_Hanging->GetTileZ());
switch (a_Hanging->GetDirection())
{
- case 0: m_Writer.AddByte("Dir", (unsigned char)2); break;
- case 1: m_Writer.AddByte("Dir", (unsigned char)1); break;
- case 2: m_Writer.AddByte("Dir", (unsigned char)0); break;
- case 3: m_Writer.AddByte("Dir", (unsigned char)3); break;
+ case BLOCK_FACE_YM: m_Writer.AddByte("Dir", (unsigned char)2); break;
+ case BLOCK_FACE_YP: m_Writer.AddByte("Dir", (unsigned char)1); break;
+ case BLOCK_FACE_ZM: m_Writer.AddByte("Dir", (unsigned char)0); break;
+ case BLOCK_FACE_ZP: m_Writer.AddByte("Dir", (unsigned char)3); break;
}
}
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 48934d074..66144dbd5 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1757,7 +1757,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::auto_ptr<cCavespider> Monster(new cCavespider());
+ std::auto_ptr<cCaveSpider> Monster(new cCaveSpider());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
diff --git a/src/WorldStorage/WSSCompact.cpp b/src/WorldStorage/WSSCompact.cpp
index bb9d4b9e6..359bac4a8 100644
--- a/src/WorldStorage/WSSCompact.cpp
+++ b/src/WorldStorage/WSSCompact.cpp
@@ -468,7 +468,15 @@ cWSSCompact::cPAKFile::cPAKFile(const AString & a_FileName, int a_LayerX, int a_
for (int i = 0; i < NumChunks; i++)
{
sChunkHeader * Header = new sChunkHeader;
- READ(*Header);
+
+ // Here we do not use the READ macro, as it does not free the resources
+ // allocated with new in case of error.
+ if (f.Read(Header, sizeof(*Header)) != sizeof(*Header))
+ {
+ LOGERROR("ERROR READING %s FROM FILE %s (line %d); file offset %d", "Header", m_FileName.c_str(), __LINE__, f.Tell());
+ delete Header;
+ return;
+ }
m_ChunkHeaders.push_back(Header);
} // for i - chunk headers
@@ -797,7 +805,6 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
++index2;
}
InChunkOffset += index2 / 2;
- index2 = 0;
AString Converted(ConvertedData, ExpectedSize);
@@ -839,7 +846,7 @@ void cWSSCompact::cPAKFile::UpdateChunk2To3()
-bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World)
+bool cWSSCompact::LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World)
{
// Crude data integrity check:
if (a_UncompressedSize < cChunkDef::BlockDataSize)
diff --git a/src/WorldStorage/WSSCompact.h b/src/WorldStorage/WSSCompact.h
index 4df146ec3..97e3b82f9 100644
--- a/src/WorldStorage/WSSCompact.h
+++ b/src/WorldStorage/WSSCompact.h
@@ -135,7 +135,7 @@ protected:
bool EraseChunkData(const cChunkCoords & a_Chunk);
/// Loads the chunk from the data (no locking needed)
- bool LoadChunkFromData(const cChunkCoords & a_Chunk, int & a_UncompressedSize, const AString & a_Data, cWorld * a_World);
+ bool LoadChunkFromData(const cChunkCoords & a_Chunk, int a_UncompressedSize, const AString & a_Data, cWorld * a_World);
void LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World);
diff --git a/src/WorldStorage/WorldStorage.cpp b/src/WorldStorage/WorldStorage.cpp
index 711c8612f..54eaaca5c 100644
--- a/src/WorldStorage/WorldStorage.cpp
+++ b/src/WorldStorage/WorldStorage.cpp
@@ -150,7 +150,7 @@ size_t cWorldStorage::GetSaveQueueLength(void)
void cWorldStorage::QueueLoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, bool a_Generate)
{
- m_LoadQueue.EnqueueItemIfNotPresent(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
+ m_LoadQueue.EnqueueItem(sChunkLoad(a_ChunkX, a_ChunkY, a_ChunkZ, a_Generate));
m_Event.Set();
}