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-rw-r--r--src/Entities/Entity.cpp19
-rw-r--r--src/Entities/Entity.h23
-rw-r--r--src/NetherPortalScanner.cpp8
-rw-r--r--src/NetherPortalScanner.h2
-rw-r--r--src/Root.cpp7
-rw-r--r--src/Root.h2
6 files changed, 40 insertions, 21 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 500204a98..bb9d3c44b 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1269,11 +1269,12 @@ void cEntity::DetectCacti(void)
-void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition)
+void cEntity::ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown)
{
m_NewWorld = a_World;
m_NewWorldPosition = a_NewPosition;
m_IsWorldChangeScheduled = true;
+ m_WorldChangeSetPortalCooldown = a_SetPortalCooldown;
}
@@ -1285,6 +1286,14 @@ bool cEntity::DetectPortal()
if (m_IsWorldChangeScheduled)
{
m_IsWorldChangeScheduled = false;
+
+ if (m_WorldChangeSetPortalCooldown)
+ {
+ // Delay the portal check.
+ m_PortalCooldownData.m_TicksDelayed = 0;
+ m_PortalCooldownData.m_ShouldPreventTeleportation = true;
+ }
+
MoveToWorld(m_NewWorld, false, m_NewWorldPosition);
return true;
}
@@ -1343,10 +1352,10 @@ bool cEntity::DetectPortal()
TargetPos.x *= 8.0;
TargetPos.z *= 8.0;
- cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName(), dimNether, GetWorld()->GetName());
+ cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName(), dimNether, GetWorld()->GetName(), false);
LOGD("Jumping nether -> overworld");
new cNetherPortalScanner(this, TargetWorld, TargetPos, 256);
- return false;
+ return true;
}
else
{
@@ -1367,10 +1376,10 @@ bool cEntity::DetectPortal()
TargetPos.x /= 8.0;
TargetPos.z /= 8.0;
- cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName());
+ cWorld * TargetWorld = cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName(), false);
LOGD("Jumping overworld -> nether");
new cNetherPortalScanner(this, TargetWorld, TargetPos, 128);
- return false;
+ return true;
}
}
case E_BLOCK_END_PORTAL:
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 8d1d62ddf..f54e130eb 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -350,31 +350,31 @@ public:
*/
virtual bool DetectPortal(void);
- /// Handles when the entity is in the void
+ /** Handles when the entity is in the void */
virtual void TickInVoid(cChunk & a_Chunk);
- /// Called when the entity starts burning
+ /** Called when the entity starts burning */
virtual void OnStartedBurning(void);
- /// Called when the entity finishes burning
+ /** Called when the entity finishes burning */
virtual void OnFinishedBurning(void);
// tolua_begin
- /// Sets the maximum value for the health
+ /** Sets the maximum value for the health */
void SetMaxHealth(int a_MaxHealth);
int GetMaxHealth(void) const { return m_MaxHealth; }
- /// Sets whether the entity is fireproof
+ /** Sets whether the entity is fireproof */
void SetIsFireproof(bool a_IsFireproof);
bool IsFireproof(void) const { return m_IsFireproof; }
- /// Puts the entity on fire for the specified amount of ticks
+ /** Puts the entity on fire for the specified amount of ticks */
void StartBurning(int a_TicksLeftBurning);
- /// Stops the entity from burning, resets all burning timers
+ /** Stops the entity from burning, resets all burning timers */
void StopBurning(void);
// tolua_end
@@ -386,14 +386,14 @@ public:
// tolua_begin
- /// Teleports to the entity specified
+ /** Teleports to the entity specified */
virtual void TeleportToEntity(cEntity & a_Entity);
- /// Teleports to the coordinates specified
+ /** Teleports to the coordinates specified */
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
- /// Schedules a MoveToWorld call to occur on the next Tick of the entity
- void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition);
+ /** Schedules a MoveToWorld call to occur on the next Tick of the entity */
+ void ScheduleMoveToWorld(cWorld * a_World, Vector3d a_NewPosition, bool a_SetPortalCooldown = false);
bool MoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition) { return DoMoveToWorld(a_World, a_ShouldSendRespawn, a_NewPosition); }
@@ -538,6 +538,7 @@ protected:
/** State variables for ScheduleMoveToWorld. */
bool m_IsWorldChangeScheduled;
+ bool m_WorldChangeSetPortalCooldown;
cWorld * m_NewWorld;
Vector3d m_NewWorldPosition;
diff --git a/src/NetherPortalScanner.cpp b/src/NetherPortalScanner.cpp
index 7bc2d4b7e..cebf09ceb 100644
--- a/src/NetherPortalScanner.cpp
+++ b/src/NetherPortalScanner.cpp
@@ -49,6 +49,12 @@ void cNetherPortalScanner::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
if (blocks[i] == E_BLOCK_NETHER_PORTAL)
{
Vector3i Coordinate = cChunkDef::IndexToCoordinate(i);
+ if (Coordinate.y >= m_MaxY)
+ {
+ // This is above the map, don't consider it.
+ continue;
+ }
+
Vector3d PortalLoc = Vector3d(Coordinate.x + a_ChunkX * cChunkDef::Width, Coordinate.y, Coordinate.z + a_ChunkZ * cChunkDef::Width);
if (!m_FoundPortal)
{
@@ -284,7 +290,7 @@ void cNetherPortalScanner::OnDisabled(void)
}
LOGD("Placing player at {%f, %f, %f}", Position.x, Position.y, Position.z);
- m_Entity->ScheduleMoveToWorld(m_World, Position);
+ m_Entity->ScheduleMoveToWorld(m_World, Position, true);
delete this;
}
diff --git a/src/NetherPortalScanner.h b/src/NetherPortalScanner.h
index 89ffd7d0e..393859b4d 100644
--- a/src/NetherPortalScanner.h
+++ b/src/NetherPortalScanner.h
@@ -40,7 +40,7 @@ private:
static const int SearchSolidBaseWidth = 3;
/** Where to place the player out from the face and across the face */
- const double OutOffset = 1.5;
+ const double OutOffset = 0.5;
const double AcrossOffset = 0.5;
/** Builds a portal. */
diff --git a/src/Root.cpp b/src/Root.cpp
index 5720f5c0d..349e85315 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -342,7 +342,7 @@ void cRoot::LoadWorlds(cSettingsRepositoryInterface & a_Settings)
-cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName)
+cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension, const AString & a_OverworldName, bool a_InitSpawn)
{
cWorld * World = m_WorldsByName[a_WorldName];
if (World != nullptr)
@@ -353,7 +353,10 @@ cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension
cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName);
m_WorldsByName[a_WorldName] = NewWorld;
NewWorld->Start();
- NewWorld->InitializeSpawn();
+ if (a_InitSpawn)
+ {
+ NewWorld->InitializeSpawn();
+ }
m_PluginManager->CallHookWorldStarted(*NewWorld);
return NewWorld;
}
diff --git a/src/Root.h b/src/Root.h
index a484db657..0eae21384 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -69,7 +69,7 @@ public:
The dimension parameter is used to create a world with a specific dimension
a_OverworldName should be set for non-overworld dimensions if one wishes that world to link back to an overworld via portals
*/
- cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
+ cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "", bool a_InitSpawn = true);
/** Returns the up time of the server in seconds */
int GetServerUpTime(void)