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-rw-r--r--src/Bindings/LuaState.cpp76
-rw-r--r--src/Bindings/LuaState.h39
2 files changed, 111 insertions, 4 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index fd29e8e34..b5832802d 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -341,6 +341,33 @@ void cLuaState::cStackTable::ForEachArrayElement(std::function<bool(cLuaState &
+void cLuaState::cStackTable::ForEachElement(std::function<bool(cLuaState & a_LuaState)> a_ElementCallback) const
+{
+ #ifdef _DEBUG
+ auto stackTop = lua_gettop(m_LuaState);
+ #endif
+ lua_pushvalue(m_LuaState, m_StackPos); // Stk: <table>
+ lua_pushnil(m_LuaState); // Stk: <table> nil
+ while (lua_next(m_LuaState, -2)) // Stk: <table> <key> <val>
+ {
+ auto shouldAbort = a_ElementCallback(m_LuaState);
+ ASSERT(lua_gettop(m_LuaState) == stackTop + 3); // The element callback must not change the Lua stack below the value
+ lua_pop(m_LuaState, 1); // Stk: <table> <key>
+ if (shouldAbort)
+ {
+ // The callback wants to abort
+ lua_pop(m_LuaState, 2); // Stk: empty
+ return;
+ }
+ }
+ // Stk: <table>
+ lua_pop(m_LuaState, 1); // Stk: empty
+}
+
+
+
+
+
////////////////////////////////////////////////////////////////////////////////
// cLuaState:
@@ -748,6 +775,24 @@ void cLuaState::Push(const AString & a_String)
+void cLuaState::Push(const AStringMap & a_Dictionary)
+{
+ ASSERT(IsValid());
+
+ lua_createtable(m_LuaState, 0, static_cast<int>(a_Dictionary.size()));
+ int newTable = lua_gettop(m_LuaState);
+ for (const auto & item: a_Dictionary)
+ {
+ Push(item.first); // key
+ Push(item.second); // value
+ lua_rawset(m_LuaState, newTable);
+ }
+}
+
+
+
+
+
void cLuaState::Push(const AStringVector & a_Vector)
{
ASSERT(IsValid());
@@ -1113,6 +1158,37 @@ bool cLuaState::GetStackValue(int a_StackPos, AString & a_Value)
+bool cLuaState::GetStackValue(int a_StackPos, AStringMap & a_Value)
+{
+ // Retrieve all values in a string => string dictionary table:
+ if (!lua_istable(m_LuaState, a_StackPos))
+ {
+ return false;
+ }
+ cStackTable tbl(*this, a_StackPos);
+ bool isValid = true;
+ tbl.ForEachElement([&isValid, &a_Value](cLuaState & a_LuaState)
+ {
+ AString key, val;
+ if (a_LuaState.GetStackValues(-2, key, val))
+ {
+ a_Value[key] = val;
+ }
+ else
+ {
+ isValid = false;
+ return true;
+ }
+ return false;
+ }
+ );
+ return isValid;
+}
+
+
+
+
+
bool cLuaState::GetStackValue(int a_StackPos, bool & a_ReturnedVal)
{
a_ReturnedVal = (tolua_toboolean(m_LuaState, a_StackPos, a_ReturnedVal ? 1 : 0) > 0);
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 60ae840b0..303a59327 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -309,6 +309,24 @@ public:
typedef UniquePtr<cTableRef> cTableRefPtr;
+ /** Represents a parameter that is optional - calling a GetStackValue() with this object will not fail if the value on the Lua stack is nil.
+ Note that the GetStackValue() will still fail if the param is present but of a different type.
+ The class itself is just a marker so that the template magic will select the correct GetStackValue() overload. */
+ template <typename T>
+ class cOptionalParam
+ {
+ public:
+ explicit cOptionalParam(T & a_Dest):
+ m_Dest(a_Dest)
+ {
+ }
+
+ T & GetDest(void) { return m_Dest; }
+
+ protected:
+ T & m_Dest;
+ };
+
/** A dummy class that's used only to delimit function args from return values for cLuaState::Call() */
class cRet
{
@@ -475,6 +493,7 @@ public:
// Push a const value onto the stack (keep alpha-sorted):
void Push(const AString & a_String);
+ void Push(const AStringMap & a_Dictionary);
void Push(const AStringVector & a_Vector);
void Push(const cCraftingGrid * a_Grid);
void Push(const cCraftingRecipe * a_Recipe);
@@ -508,6 +527,7 @@ public:
// Returns whether value was changed
// Enum values are checked for their allowed values and fail if the value is not assigned.
bool GetStackValue(int a_StackPos, AString & a_Value);
+ bool GetStackValue(int a_StackPos, AStringMap & a_Value);
bool GetStackValue(int a_StackPos, bool & a_Value);
bool GetStackValue(int a_StackPos, cCallback & a_Callback);
bool GetStackValue(int a_StackPos, cCallbackPtr & a_Callback);
@@ -549,6 +569,17 @@ public:
return true;
}
+ /** Retrieves an optional value on the stack - doesn't fail if the stack contains nil instead of the value. */
+ template <typename T>
+ bool GetStackValue(int a_StackPos, cOptionalParam<T> && a_ReturnedVal)
+ {
+ if (lua_isnoneornil(m_LuaState, a_StackPos))
+ {
+ return true;
+ }
+ return GetStackValue(a_StackPos, a_ReturnedVal.GetDest());
+ }
+
/** Pushes the named value in the table at the top of the stack.
a_Name may be a path containing multiple table levels, such as "cChatColor.Blue".
If the value is found, it is pushed on top of the stack and the returned cStackValue is valid.
@@ -606,14 +637,14 @@ public:
}
/** Retrieves a list of values from the Lua stack, starting at the specified index. */
- template <typename T, typename... Args>
- inline bool GetStackValues(int a_StartStackPos, T & a_Ret, Args &&... args)
+ template <typename Arg1, typename... Args>
+ inline bool GetStackValues(int a_StartStackPos, Arg1 && a_Arg1, Args &&... args)
{
- if (!GetStackValue(a_StartStackPos, a_Ret))
+ if (!GetStackValue(a_StartStackPos, std::forward<Arg1>(a_Arg1)))
{
return false;
}
- return GetStackValues(a_StartStackPos + 1, args...);
+ return GetStackValues(a_StartStackPos + 1, std::forward<Args>(args)...);
}
/** Returns true if the specified parameters on the stack are of the specified usertable type; also logs warning if not. Used for static functions */