diff options
Diffstat (limited to 'src')
41 files changed, 317 insertions, 307 deletions
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index b4f9baa4a..d7d09ed5a 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -254,11 +254,11 @@ bool cPluginManager::GenericCallHook(PluginHook a_HookName, HookFunction a_HookF -bool cPluginManager::CallHookBlockSpread(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) +bool cPluginManager::CallHookBlockSpread(cWorld & a_World, Vector3i a_BlockPos, eSpreadSource a_Source) { return GenericCallHook(HOOK_BLOCK_SPREAD, [&](cPlugin * a_Plugin) { - return a_Plugin->OnBlockSpread(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Source); + return a_Plugin->OnBlockSpread(a_World, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Source); } ); } @@ -710,11 +710,11 @@ bool cPluginManager::CallHookPlayerAnimation(cPlayer & a_Player, int a_Animation -bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { return GenericCallHook(HOOK_PLAYER_BREAKING_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta); + return a_Plugin->OnPlayerBreakingBlock(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_BlockType, a_BlockMeta); } ); } @@ -723,11 +723,11 @@ bool cPluginManager::CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_Block -bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cPluginManager::CallHookPlayerBrokenBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { return GenericCallHook(HOOK_PLAYER_BROKEN_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta); + return a_Plugin->OnPlayerBrokenBlock(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_BlockType, a_BlockMeta); } ); } @@ -814,11 +814,11 @@ bool cPluginManager::CallHookPlayerJoined(cPlayer & a_Player) -bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status) +bool cPluginManager::CallHookPlayerLeftClick(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, char a_Status) { return GenericCallHook(HOOK_PLAYER_LEFT_CLICK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerLeftClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status); + return a_Plugin->OnPlayerLeftClick(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_Status); } ); } @@ -892,11 +892,11 @@ bool cPluginManager::CallHookPlayerCrouched(cPlayer & a_Player) -bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cPluginManager::CallHookPlayerRightClick(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos) { return GenericCallHook(HOOK_PLAYER_RIGHT_CLICK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerRightClick(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + return a_Plugin->OnPlayerRightClick(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z); } ); } @@ -957,11 +957,11 @@ bool cPluginManager::CallHookPlayerTossingItem(cPlayer & a_Player) -bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { return GenericCallHook(HOOK_PLAYER_USED_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerUsedBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta); + return a_Plugin->OnPlayerUsedBlock(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z, a_BlockType, a_BlockMeta); } ); } @@ -970,11 +970,11 @@ bool cPluginManager::CallHookPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, i -bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos) { return GenericCallHook(HOOK_PLAYER_USED_ITEM, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerUsedItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + return a_Plugin->OnPlayerUsedItem(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z); } ); } @@ -983,11 +983,11 @@ bool cPluginManager::CallHookPlayerUsedItem(cPlayer & a_Player, int a_BlockX, in -bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { return GenericCallHook(HOOK_PLAYER_USING_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerUsingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta); + return a_Plugin->OnPlayerUsingBlock(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z, a_BlockType, a_BlockMeta); } ); } @@ -996,11 +996,11 @@ bool cPluginManager::CallHookPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, -bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +bool cPluginManager::CallHookPlayerUsingItem(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos) { return GenericCallHook(HOOK_PLAYER_USING_ITEM, [&](cPlugin * a_Plugin) { - return a_Plugin->OnPlayerUsingItem(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + return a_Plugin->OnPlayerUsingItem(a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockFace, a_CursorPos.x, a_CursorPos.y, a_CursorPos.z); } ); } @@ -1071,11 +1071,11 @@ bool cPluginManager::CallHookPreCrafting(cPlayer & a_Player, cCraftingGrid & a_G -bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos) +bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, Vector3i a_BlockPos, eBlockFace a_Face, const Vector3d & a_BlockHitPos) { return GenericCallHook(HOOK_PROJECTILE_HIT_BLOCK, [&](cPlugin * a_Plugin) { - return a_Plugin->OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_Face, a_BlockHitPos); + return a_Plugin->OnProjectileHitBlock(a_Projectile, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Face, a_BlockHitPos); } ); } @@ -1175,11 +1175,11 @@ bool cPluginManager::CallHookTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a -bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) +bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, Vector3i a_BlockPos, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) { return GenericCallHook(HOOK_UPDATING_SIGN, [&](cPlugin * a_Plugin) { - return a_Plugin->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); + return a_Plugin->OnUpdatingSign(a_World, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); } ); } @@ -1188,11 +1188,11 @@ bool cPluginManager::CallHookUpdatingSign(cWorld & a_World, int a_BlockX, int a_ -bool cPluginManager::CallHookUpdatedSign(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) +bool cPluginManager::CallHookUpdatedSign(cWorld & a_World, Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) { return GenericCallHook(HOOK_UPDATED_SIGN, [&](cPlugin * a_Plugin) { - return a_Plugin->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); + return a_Plugin->OnUpdatedSign(a_World, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); } ); } diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 55f3c72ee..86957000b 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -236,7 +236,7 @@ public: size_t GetNumLoadedPlugins(void) const; // tolua_export // Calls for individual hooks. Each returns false if the action is to continue or true if the plugin wants to abort - bool CallHookBlockSpread (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source); + bool CallHookBlockSpread (cWorld & a_World, Vector3i a_BlockPos, eSpreadSource a_Source); bool CallHookBlockToPickups (cWorld & a_World, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool, cItems & a_Pickups); bool CallHookBrewingCompleting (cWorld & a_World, cBrewingstandEntity & a_Brewingstand); bool CallHookBrewingCompleted (cWorld & a_World, cBrewingstandEntity & a_Brewingstand); @@ -265,34 +265,34 @@ public: bool CallHookLogin (cClientHandle & a_Client, UInt32 a_ProtocolVersion, const AString & a_Username); bool CallHookLoginForge (cClientHandle & a_Client, AStringMap & a_Mods); bool CallHookPlayerAnimation (cPlayer & a_Player, int a_Animation); - bool CallHookPlayerBreakingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerBrokenBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerBreakingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerBrokenBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); bool CallHookPlayerDestroyed (cPlayer & a_Player); bool CallHookPlayerEating (cPlayer & a_Player); bool CallHookPlayerFished (cPlayer & a_Player, const cItems & a_Reward, const int ExperienceAmount); bool CallHookPlayerFishing (cPlayer & a_Player, cItems & a_Reward, int & ExperienceAmount); bool CallHookPlayerFoodLevelChange (cPlayer & a_Player, int a_NewFoodLevel); bool CallHookPlayerJoined (cPlayer & a_Player); - bool CallHookPlayerLeftClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, char a_Status); + bool CallHookPlayerLeftClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, char a_Status); bool CallHookPlayerMoving (cPlayer & a_Player, const Vector3d & a_OldPosition, const Vector3d & a_NewPosition, bool a_PreviousIsOnGround); bool CallHookPlayerOpeningWindow (cPlayer & a_Player, cWindow & a_Window); bool CallHookPlayerPlacedBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); bool CallHookPlayerPlacingBlock (cPlayer & a_Player, const sSetBlock & a_BlockChange); bool CallHookPlayerCrouched (cPlayer & a_Player); - bool CallHookPlayerRightClick (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPlayerRightClick (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); bool CallHookPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity); bool CallHookPlayerShooting (cPlayer & a_Player); bool CallHookPlayerSpawned (cPlayer & a_Player); bool CallHookPlayerTossingItem (cPlayer & a_Player); - bool CallHookPlayerUsedBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsedItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); - bool CallHookPlayerUsingBlock (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); - bool CallHookPlayerUsingItem (cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ); + bool CallHookPlayerUsedBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerUsedItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); + bool CallHookPlayerUsingBlock (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + bool CallHookPlayerUsingItem (cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, Vector3i a_CursorPos); bool CallHookPluginMessage (cClientHandle & a_Client, const AString & a_Channel, ContiguousByteBufferView a_Message); bool CallHookPluginsLoaded (void); bool CallHookPostCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); bool CallHookPreCrafting (cPlayer & a_Player, cCraftingGrid & a_Grid, cCraftingRecipe & a_Recipe); - bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Face, const Vector3d & a_BlockHitPos); + bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, Vector3i a_BlockPos, eBlockFace a_Face, const Vector3d & a_BlockHitPos); bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity); bool CallHookServerPing (cClientHandle & a_ClientHandle, AString & a_ServerDescription, int & a_OnlinePlayersCount, int & a_MaxPlayersCount, AString & a_Favicon); bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity); @@ -300,8 +300,8 @@ public: bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity); bool CallHookSpawningMonster (cWorld & a_World, cMonster & a_Monster); bool CallHookTakeDamage (cEntity & a_Receiver, TakeDamageInfo & a_TDI); - bool CallHookUpdatedSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); - bool CallHookUpdatingSign (cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatedSign (cWorld & a_World, Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player); + bool CallHookUpdatingSign (cWorld & a_World, Vector3i a_BlockPos, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player); bool CallHookWeatherChanged (cWorld & a_World); bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); bool CallHookWorldStarted (cWorld & a_World); diff --git a/src/BlockEntities/BannerEntity.cpp b/src/BlockEntities/BannerEntity.cpp index e7be2065e..f39263ac4 100644 --- a/src/BlockEntities/BannerEntity.cpp +++ b/src/BlockEntities/BannerEntity.cpp @@ -73,7 +73,7 @@ void cBannerEntity::CopyFrom(const cBlockEntity & a_Src) void cBannerEntity::SendTo(cClientHandle & a_Client) { - a_Client.SendBlockChange(m_Pos.x, m_Pos.y, m_Pos.z, m_BlockType, m_BlockMeta); + a_Client.SendBlockChange(m_Pos, m_BlockType, m_BlockMeta); a_Client.SendUpdateBlockEntity(*this); } diff --git a/src/BlockEntities/EnderChestEntity.cpp b/src/BlockEntities/EnderChestEntity.cpp index ba9ca5609..07cc8aa18 100644 --- a/src/BlockEntities/EnderChestEntity.cpp +++ b/src/BlockEntities/EnderChestEntity.cpp @@ -28,7 +28,7 @@ cEnderChestEntity::cEnderChestEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMe void cEnderChestEntity::SendTo(cClientHandle & a_Client) { // Send a dummy "number of players with chest open" packet to make the chest visible: - a_Client.SendBlockAction(m_Pos.x, m_Pos.y, m_Pos.z, 1, 0, m_BlockType); + a_Client.SendBlockAction(m_Pos, 1, 0, m_BlockType); } diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp index 72d039e7e..ef717513d 100644 --- a/src/BlockEntities/MobHeadEntity.cpp +++ b/src/BlockEntities/MobHeadEntity.cpp @@ -119,7 +119,7 @@ void cMobHeadEntity::CopyFrom(const cBlockEntity & a_Src) void cMobHeadEntity::SendTo(cClientHandle & a_Client) { cWorld * World = a_Client.GetPlayer()->GetWorld(); - a_Client.SendBlockChange(m_Pos.x, m_Pos.y, m_Pos.z, m_BlockType, World->GetBlockMeta(GetPos())); + a_Client.SendBlockChange(m_Pos, m_BlockType, World->GetBlockMeta(GetPos())); a_Client.SendUpdateBlockEntity(*this); } diff --git a/src/BlockEntities/SignEntity.cpp b/src/BlockEntities/SignEntity.cpp index 30adcb9f9..b9b0cbb44 100644 --- a/src/BlockEntities/SignEntity.cpp +++ b/src/BlockEntities/SignEntity.cpp @@ -89,5 +89,5 @@ AString cSignEntity::GetLine(int a_Index) const void cSignEntity::SendTo(cClientHandle & a_Client) { - a_Client.SendUpdateSign(m_Pos.x, m_Pos.y, m_Pos.z, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); + a_Client.SendUpdateSign(m_Pos, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); } diff --git a/src/BlockInServerPluginInterface.h b/src/BlockInServerPluginInterface.h index f3ed774f7..78e934cea 100644 --- a/src/BlockInServerPluginInterface.h +++ b/src/BlockInServerPluginInterface.h @@ -22,19 +22,19 @@ class cBlockInServerPluginInterface : public: cBlockInServerPluginInterface(cWorld & a_World) : m_World(a_World) {} - virtual bool CallHookBlockSpread(int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) override + virtual bool CallHookBlockSpread(Vector3i a_BlockPos, eSpreadSource a_Source) override { - return cPluginManager::Get()->CallHookBlockSpread(m_World, a_BlockX, a_BlockY, a_BlockZ, a_Source); + return cPluginManager::Get()->CallHookBlockSpread(m_World, a_BlockPos, a_Source); } - virtual bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + virtual bool CallHookPlayerBreakingBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { - return cPluginManager::Get()->CallHookPlayerBreakingBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta); + return cPluginManager::Get()->CallHookPlayerBreakingBlock(a_Player, a_BlockPos, a_BlockFace, a_BlockType, a_BlockMeta); } - virtual bool CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override + virtual bool CallHookPlayerBrokenBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override { - return cPluginManager::Get()->CallHookPlayerBrokenBlock(a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta); + return cPluginManager::Get()->CallHookPlayerBrokenBlock(a_Player, a_BlockPos, a_BlockFace, a_BlockType, a_BlockMeta); } private: diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index cbd17a849..82247944c 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -156,8 +156,9 @@ private: // Using cauldrons with blocks was added in 1.13 as part of shulker cleaning. const auto ResendPosition = AddFaceDirection(a_BlockPos, a_BlockFace); a_Player.GetClientHandle()->SendBlockChange( - ResendPosition.x, ResendPosition.y, ResendPosition.z, - a_ChunkInterface.GetBlock(ResendPosition), a_ChunkInterface.GetBlockMeta(ResendPosition) + ResendPosition, + a_ChunkInterface.GetBlock(ResendPosition), + a_ChunkInterface.GetBlockMeta(ResendPosition) ); return true; diff --git a/src/Blocks/BlockGrass.h b/src/Blocks/BlockGrass.h index 8309a4bd5..09af250c3 100644 --- a/src/Blocks/BlockGrass.h +++ b/src/Blocks/BlockGrass.h @@ -161,7 +161,7 @@ private: ) { const auto AbsPos = Chunk->RelativeToAbsolute(a_RelPos); - if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), AbsPos.x, AbsPos.y, AbsPos.z, ssGrassSpread)) + if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread(*Chunk->GetWorld(), AbsPos, ssGrassSpread)) { Chunk->FastSetBlock(a_RelPos, E_BLOCK_GRASS, 0); } diff --git a/src/Blocks/BlockPluginInterface.h b/src/Blocks/BlockPluginInterface.h index 087e86412..0cf3ef0e3 100644 --- a/src/Blocks/BlockPluginInterface.h +++ b/src/Blocks/BlockPluginInterface.h @@ -29,9 +29,9 @@ class cBlockPluginInterface public: virtual ~cBlockPluginInterface() {} - virtual bool CallHookBlockSpread(int a_BlockX, int a_BlockY, int a_BlockZ, eSpreadSource a_Source) = 0; - virtual bool CallHookPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual bool CallHookPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual bool CallHookBlockSpread(Vector3i a_BlockPos, eSpreadSource a_Source) = 0; + virtual bool CallHookPlayerBreakingBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual bool CallHookPlayerBrokenBlock(cPlayer & a_Player, Vector3i a_BlockPos, eBlockFace a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; }; diff --git a/src/Blocks/BlockVines.h b/src/Blocks/BlockVines.h index d6eccd552..0ab0441a8 100644 --- a/src/Blocks/BlockVines.h +++ b/src/Blocks/BlockVines.h @@ -210,7 +210,7 @@ private: if (Block == E_BLOCK_AIR) { auto WorldPos = a_Chunk.RelativeToAbsolute(GrowPos); - if (!a_PluginInterface.CallHookBlockSpread(WorldPos.x, WorldPos.y, WorldPos.z, ssVineSpread)) + if (!a_PluginInterface.CallHookBlockSpread(WorldPos, ssVineSpread)) { a_Chunk.UnboundedRelSetBlock(GrowPos, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelPos)); } diff --git a/src/Broadcaster.cpp b/src/Broadcaster.cpp index 0a8f17930..9369b8062 100644 --- a/src/Broadcaster.cpp +++ b/src/Broadcaster.cpp @@ -123,7 +123,7 @@ void cWorld::BroadcastBlockAction(Vector3i a_BlockPos, Byte a_Byte1, Byte a_Byte { ForClientsWithChunkAtPos(a_BlockPos, *this, a_Exclude, [&](cClientHandle & a_Client) { - a_Client.SendBlockAction(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, static_cast<char>(a_Byte1), static_cast<char>(a_Byte2), a_BlockType); + a_Client.SendBlockAction(a_BlockPos, static_cast<char>(a_Byte1), static_cast<char>(a_Byte2), a_BlockType); } ); } @@ -136,7 +136,7 @@ void cWorld::BroadcastBlockBreakAnimation(UInt32 a_EntityID, Vector3i a_BlockPos { ForClientsWithChunkAtPos(a_BlockPos, *this, a_Exclude, [&](cClientHandle & a_Client) { - a_Client.SendBlockBreakAnim(a_EntityID, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Stage); + a_Client.SendBlockBreakAnim(a_EntityID, a_BlockPos, a_Stage); } ); } @@ -401,7 +401,7 @@ void cWorld::BroadcastParticleEffect(const AString & a_ParticleName, const Vecto { ForClientsWithChunkAtPos(a_Src, *this, a_Exclude, [&](cClientHandle & a_Client) { - a_Client.SendParticleEffect(a_ParticleName, a_Src.x, a_Src.y, a_Src.z, a_Offset.x, a_Offset.y, a_Offset.z, a_ParticleData, a_ParticleAmount); + a_Client.SendParticleEffect(a_ParticleName, a_Src, a_Offset, a_ParticleData, a_ParticleAmount); } ); } @@ -557,7 +557,7 @@ void cWorld::BroadcastSoundParticleEffect(const EffectID a_EffectID, Vector3i a_ { ForClientsWithChunkAtPos(a_SrcPos, *this, a_Exclude, [&](cClientHandle & a_Client) { - a_Client.SendSoundParticleEffect(a_EffectID, a_SrcPos.x, a_SrcPos.y, a_SrcPos.z, a_Data); + a_Client.SendSoundParticleEffect(a_EffectID, a_SrcPos, a_Data); } ); } @@ -583,7 +583,7 @@ void cWorld::BroadcastThunderbolt(Vector3i a_BlockPos, const cClientHandle * a_E { ForClientsWithChunkAtPos(a_BlockPos, *this, a_Exclude, [&](cClientHandle & a_Client) { - a_Client.SendThunderbolt(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); + a_Client.SendThunderbolt(a_BlockPos); } ); } diff --git a/src/ByteBuffer.cpp b/src/ByteBuffer.cpp index ce9df77cc..af619f26f 100644 --- a/src/ByteBuffer.cpp +++ b/src/ByteBuffer.cpp @@ -509,6 +509,15 @@ bool cByteBuffer::ReadXYZPosition64(int & a_BlockX, int & a_BlockY, int & a_Bloc +bool cByteBuffer::ReadXYZPosition64(Vector3i & a_Position) +{ + return ReadXYZPosition64(a_Position.x, a_Position.y, a_Position.z); +} + + + + + bool cByteBuffer::ReadXZYPosition64(int & a_BlockX, int & a_BlockY, int & a_BlockZ) { CHECK_THREAD @@ -534,6 +543,15 @@ bool cByteBuffer::ReadXZYPosition64(int & a_BlockX, int & a_BlockY, int & a_Bloc +bool cByteBuffer::ReadXZYPosition64(Vector3i & a_Position) +{ + return ReadXZYPosition64(a_Position.x, a_Position.y, a_Position.z); +} + + + + + bool cByteBuffer::ReadUUID(cUUID & a_Value) { CHECK_THREAD diff --git a/src/ByteBuffer.h b/src/ByteBuffer.h index 7b589f341..1d108fca2 100644 --- a/src/ByteBuffer.h +++ b/src/ByteBuffer.h @@ -72,7 +72,9 @@ public: bool ReadVarUTF8String (AString & a_Value); // string length as VarInt, then string as UTF-8 bool ReadLEInt (int & a_Value); bool ReadXYZPosition64 (int & a_BlockX, int & a_BlockY, int & a_BlockZ); + bool ReadXYZPosition64 (Vector3i & a_Position); bool ReadXZYPosition64 (int & a_BlockX, int & a_BlockY, int & a_BlockZ); + bool ReadXZYPosition64 (Vector3i & a_Position); bool ReadUUID (cUUID & a_Value); /** Reads VarInt, assigns it to anything that can be assigned from an UInt64 (unsigned short, char, Byte, double, ...) */ diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 462323308..db09facd9 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -1401,7 +1401,7 @@ void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_C } const auto Position = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); - a_Client->SendBlockChange(Position.x, Position.y, Position.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)); + a_Client->SendBlockChange(Position, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)); // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: if (BlockEntity != nullptr) diff --git a/src/ChunkDef.h b/src/ChunkDef.h index 12036cdbe..2f619f83b 100644 --- a/src/ChunkDef.h +++ b/src/ChunkDef.h @@ -170,6 +170,11 @@ public: return ((a_Height >= 0) && (a_Height < Height)); } + inline static bool IsValidHeight(Vector3i a_BlockPosition) + { + return IsValidHeight(a_BlockPosition.y); + } + /** Validates a width-coordinate. Returns false if width-coordiante is out of width bounds */ inline static bool IsValidWidth(int a_Width) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 24f1b3800..4872cb402 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -81,13 +81,9 @@ cClientHandle::cClientHandle(const AString & a_IPString, int a_ViewDistance) : m_PingID(1), m_BlockDigAnimStage(-1), m_BlockDigAnimSpeed(0), - m_BlockDigAnimX(0), - m_BlockDigAnimY(cChunkDef::Height + 1), // Invalid Y, so that the coords don't get picked up - m_BlockDigAnimZ(0), + m_BlockDigAnimPos(), m_HasStartedDigging(false), - m_LastDigBlockX(0), - m_LastDigBlockY(cChunkDef::Height + 1), // Invalid Y, so that the coords don't get picked up - m_LastDigBlockZ(0), + m_LastDigBlockPos(), m_State(csConnected), m_NumExplosionsThisTick(0), m_NumBlockChangeInteractionsThisTick(0), @@ -1038,7 +1034,7 @@ void cClientHandle::HandleBeaconSelection(unsigned a_PrimaryEffect, unsigned a_S -void cClientHandle::HandleCommandBlockBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_NewCommand) +void cClientHandle::HandleCommandBlockBlockChange(Vector3i a_BlockPos, const AString & a_NewCommand) { if (a_NewCommand.empty()) { @@ -1055,7 +1051,7 @@ void cClientHandle::HandleCommandBlockBlockChange(int a_BlockX, int a_BlockY, in cWorld * World = m_Player->GetWorld(); if (World->AreCommandBlocksEnabled()) { - World->SetCommandBlockCommand(a_BlockX, a_BlockY, a_BlockZ, a_NewCommand); + World->SetCommandBlockCommand(a_BlockPos, a_NewCommand); SendChat("Successfully set command block command", mtSuccess); } else @@ -1095,10 +1091,10 @@ void cClientHandle::HandleAnvilItemName(const AString & a_ItemName) -void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status) +void cClientHandle::HandleLeftClick(Vector3i a_BlockPos, eBlockFace a_BlockFace, UInt8 a_Status) { FLOGD("HandleLeftClick: {0}; Face: {1}; Stat: {2}", - Vector3i{a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace, a_Status + a_BlockPos, a_BlockFace, a_Status ); m_NumBlockChangeInteractionsThisTick++; @@ -1120,34 +1116,30 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB When the user breaks a fire block, the client send the wrong block location. We must find the right block with the face direction. */ - int BlockX = a_BlockX; - int BlockY = a_BlockY; - int BlockZ = a_BlockZ; - AddFaceDirection(BlockX, BlockY, BlockZ, a_BlockFace); + Vector3i BlockPos = a_BlockPos; + AddFaceDirection(BlockPos, a_BlockFace); - if (cChunkDef::IsValidHeight(BlockY) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock({ BlockX, BlockY, BlockZ }))) + if (cChunkDef::IsValidHeight(BlockPos.y) && cBlockInfo::IsClickedThrough(m_Player->GetWorld()->GetBlock(BlockPos))) { - a_BlockX = BlockX; - a_BlockY = BlockY; - a_BlockZ = BlockZ; + a_BlockPos = BlockPos; } if ( - (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockX)) > 6) || - (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockY)) > 6) || - (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockZ)) > 6) + (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockPos.x)) > 6) || + (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockPos.y)) > 6) || + (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockPos.z)) > 6) ) { - m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2); + m_Player->SendBlocksAround(a_BlockPos, 2); return; } } cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); - if (m_Player->IsFrozen() || PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, static_cast<char>(a_Status))) + if (m_Player->IsFrozen() || PlgMgr->CallHookPlayerLeftClick(*m_Player, a_BlockPos, a_BlockFace, static_cast<char>(a_Status))) { // A plugin doesn't agree with the action, replace the block on the client and quit: - m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2); + m_Player->SendBlocksAround(a_BlockPos, 2); SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side. return; } @@ -1184,11 +1176,11 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB // When bow is in off-hand / shield slot if (m_Player->GetInventory().GetShieldSlot().m_ItemType == E_ITEM_BOW) { - m_Player->GetInventory().GetShieldSlot().GetHandler().OnItemShoot(m_Player, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); + m_Player->GetInventory().GetShieldSlot().GetHandler().OnItemShoot(m_Player, {a_BlockPos}, a_BlockFace); } else { - ItemHandler.OnItemShoot(m_Player, {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); + ItemHandler.OnItemShoot(m_Player, {a_BlockPos}, a_BlockFace); } } return; @@ -1196,13 +1188,13 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB case DIG_STATUS_STARTED: { - HandleBlockDigStarted(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + HandleBlockDigStarted(a_BlockPos, a_BlockFace); return; } case DIG_STATUS_FINISHED: { - HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + HandleBlockDigFinished(a_BlockPos, a_BlockFace); return; } @@ -1249,7 +1241,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB -void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) +void cClientHandle::HandleBlockDigStarted(Vector3i a_BlockPos, eBlockFace a_BlockFace) { if (m_Player->IsGameModeAdventure()) { @@ -1258,10 +1250,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc } if ( - m_HasStartedDigging && - (a_BlockX == m_LastDigBlockX) && - (a_BlockY == m_LastDigBlockY) && - (a_BlockZ == m_LastDigBlockZ) + m_HasStartedDigging && (a_BlockPos == m_LastDigBlockPos) ) { // It is a duplicate packet, drop it right away @@ -1270,7 +1259,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc BLOCKTYPE DiggingBlock; NIBBLETYPE DiggingMeta; - m_Player->GetWorld()->GetBlockTypeMeta({ a_BlockX, a_BlockY, a_BlockZ }, DiggingBlock, DiggingMeta); + m_Player->GetWorld()->GetBlockTypeMeta(a_BlockPos, DiggingBlock, DiggingMeta); if ( m_Player->IsGameModeCreative() && @@ -1283,20 +1272,18 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc } if ( - (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockX)) > 6) || - (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockY)) > 6) || - (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockZ)) > 6) + (Diff(m_Player->GetPosX(), static_cast<double>(a_BlockPos.x)) > 6) || + (Diff(m_Player->GetPosY(), static_cast<double>(a_BlockPos.y)) > 6) || + (Diff(m_Player->GetPosZ(), static_cast<double>(a_BlockPos.z)) > 6) ) { - m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2); + m_Player->SendBlocksAround(a_BlockPos, 2); return; } // Set the last digging coords to the block being dug, so that they can be checked in DIG_FINISHED to avoid dig / aim bug in the client: m_HasStartedDigging = true; - m_LastDigBlockX = a_BlockX; - m_LastDigBlockY = a_BlockY; - m_LastDigBlockZ = a_BlockZ; + m_LastDigBlockPos = a_BlockPos; if ( m_Player->IsGameModeCreative() || // In creative mode, digging is done immediately @@ -1306,7 +1293,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc // Immediately done: m_BreakProgress = 1; - HandleBlockDigFinished(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); + HandleBlockDigFinished(a_BlockPos, a_BlockFace); return; } @@ -1316,35 +1303,31 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc // TODO: calculate real animation speed // TODO: Send animation packets even without receiving any other packets m_BlockDigAnimSpeed = 10; - m_BlockDigAnimX = a_BlockX; - m_BlockDigAnimY = a_BlockY; - m_BlockDigAnimZ = a_BlockZ; + m_BlockDigAnimPos = a_BlockPos; m_BlockDigAnimStage = 0; - m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), {m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ}, 0, this); + m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_BlockDigAnimPos, 0, this); cWorld * World = m_Player->GetWorld(); cChunkInterface ChunkInterface(World->GetChunkMap()); - cBlockHandler::For(DiggingBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockX, a_BlockY, a_BlockZ}); + cBlockHandler::For(DiggingBlock).OnDigging(ChunkInterface, *World, *m_Player, {a_BlockPos}); - m_Player->GetEquippedItem().GetHandler().OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockX, a_BlockY, a_BlockZ}, a_BlockFace); + m_Player->GetEquippedItem().GetHandler().OnDiggingBlock(World, m_Player, m_Player->GetEquippedItem(), {a_BlockPos}, a_BlockFace); } -void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) +void cClientHandle::HandleBlockDigFinished(Vector3i a_BlockPos, eBlockFace a_BlockFace) { if ( !m_HasStartedDigging || // Hasn't received the DIG_STARTED packet - (m_LastDigBlockX != a_BlockX) || // DIG_STARTED has had different pos - (m_LastDigBlockY != a_BlockY) || - (m_LastDigBlockZ != a_BlockZ) + (m_LastDigBlockPos != a_BlockPos) // DIG_STARTED has had different pos ) { FLOGD("Prevented a dig / aim bug in the client (finish {0} vs start {1}, HSD: {2})", - Vector3i{a_BlockX, a_BlockY, a_BlockZ}, - Vector3i{m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ}, + a_BlockPos, + m_LastDigBlockPos, (m_HasStartedDigging ? "True" : "False") ); return; @@ -1354,7 +1337,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo BLOCKTYPE DugBlock; NIBBLETYPE DugMeta; - m_Player->GetWorld()->GetBlockTypeMeta({ a_BlockX, a_BlockY, a_BlockZ }, DugBlock, DugMeta); + m_Player->GetWorld()->GetBlockTypeMeta({ a_BlockPos }, DugBlock, DugMeta); if (!m_Player->IsGameModeCreative()) { @@ -1365,7 +1348,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo { LOGD("Break progress of player %s was less than expected: %f < %f\n", m_Player->GetName().c_str(), m_BreakProgress * 100, FASTBREAK_PERCENTAGE * 100); // AntiFastBreak doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: - m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2); + m_Player->SendBlocksAround(a_BlockPos, 2); SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side. m_Player->SendMessage("FastBreak?"); // TODO Anticheat hook return; @@ -1374,10 +1357,10 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo cWorld * World = m_Player->GetWorld(); - if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta)) + if (cRoot::Get()->GetPluginManager()->CallHookPlayerBreakingBlock(*m_Player, a_BlockPos, a_BlockFace, DugBlock, DugMeta)) { // A plugin doesn't agree with the breaking. Bail out. Send the block back to the client, so that it knows: - m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2); + m_Player->SendBlocksAround(a_BlockPos, 2); SendPlayerPosition(); // Prevents the player from falling through the block that was temporarily broken client side. return; } @@ -1394,7 +1377,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo m_Player->UseEquippedItem(cBlockInfo::IsOneHitDig(DugBlock) ? cItemHandler::dlaBreakBlockInstant : cItemHandler::dlaBreakBlock); cChunkInterface ChunkInterface(World->GetChunkMap()); - Vector3i absPos(a_BlockX, a_BlockY, a_BlockZ); + Vector3i absPos(a_BlockPos); if (m_Player->IsGameModeSurvival()) { World->DropBlockAsPickups(absPos, m_Player, &m_Player->GetEquippedItem()); @@ -1405,7 +1388,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo } World->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, absPos, DugBlock, this); - cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, DugBlock, DugMeta); + cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockPos, a_BlockFace, DugBlock, DugMeta); } @@ -1425,19 +1408,17 @@ void cClientHandle::FinishDigAnimation() // End dig animation m_BlockDigAnimStage = -1; // It seems that 10 ends block animation - m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), {m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ}, 10, this); + m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_LastDigBlockPos, 10, this); } - m_BlockDigAnimX = -1; - m_BlockDigAnimY = -1; - m_BlockDigAnimZ = -1; + m_LastDigBlockPos = {-1, -1, -1}; } -void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, bool a_UsedMainHand) +void cClientHandle::HandleRightClick(Vector3i a_BlockPos, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, bool a_UsedMainHand) { /* This function handles three actions: (1) Place a block; @@ -1453,7 +1434,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e Actions rejected by plugin will not lead to other attempts. E.g., when opening a chest with a dirt in hand, if the plugin rejects opening the chest, the dirt will not be placed. */ - if ((a_BlockFace == BLOCK_FACE_NONE) || !cChunkDef::IsValidHeight(a_BlockY)) + if ((a_BlockFace == BLOCK_FACE_NONE) || !cChunkDef::IsValidHeight(a_BlockPos)) { LOGD("Player \"%s\" sent an invalid click - hacked client?", m_Username.c_str()); return; @@ -1462,7 +1443,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e // TODO: We are still consuming the items in main hand. Remove this override when the off-hand consumption is handled correctly. a_UsedMainHand = true; - const Vector3i ClickedPosition(a_BlockX, a_BlockY, a_BlockZ); + const Vector3i ClickedPosition(a_BlockPos); const Vector3i CursorPosition(a_CursorX, a_CursorY, a_CursorZ); const cItem & HeldItem = a_UsedMainHand ? m_Player->GetEquippedItem() : m_Player->GetInventory().GetShieldSlot(); @@ -1482,7 +1463,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e cPluginManager * PlgMgr = cRoot::Get()->GetPluginManager(); if ( - !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ) && + !PlgMgr->CallHookPlayerRightClick(*m_Player, a_BlockPos, a_BlockFace, CursorPosition) && IsWithinReach && !m_Player->IsFrozen() ) { @@ -1503,12 +1484,12 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e if (BlockUsable) { cChunkInterface ChunkInterface(World->GetChunkMap()); - if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta)) + if (!PlgMgr->CallHookPlayerUsingBlock(*m_Player, a_BlockPos, a_BlockFace, CursorPosition, BlockType, BlockMeta)) { // Use a block: if (BlockHandler.OnUse(ChunkInterface, *World, *m_Player, ClickedPosition, a_BlockFace, CursorPosition)) { - PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta); + PlgMgr->CallHookPlayerUsedBlock(*m_Player, a_BlockPos, a_BlockFace, CursorPosition, BlockType, BlockMeta); return; // Block use was successful, we're done. } @@ -1538,14 +1519,14 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e } else if (ItemUseable) { - if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ)) + if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, a_BlockPos, a_BlockFace, CursorPosition)) { // All plugins agree with using the item. // Use an item in hand with a target block. cBlockInServerPluginInterface PluginInterface(*World); ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, ClickedPosition, a_BlockFace); - PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ); + PlgMgr->CallHookPlayerUsedItem(*m_Player, a_BlockPos, a_BlockFace, CursorPosition); return; } } @@ -1559,7 +1540,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e // TODO: delete OnItemUse bool return, delete onCancelRightClick // Update the target block including the block above and below for 2 block high things: - m_Player->SendBlocksAround(a_BlockX, a_BlockY, a_BlockZ, 2); + m_Player->SendBlocksAround(a_BlockPos, 2); // TODO: Send corresponding slot based on hand m_Player->GetInventory().SendEquippedSlot(); @@ -1782,15 +1763,15 @@ void cClientHandle::HandleWindowClick(UInt8 a_WindowID, Int16 a_SlotNum, eClickA void cClientHandle::HandleUpdateSign( - int a_BlockX, int a_BlockY, int a_BlockZ, + Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ) { - if (m_LastPlacedSign.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) + if (m_LastPlacedSign.Equals(Vector3i(a_BlockPos))) { m_LastPlacedSign.Set(0, -1, 0); - m_Player->GetWorld()->SetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, m_Player); + m_Player->GetWorld()->SetSignLines(a_BlockPos, a_Line1, a_Line2, a_Line3, a_Line4, m_Player); } } @@ -1884,7 +1865,7 @@ void cClientHandle::HandleUseItem(bool a_UsedMainHand) LOGD("HandleUseItem: Hand: %d; HeldItem: %s", a_UsedMainHand, ItemToFullString(HeldItem).c_str()); - if (PlgMgr->CallHookPlayerRightClick(*m_Player, -1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0)) + if (PlgMgr->CallHookPlayerRightClick(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0})) { return; // Plugin denied click action } @@ -1916,12 +1897,12 @@ void cClientHandle::HandleUseItem(bool a_UsedMainHand) else { // Use an item in hand without a target block - if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, -1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0)) + if (!PlgMgr->CallHookPlayerUsingItem(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0})) { // All plugins agree with using the item cBlockInServerPluginInterface PluginInterface(*World); ItemHandler.OnItemUse(World, m_Player, PluginInterface, HeldItem, {-1, 255, -1}, BLOCK_FACE_NONE); - PlgMgr->CallHookPlayerUsedItem(*m_Player, -1, 255, -1, BLOCK_FACE_NONE, 0, 0, 0); + PlgMgr->CallHookPlayerUsedItem(*m_Player, {-1, 255, -1}, BLOCK_FACE_NONE, {0, 0, 0}); } } } @@ -2209,7 +2190,7 @@ void cClientHandle::Tick(std::chrono::milliseconds a_Dt) // anticheat fastbreak if (m_HasStartedDigging) { - BLOCKTYPE Block = m_Player->GetWorld()->GetBlock({ m_LastDigBlockX, m_LastDigBlockY, m_LastDigBlockZ }); + BLOCKTYPE Block = m_Player->GetWorld()->GetBlock(m_LastDigBlockPos); m_BreakProgress += m_Player->GetMiningProgressPerTick(Block); } @@ -2224,7 +2205,7 @@ void cClientHandle::Tick(std::chrono::milliseconds a_Dt) } if (m_BlockDigAnimStage / 1000 != lastAnimVal / 1000) { - m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), {m_BlockDigAnimX, m_BlockDigAnimY, m_BlockDigAnimZ}, static_cast<char>(m_BlockDigAnimStage / 1000), this); + m_Player->GetWorld()->BroadcastBlockBreakAnimation(static_cast<UInt32>(m_UniqueID), m_BlockDigAnimPos, static_cast<char>(m_BlockDigAnimStage / 1000), this); } } @@ -2280,36 +2261,34 @@ void cClientHandle::SendUnleashEntity(const cEntity & a_Entity) -void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +void cClientHandle::SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { - m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); + m_Protocol->SendBlockAction(a_BlockPos, a_Byte1, a_Byte2, a_BlockType); } -void cClientHandle::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +void cClientHandle::SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) { - m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage); + m_Protocol->SendBlockBreakAnim(a_EntityID, a_BlockPos, a_Stage); } -void cClientHandle::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cClientHandle::SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - int ChunkX, ChunkZ = 0; - cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ); - cChunkCoords ChunkCoords = cChunkCoords(ChunkX, ChunkZ); + auto ChunkCoords = cChunkDef::BlockToChunk(a_BlockPos); // Do not send block changes in chunks that weren't sent to the client yet: cCSLock Lock(m_CSChunkLists); if (std::find(m_SentChunks.begin(), m_SentChunks.end(), ChunkCoords) != m_SentChunks.end()) { Lock.Unlock(); - m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); + m_Protocol->SendBlockChange(a_BlockPos, a_BlockType, a_BlockMeta); } } @@ -2334,7 +2313,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock if (a_Changes.size() == 1) { const auto & Change = a_Changes[0]; - m_Protocol->SendBlockChange(Change.GetX(), Change.GetY(), Change.GetZ(), Change.m_BlockType, Change.m_BlockMeta); + m_Protocol->SendBlockChange(Change.GetAbsolutePos(), Change.m_BlockType, Change.m_BlockMeta); return; } @@ -2600,10 +2579,10 @@ void cClientHandle::SendDisconnect(const AString & a_Reason) -void cClientHandle::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +void cClientHandle::SendEditSign(Vector3i a_BlockPos) { - m_LastPlacedSign.Set(a_BlockX, a_BlockY, a_BlockZ); - m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); + m_LastPlacedSign = a_BlockPos; + m_Protocol->SendEditSign(a_BlockPos); } @@ -2708,13 +2687,13 @@ void cClientHandle::SendExplosion(const Vector3f a_Position, const float a_Power auto ParticleCount = std::min(static_cast<int>(ParticleFormula * 125), 600); // Dark smoke particles: - SendParticleEffect("largesmoke", a_Position.x, a_Position.y, a_Position.z, 0, 0, 0, Spread, static_cast<int>(ParticleCount)); + SendParticleEffect("largesmoke", a_Position, Vector3f(), Spread, static_cast<int>(ParticleCount)); Spread = ParticleFormula * 0.35f; ParticleCount = std::min(static_cast<int>(ParticleFormula * 550), 1800); // Light smoke particles: - SendParticleEffect("explode", a_Position.x, a_Position.y, a_Position.z, 0, 0, 0, Spread, static_cast<int>(ParticleCount)); + SendParticleEffect("explode", a_Position, Vector3f(), Spread, static_cast<int>(ParticleCount)); // Shockwave effect: m_Protocol->SendExplosion(a_Position, a_Power); @@ -2778,9 +2757,9 @@ void cClientHandle::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Data -void cClientHandle::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) +void cClientHandle::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Source, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount) { - m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount); + m_Protocol->SendParticleEffect(a_ParticleName, a_Source, a_Offset, a_ParticleData, a_ParticleAmount); } @@ -3086,16 +3065,16 @@ void cClientHandle::SendSoundEffect(const AString & a_SoundName, double a_X, dou void cClientHandle::SendSoundEffect(const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch) { - m_Protocol->SendSoundEffect(a_SoundName, a_Position.x, a_Position.y, a_Position.z, a_Volume, a_Pitch); + m_Protocol->SendSoundEffect(a_SoundName, a_Position, a_Volume, a_Pitch); } -void cClientHandle::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +void cClientHandle::SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Source, int a_Data) { - m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); + m_Protocol->SendSoundParticleEffect(a_EffectID, a_Source, a_Data); } @@ -3138,9 +3117,9 @@ void cClientHandle::SendTabCompletionResults(const AStringVector & a_Results) -void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +void cClientHandle::SendThunderbolt(Vector3i a_BlockPos) { - m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); + m_Protocol->SendThunderbolt(a_BlockPos); } @@ -3190,12 +3169,12 @@ void cClientHandle::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) void cClientHandle::SendUpdateSign( - int a_BlockX, int a_BlockY, int a_BlockZ, + Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ) { m_Protocol->SendUpdateSign( - a_BlockX, a_BlockY, a_BlockZ, + a_BlockPos, a_Line1, a_Line2, a_Line3, a_Line4 ); } diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 612883e46..927f0bfc8 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -150,9 +150,9 @@ public: // tolua_export // The following functions send the various packets: // (Please keep these alpha-sorted) void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle); - void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); - void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage); // tolua_export - void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export + void SendBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType); + void SendBlockBreakAnim (UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage); // tolua_export + void SendBlockChange (Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes); void SendBossBarAdd (UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog); // tolua_export void SendBossBarUpdateFlags (UInt32 a_UniqueID, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog); // tolua_export @@ -174,7 +174,7 @@ public: // tolua_export void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle); // tolua_export void SendDisconnect (const AString & a_Reason); void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display); - void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + void SendEditSign (Vector3i a_BlockPos); // tolua_export void SendEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation); // tolua_export void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration); void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item); @@ -195,7 +195,7 @@ public: // tolua_export void SendLeashEntity (const cEntity & a_Entity, const cEntity & a_EntityLeashedTo); // tolua_export void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY); void SendPaintingSpawn (const cPainting & a_Painting); - void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount); + void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Source, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount); void SendParticleEffect (const AString & a_ParticleName, const Vector3f a_Src, const Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data); void SendPlayerAbilities (void); void SendPlayerListAddPlayer (const cPlayer & a_Player); @@ -222,18 +222,18 @@ public: // tolua_export void SendSetRawTitle (const AString & a_Title); // tolua_export void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export void SendSoundEffect (const AString & a_SoundName, Vector3d a_Position, float a_Volume, float a_Pitch); // tolua_export - void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data); + void SendSoundParticleEffect (const EffectID a_EffectID, Vector3i a_Source, int a_Data); void SendSpawnEntity (const cEntity & a_Entity); void SendSpawnMob (const cMonster & a_Mob); void SendStatistics (const StatisticsManager & a_Manager); void SendTabCompletionResults (const AStringVector & a_Results); - void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export + void SendThunderbolt (Vector3i a_BlockPos); // tolua_export void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks); // tolua_export void SendTimeUpdate (cTickTimeLong a_WorldAge, cTickTimeLong a_WorldDate, bool a_DoDaylightCycle); void SendUnleashEntity (const cEntity & a_Entity); // tolua_export void SendUnloadChunk (int a_ChunkX, int a_ChunkZ); void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity); - void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); + void SendUpdateSign (Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); /** Send a newly discovered recipe to show the notification and unlock in the recipe book */ void SendUnlockRecipe (UInt32 a_RecipeId); @@ -324,7 +324,7 @@ public: // tolua_export /** Called when the protocol receives a message, indicating that the player set a new command in the command block UI, for a block-based commandblock. */ - void HandleCommandBlockBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_NewCommand); + void HandleCommandBlockBlockChange(Vector3i a_BlockPos, const AString & a_NewCommand); /** Called when the protocol receives a message, indicating that the player set a new command in the command block UI, for an entity-based commandblock (minecart?). */ @@ -354,7 +354,7 @@ public: // tolua_export void HandleLeaveBed(); void HandleKeepAlive (UInt32 a_KeepAliveID); - void HandleLeftClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, UInt8 a_Status); + void HandleLeftClick (Vector3i a_BlockPos, eBlockFace a_BlockFace, UInt8 a_Status); /** Called when the protocol receives a MC|TrSel packet, indicating that the player used a trade in the NPC UI. */ @@ -377,7 +377,7 @@ public: // tolua_export void HandlePluginMessage (const AString & a_Channel, ContiguousByteBufferView a_Message); void HandleRespawn (void); - void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, bool a_UsedMainHand); + void HandleRightClick (Vector3i a_BlockPos, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, bool a_UsedMainHand); void HandleSlotSelected (Int16 a_SlotNum); void HandleSpectate (const cUUID & a_PlayerUUID); @@ -390,7 +390,7 @@ public: // tolua_export void HandleSteerVehicle (float Forward, float Sideways); void HandleTabCompletion (const AString & a_Text); void HandleUpdateSign ( - int a_BlockX, int a_BlockY, int a_BlockZ, + Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4 ); @@ -507,15 +507,11 @@ private: // Values required for block dig animation int m_BlockDigAnimStage; // Current stage of the animation; -1 if not digging int m_BlockDigAnimSpeed; // Current speed of the animation (units ???) - int m_BlockDigAnimX; - int m_BlockDigAnimY; - int m_BlockDigAnimZ; + Vector3i m_BlockDigAnimPos; // To avoid dig / aim bug in the client, store the last position given in a DIG_START packet and compare to that when processing the DIG_FINISH packet: bool m_HasStartedDigging; - int m_LastDigBlockX; - int m_LastDigBlockY; - int m_LastDigBlockZ; + Vector3i m_LastDigBlockPos; enum eState { @@ -586,10 +582,10 @@ private: void StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::Priority a_Priority); /** Handles the DIG_STARTED dig packet: */ - void HandleBlockDigStarted (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); + void HandleBlockDigStarted (Vector3i a_BlockPos, eBlockFace a_BlockFace); /** Handles the DIG_FINISHED dig packet: */ - void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace); + void HandleBlockDigFinished(Vector3i a_BlockPos, eBlockFace a_BlockFace); /** The clients will receive a finished dig animation */ void FinishDigAnimation(); diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 07460fe98..376f431eb 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -2322,15 +2322,15 @@ void cPlayer::LoadRank(void) -void cPlayer::SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Range) +void cPlayer::SendBlocksAround(Vector3i a_BlockPos, int a_Range) { // Collect the coords of all the blocks to send: sSetBlockVector blks; - for (int y = a_BlockY - a_Range + 1; y < a_BlockY + a_Range; y++) + for (int y = a_BlockPos.y - a_Range + 1; y < a_BlockPos.y + a_Range; y++) { - for (int z = a_BlockZ - a_Range + 1; z < a_BlockZ + a_Range; z++) + for (int z = a_BlockPos.z - a_Range + 1; z < a_BlockPos.z + a_Range; z++) { - for (int x = a_BlockX - a_Range + 1; x < a_BlockX + a_Range; x++) + for (int x = a_BlockPos.x - a_Range + 1; x < a_BlockPos.x + a_Range; x++) { blks.emplace_back(x, y, z, E_BLOCK_AIR, static_cast<NIBBLETYPE>(0)); // Use fake blocktype, it will get set later on. } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 2f2b9d62e..87b3accda 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -554,7 +554,7 @@ public: /** Sends the block in the specified range around the specified coord to the client as a block change packet. The blocks in range (a_BlockX - a_Range, a_BlockX + a_Range) are sent (NY-metric). */ - void SendBlocksAround(int a_BlockX, int a_BlockY, int a_BlockZ, int a_Range = 1); + void SendBlocksAround(Vector3i a_BlockPos, int a_Range = 1); bool HasSkinPart(eSkinPart a_Part) const { return (m_SkinParts & a_Part) != 0; } int GetSkinParts(void) const { return m_SkinParts; } diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 745f7de13..ea59c9c46 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -75,7 +75,7 @@ protected: { Vector3d Intersection = LineStart + m_Projectile->GetSpeed() * LineCoeff; // Point where projectile goes into the hit block - if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, Face, Intersection)) + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockPos, Face, Intersection)) { return false; } diff --git a/src/Items/ItemBucket.h b/src/Items/ItemBucket.h index 639661b24..e7fa0fe38 100644 --- a/src/Items/ItemBucket.h +++ b/src/Items/ItemBucket.h @@ -165,13 +165,13 @@ public: // Wash away anything that was there prior to placing: if (cFluidSimulator::CanWashAway(CurrentBlockType)) { - if (a_PluginInterface.CallHookPlayerBreakingBlock(*a_Player, BlockPos.x, BlockPos.y, BlockPos.z, EntryFace, CurrentBlockType, CurrentBlockMeta)) + if (a_PluginInterface.CallHookPlayerBreakingBlock(*a_Player, BlockPos, EntryFace, CurrentBlockType, CurrentBlockMeta)) { // Plugin disagrees with the washing-away return false; } a_World->DropBlockAsPickups(BlockPos, a_Player, nullptr); - a_PluginInterface.CallHookPlayerBrokenBlock(*a_Player, BlockPos.x, BlockPos.y, BlockPos.z, EntryFace, CurrentBlockType, CurrentBlockMeta); + a_PluginInterface.CallHookPlayerBrokenBlock(*a_Player, BlockPos, EntryFace, CurrentBlockType, CurrentBlockMeta); } // Place the actual fluid block: diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 73065bb14..67d4b2a43 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -1075,7 +1075,7 @@ void cItemHandler::OnPlayerPlace(cPlayer & a_Player, const cItem & a_HeldItem, c { // Tried to place a block into another? // Happens when you place a block aiming at side of block with a torch on it or stem beside it. - a_Player.SendBlocksAround(PlacePosition.x, PlacePosition.y, PlacePosition.z, 2); + a_Player.SendBlocksAround(PlacePosition, 2); a_Player.GetInventory().SendEquippedSlot(); return; } diff --git a/src/Items/ItemPumpkin.h b/src/Items/ItemPumpkin.h index d467cd94f..2effb4989 100644 --- a/src/Items/ItemPumpkin.h +++ b/src/Items/ItemPumpkin.h @@ -25,7 +25,7 @@ private: if (TrySpawnGolem(a_Player, a_PlacePosition)) { // The client thinks that they placed the pumpkin, let them know it's been replaced: - a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z); + a_Player.SendBlocksAround(a_PlacePosition); return true; } diff --git a/src/Items/ItemSign.h b/src/Items/ItemSign.h index 5d521bb3b..8cda673dd 100644 --- a/src/Items/ItemSign.h +++ b/src/Items/ItemSign.h @@ -55,7 +55,7 @@ private: } // After successfully placing the sign, open the sign editor for the player: - a_Player.GetClientHandle()->SendEditSign(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z); + a_Player.GetClientHandle()->SendEditSign(a_PlacePosition); return true; } diff --git a/src/Items/ItemSlab.h b/src/Items/ItemSlab.h index 88dbef1e4..e0a405fe0 100644 --- a/src/Items/ItemSlab.h +++ b/src/Items/ItemSlab.h @@ -30,7 +30,7 @@ private: return false; } - a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z, 2); // (see below) + a_Player.SendBlocksAround(a_PlacePosition, 2); // (see below) return true; } @@ -44,7 +44,7 @@ private: direction of the clicked block face of a block ignoring build collision, rather than replacing said block. Resend blocks to the client to fix the bug. Ref.: https://forum.cuberite.org/thread-434-post-17388.html#pid17388 */ - a_Player.SendBlocksAround(a_PlacePosition.x, a_PlacePosition.y, a_PlacePosition.z, 2); + a_Player.SendBlocksAround(a_PlacePosition, 2); return true; } diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h index 4acc0546a..df6bd2bee 100644 --- a/src/Protocol/Protocol.h +++ b/src/Protocol/Protocol.h @@ -357,9 +357,9 @@ public: // Sending stuff to clients (alphabetically sorted): virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) = 0; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; - virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual void SendBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; + virtual void SendBlockBreakAnim (UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) = 0; + virtual void SendBlockChange (Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; virtual void SendBossBarAdd (UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) = 0; virtual void SendBossBarRemove (UInt32 a_UniqueID) = 0; @@ -376,7 +376,7 @@ public: virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) = 0; virtual void SendDisconnect (const AString & a_Reason) = 0; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEditSign (Vector3i a_BlockPos) = 0; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) = 0; virtual void SendEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation) = 0; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; @@ -399,7 +399,7 @@ public: virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) = 0; virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0; virtual void SendPlayerAbilities (void) = 0; - virtual void SendParticleEffect (const AString & a_SoundName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) = 0; + virtual void SendParticleEffect (const AString & a_SoundName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount) = 0; virtual void SendParticleEffect (const AString & a_SoundName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) = 0; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) = 0; virtual void SendPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) = 0; @@ -425,19 +425,19 @@ public: virtual void SendSetRawSubTitle (const AString & a_SubTitle) = 0; virtual void SendSetTitle (const cCompositeChat & a_Title) = 0; virtual void SendSetRawTitle (const AString & a_Title) = 0; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0; - virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; + virtual void SendSoundEffect (const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) = 0; + virtual void SendSoundParticleEffect (const EffectID a_EffectID, Vector3i a_Origin, int a_Data) = 0; virtual void SendSpawnEntity (const cEntity & a_Entity) = 0; virtual void SendSpawnMob (const cMonster & a_Mob) = 0; virtual void SendStatistics (const StatisticsManager & a_Manager) = 0; virtual void SendTabCompletionResults (const AStringVector & a_Results) = 0; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void SendThunderbolt (Vector3i a_Origin) = 0; virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) = 0; virtual void SendTimeUpdate (cTickTimeLong a_WorldAge, cTickTimeLong a_WorldDate, bool a_DoDaylightCycle) = 0; virtual void SendUnleashEntity (const cEntity & a_Entity) = 0; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) = 0; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; + virtual void SendUpdateSign (Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; virtual void SendUnlockRecipe (UInt32 a_RecipeID) = 0; virtual void SendInitRecipes (UInt32 a_RecipeID) = 0; virtual void SendWeather (eWeather a_Weather) = 0; diff --git a/src/Protocol/Protocol_1_10.cpp b/src/Protocol/Protocol_1_10.cpp index 4f3e1a52b..beca6db24 100644 --- a/src/Protocol/Protocol_1_10.cpp +++ b/src/Protocol/Protocol_1_10.cpp @@ -311,16 +311,16 @@ namespace Metadata //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_10_0: -void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) +void cProtocol_1_10_0::SendSoundEffect(const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktSoundEffect); Pkt.WriteString(a_SoundName); Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later) - Pkt.WriteBEInt32(FloorC(a_X * 8.0)); - Pkt.WriteBEInt32(FloorC(a_Y * 8.0)); - Pkt.WriteBEInt32(FloorC(a_Z * 8.0)); + Pkt.WriteBEInt32(FloorC(a_Origin.x * 8.0)); + Pkt.WriteBEInt32(FloorC(a_Origin.y * 8.0)); + Pkt.WriteBEInt32(FloorC(a_Origin.z * 8.0)); Pkt.WriteBEFloat(a_Volume); Pkt.WriteBEFloat(a_Pitch); } diff --git a/src/Protocol/Protocol_1_10.h b/src/Protocol/Protocol_1_10.h index f4ede2949..48bc4d7f6 100644 --- a/src/Protocol/Protocol_1_10.h +++ b/src/Protocol/Protocol_1_10.h @@ -30,7 +30,7 @@ public: protected: - virtual void SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendSoundEffect(const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) override; virtual UInt32 GetProtocolMobType(eMonsterType a_MobType) const override; virtual Version GetProtocolVersion() const override; diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp index 2ccc4483a..cde4b38e3 100644 --- a/src/Protocol/Protocol_1_11.cpp +++ b/src/Protocol/Protocol_1_11.cpp @@ -368,7 +368,7 @@ void cProtocol_1_11_0::SendEntityAnimation(const cEntity & a_Entity, const Entit const auto Position = a_Entity.GetPosition(); // 1.11 dropped the automatic particle effect + sound on item break. Emulate at least some of it: - SendSoundEffect("entity.item.break", Position.x, Position.y, Position.z, 1, 0.75f + ((a_Entity.GetUniqueID() * 23) % 32) / 64.f); + SendSoundEffect("entity.item.break", Position, 1, 0.75f + ((a_Entity.GetUniqueID() * 23) % 32) / 64.f); break; } default: break; @@ -588,8 +588,8 @@ cProtocol::Version cProtocol_1_11_0::GetProtocolVersion() const void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) + Vector3i Position; + if (!a_ByteBuffer.ReadXYZPosition64(Position)) { return; } @@ -600,7 +600,7 @@ void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY); HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), Hand == 0); + m_Client->HandleRightClick(Position, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), Hand == 0); } diff --git a/src/Protocol/Protocol_1_13.cpp b/src/Protocol/Protocol_1_13.cpp index bee1a49bb..d6d25dc3e 100644 --- a/src/Protocol/Protocol_1_13.cpp +++ b/src/Protocol/Protocol_1_13.cpp @@ -74,10 +74,10 @@ Implements the 1.13 protocol classes: //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_13: -void cProtocol_1_13::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cProtocol_1_13::SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { cPacketizer Pkt(*this, pktBlockChange); - Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockPos); Pkt.WriteVarInt32(GetProtocolBlockType(a_BlockType, a_BlockMeta)); } diff --git a/src/Protocol/Protocol_1_13.h b/src/Protocol/Protocol_1_13.h index 88d21c1db..63f1281b6 100644 --- a/src/Protocol/Protocol_1_13.h +++ b/src/Protocol/Protocol_1_13.h @@ -36,7 +36,7 @@ public: protected: - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockChange (Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; diff --git a/src/Protocol/Protocol_1_14.cpp b/src/Protocol/Protocol_1_14.cpp index f38227edd..2c6451e56 100644 --- a/src/Protocol/Protocol_1_14.cpp +++ b/src/Protocol/Protocol_1_14.cpp @@ -24,7 +24,7 @@ Implements the 1.14 protocol classes: //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_14: -void cProtocol_1_14::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +void cProtocol_1_14::SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { } @@ -32,7 +32,7 @@ void cProtocol_1_14::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, c -void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) { } @@ -40,7 +40,7 @@ void cProtocol_1_14::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_B -void cProtocol_1_14::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_14::SendEditSign(Vector3i a_BlockPos) { } @@ -104,7 +104,7 @@ void cProtocol_1_14::SendPaintingSpawn(const cPainting & a_Painting) -void cProtocol_1_14::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +void cProtocol_1_14::SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Origin, int a_Data) { } @@ -120,7 +120,7 @@ void cProtocol_1_14::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) -void cProtocol_1_14::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +void cProtocol_1_14::SendUpdateSign(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { } diff --git a/src/Protocol/Protocol_1_14.h b/src/Protocol/Protocol_1_14.h index f4907a7d0..2effea504 100644 --- a/src/Protocol/Protocol_1_14.h +++ b/src/Protocol/Protocol_1_14.h @@ -30,15 +30,15 @@ public: protected: - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) override; + virtual void SendEditSign (Vector3i a_BlockPos) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation) override; virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; - virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSoundParticleEffect (const EffectID a_EffectID, Vector3i a_Origin, int a_Data) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUpdateSign (Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual UInt32 GetPacketID(ePacketType a_PacketType) const override; virtual std::pair<short, short> GetItemFromProtocolID(UInt32 a_ProtocolID) const override; diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp index a84dadf53..41217ec9c 100644 --- a/src/Protocol/Protocol_1_8.cpp +++ b/src/Protocol/Protocol_1_8.cpp @@ -212,12 +212,12 @@ void cProtocol_1_8_0::SendAttachEntity(const cEntity & a_Entity, const cEntity & -void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) +void cProtocol_1_8_0::SendBlockAction(Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktBlockAction); - Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockPos); Pkt.WriteBEInt8(a_Byte1); Pkt.WriteBEInt8(a_Byte2); Pkt.WriteVarInt32(a_BlockType); @@ -227,13 +227,13 @@ void cProtocol_1_8_0::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, -void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) +void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktBlockBreakAnim); Pkt.WriteVarInt32(a_EntityID); - Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockPos); Pkt.WriteBEInt8(a_Stage); } @@ -241,12 +241,12 @@ void cProtocol_1_8_0::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_ -void cProtocol_1_8_0::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) +void cProtocol_1_8_0::SendBlockChange(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktBlockChange); - Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockPos); Pkt.WriteVarInt32((static_cast<UInt32>(a_BlockType) << 4) | (static_cast<UInt32>(a_BlockMeta) & 15)); } @@ -486,12 +486,12 @@ void cProtocol_1_8_0::SendDisconnect(const AString & a_Reason) -void cProtocol_1_8_0::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_8_0::SendEditSign(Vector3i a_BlockPos) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktEditSign); - Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockPos); } @@ -979,19 +979,19 @@ void cProtocol_1_8_0::SendPlayerAbilities(void) -void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) +void cProtocol_1_8_0::SendParticleEffect(const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktParticleEffect); Pkt.WriteBEInt32(GetProtocolParticleID(a_ParticleName)); Pkt.WriteBool(false); - Pkt.WriteBEFloat(a_SrcX); - Pkt.WriteBEFloat(a_SrcY); - Pkt.WriteBEFloat(a_SrcZ); - Pkt.WriteBEFloat(a_OffsetX); - Pkt.WriteBEFloat(a_OffsetY); - Pkt.WriteBEFloat(a_OffsetZ); + Pkt.WriteBEFloat(a_Src.x); + Pkt.WriteBEFloat(a_Src.y); + Pkt.WriteBEFloat(a_Src.z); + Pkt.WriteBEFloat(a_Offset.x); + Pkt.WriteBEFloat(a_Offset.y); + Pkt.WriteBEFloat(a_Offset.z); Pkt.WriteBEFloat(a_ParticleData); Pkt.WriteBEInt32(a_ParticleAmount); } @@ -1389,15 +1389,15 @@ void cProtocol_1_8_0::SendSetRawTitle(const AString & a_Title) -void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) +void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktSoundEffect); Pkt.WriteString(a_SoundName); - Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0)); - Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0)); - Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.x * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.y * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.z * 8.0)); Pkt.WriteBEFloat(a_Volume); Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63)); } @@ -1406,13 +1406,13 @@ void cProtocol_1_8_0::SendSoundEffect(const AString & a_SoundName, double a_X, d -void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) +void cProtocol_1_8_0::SendSoundParticleEffect(const EffectID a_EffectID, Vector3i a_Origin, int a_Data) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktSoundParticleEffect); Pkt.WriteBEInt32(static_cast<int>(a_EffectID)); - Pkt.WriteXYZPosition64(a_SrcX, a_SrcY, a_SrcZ); + Pkt.WriteXYZPosition64(a_Origin); Pkt.WriteBEInt32(a_Data); Pkt.WriteBool(false); } @@ -1536,16 +1536,16 @@ void cProtocol_1_8_0::SendTabCompletionResults(const AStringVector & a_Results) -void cProtocol_1_8_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_8_0::SendThunderbolt(Vector3i a_Origin) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktSpawnGlobalEntity); Pkt.WriteVarInt32(0); // EntityID = 0, always Pkt.WriteBEUInt8(1); // Type = Thunderbolt - Pkt.WriteFPInt(a_BlockX); - Pkt.WriteFPInt(a_BlockY); - Pkt.WriteFPInt(a_BlockZ); + Pkt.WriteFPInt(a_Origin.x); + Pkt.WriteFPInt(a_Origin.y); + Pkt.WriteFPInt(a_Origin.z); } @@ -1649,12 +1649,12 @@ void cProtocol_1_8_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) -void cProtocol_1_8_0::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +void cProtocol_1_8_0::SendUpdateSign(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktUpdateSign); - Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockPos); AString Lines[] = { a_Line1, a_Line2, a_Line3, a_Line4 }; for (size_t i = 0; i < ARRAYCOUNT(Lines); i++) @@ -2342,15 +2342,15 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) + Vector3i Position; + if (!a_ByteBuffer.ReadXYZPosition64(Position)) { return; } HANDLE_READ(a_ByteBuffer, ReadBEInt8, Int8, Face); - m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status); + m_Client->HandleLeftClick(Position, FaceIntToBlockFace(Face), Status); } @@ -2359,8 +2359,8 @@ void cProtocol_1_8_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) + Vector3i BlockPos; + if (!a_ByteBuffer.ReadXYZPosition64(BlockPos)) { return; } @@ -2381,7 +2381,7 @@ void cProtocol_1_8_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) } else { - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, blockFace, CursorX, CursorY, CursorZ, true); + m_Client->HandleRightClick(BlockPos, blockFace, CursorX, CursorY, CursorZ, true); } } @@ -2681,8 +2681,8 @@ void cProtocol_1_8_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) + Vector3i Position; + if (!a_ByteBuffer.ReadXYZPosition64(Position)) { return; } @@ -2699,7 +2699,7 @@ void cProtocol_1_8_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) } } - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]); + m_Client->HandleUpdateSign(Position, Lines[0], Lines[1], Lines[2], Lines[3]); } @@ -2843,7 +2843,7 @@ void cProtocol_1_8_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, con HANDLE_READ(a_ByteBuffer, ReadBool, bool, TrackOutput); // Editing a command-block: - m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); + m_Client->HandleCommandBlockBlockChange({BlockX, BlockY, BlockZ}, Command); return; } case 0x01: diff --git a/src/Protocol/Protocol_1_8.h b/src/Protocol/Protocol_1_8.h index 6ee1fdcaf..f32754d87 100644 --- a/src/Protocol/Protocol_1_8.h +++ b/src/Protocol/Protocol_1_8.h @@ -41,9 +41,9 @@ public: // Sending stuff to clients (alphabetically sorted): virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity & a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; + virtual void SendBlockAction (Vector3i a_BlockPos, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; + virtual void SendBlockBreakAnim (UInt32 a_EntityID, Vector3i a_BlockPos, char a_Stage) override; + virtual void SendBlockChange (Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; virtual void SendBossBarAdd (UInt32 a_UniqueID, const cCompositeChat & a_Title, float a_FractionFilled, BossBarColor a_Color, BossBarDivisionType a_DivisionType, bool a_DarkenSky, bool a_PlayEndMusic, bool a_CreateFog) override; virtual void SendBossBarRemove (UInt32 a_UniqueID) override; @@ -60,7 +60,7 @@ public: virtual void SendDestroyEntity (const cEntity & a_Entity) override; virtual void SendDetachEntity (const cEntity & a_Entity, const cEntity & a_PreviousVehicle) override; virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) + virtual void SendEditSign (Vector3i a_BlockPos) override; ///< Request the client to open up the sign editor for the sign (1.6+) virtual void SendEntityAnimation (const cEntity & a_Entity, EntityAnimation a_Animation) override; virtual void SendEntityEffect (const cEntity & a_Entity, int a_EffectID, int a_Amplifier, int a_Duration) override; virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; @@ -85,7 +85,7 @@ public: virtual void SendMapData (const cMap & a_Map, int a_DataStartX, int a_DataStartY) override; virtual void SendPaintingSpawn (const cPainting & a_Painting) override; virtual void SendPlayerAbilities (void) override; - virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) override; + virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount) override; virtual void SendParticleEffect (const AString & a_ParticleName, Vector3f a_Src, Vector3f a_Offset, float a_ParticleData, int a_ParticleAmount, std::array<int, 2> a_Data) override; virtual void SendPlayerListAddPlayer (const cPlayer & a_Player) override; virtual void SendPlayerListHeaderFooter (const cCompositeChat & a_Header, const cCompositeChat & a_Footer) override; @@ -102,7 +102,7 @@ public: virtual void SendResetTitle (void) override; virtual void SendResourcePack (const AString & a_ResourcePackUrl) override; virtual void SendRespawn (eDimension a_Dimension) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendSoundEffect (const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) override; virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override; virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override; virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override; @@ -110,18 +110,18 @@ public: virtual void SendSetRawSubTitle (const AString & a_SubTitle) override; virtual void SendSetTitle (const cCompositeChat & a_Title) override; virtual void SendSetRawTitle (const AString & a_Title) override; - virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; + virtual void SendSoundParticleEffect (const EffectID a_EffectID, Vector3i a_Origin, int a_Data) override; virtual void SendSpawnEntity (const cEntity & a_Entity) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; virtual void SendStatistics (const StatisticsManager & a_Manager) override; virtual void SendTabCompletionResults (const AStringVector & a_Results) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendThunderbolt (Vector3i a_BlockPos) override; virtual void SendTitleTimes (int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) override; virtual void SendTimeUpdate (cTickTimeLong a_WorldAge, cTickTimeLong a_WorldDate, bool a_DoDaylightCycle) override; virtual void SendUnleashEntity (const cEntity & a_Entity) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; virtual void SendUpdateBlockEntity (cBlockEntity & a_BlockEntity) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUpdateSign (Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual void SendUnlockRecipe (UInt32 a_RecipeID) override; virtual void SendInitRecipes (UInt32 a_RecipeID) override; virtual void SendWeather (eWeather a_Weather) override; diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index ad304b4ac..5e630f457 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -557,16 +557,16 @@ void cProtocol_1_9_0::SendPlayerSpawn(const cPlayer & a_Player) -void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) +void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktSoundEffect); Pkt.WriteString(a_SoundName); Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later) - Pkt.WriteBEInt32(static_cast<Int32>(a_X * 8.0)); - Pkt.WriteBEInt32(static_cast<Int32>(a_Y * 8.0)); - Pkt.WriteBEInt32(static_cast<Int32>(a_Z * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.x * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.y * 8.0)); + Pkt.WriteBEInt32(static_cast<Int32>(a_Origin.z * 8.0)); Pkt.WriteBEFloat(a_Volume); Pkt.WriteBEUInt8(static_cast<Byte>(a_Pitch * 63)); } @@ -611,16 +611,16 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob) -void cProtocol_1_9_0::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) +void cProtocol_1_9_0::SendThunderbolt(Vector3i a_Origin) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, pktSpawnGlobalEntity); Pkt.WriteVarInt32(0); // EntityID = 0, always Pkt.WriteBEUInt8(1); // Type = Thunderbolt - Pkt.WriteBEDouble(a_BlockX); - Pkt.WriteBEDouble(a_BlockY); - Pkt.WriteBEDouble(a_BlockZ); + Pkt.WriteBEDouble(a_Origin.x); + Pkt.WriteBEDouble(a_Origin.y); + Pkt.WriteBEDouble(a_Origin.z); } @@ -873,14 +873,14 @@ void cProtocol_1_9_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, Status); - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) + Vector3i Position; + if (!a_ByteBuffer.ReadXYZPosition64(Position)) { return; } HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face); - m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), Status); + m_Client->HandleLeftClick(Position, FaceIntToBlockFace(Face), Status); } @@ -889,8 +889,8 @@ void cProtocol_1_9_0::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer) void cProtocol_1_9_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) { - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) + Vector3i Position; + if (!a_ByteBuffer.ReadXYZPosition64(Position)) { return; } @@ -901,7 +901,7 @@ void cProtocol_1_9_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorY); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, Hand == MAIN_HAND); + m_Client->HandleRightClick(Position, FaceIntToBlockFace(Face), CursorX, CursorY, CursorZ, Hand == MAIN_HAND); } @@ -1074,8 +1074,8 @@ void cProtocol_1_9_0::HandlePacketTabComplete(cByteBuffer & a_ByteBuffer) void cProtocol_1_9_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) { - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadXYZPosition64(BlockX, BlockY, BlockZ)) + Vector3i Position; + if (!a_ByteBuffer.ReadXYZPosition64(Position)) { return; } @@ -1087,7 +1087,7 @@ void cProtocol_1_9_0::HandlePacketUpdateSign(cByteBuffer & a_ByteBuffer) Lines[i] = Line; } - m_Client->HandleUpdateSign(BlockX, BlockY, BlockZ, Lines[0], Lines[1], Lines[2], Lines[3]); + m_Client->HandleUpdateSign(Position, Lines[0], Lines[1], Lines[2], Lines[3]); } @@ -1246,7 +1246,7 @@ void cProtocol_1_9_0::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, std HANDLE_READ(a_ByteBuffer, ReadBool, bool, Conditional); HANDLE_READ(a_ByteBuffer, ReadBool, bool, Automatic); - m_Client->HandleCommandBlockBlockChange(BlockX, BlockY, BlockZ, Command); + m_Client->HandleCommandBlockBlockChange({BlockX, BlockY, BlockZ}, Command); } else if (a_Channel == "PickItem") { @@ -2401,19 +2401,19 @@ cProtocol::Version cProtocol_1_9_2::GetProtocolVersion() const //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_9_4: -void cProtocol_1_9_4::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) +void cProtocol_1_9_4::SendUpdateSign(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { ASSERT(m_State == 3); // In game mode? // 1.9.4 removed the update sign packet and now uses Update Block Entity cPacketizer Pkt(*this, pktUpdateBlockEntity); - Pkt.WriteXYZPosition64(a_BlockX, a_BlockY, a_BlockZ); + Pkt.WriteXYZPosition64(a_BlockPos); Pkt.WriteBEUInt8(9); // Action 9 - update sign cFastNBTWriter Writer; - Writer.AddInt("x", a_BlockX); - Writer.AddInt("y", a_BlockY); - Writer.AddInt("z", a_BlockZ); + Writer.AddInt("x", a_BlockPos.x); + Writer.AddInt("y", a_BlockPos.y); + Writer.AddInt("z", a_BlockPos.z); Writer.AddString("id", "Sign"); Json::Value Line1; diff --git a/src/Protocol/Protocol_1_9.h b/src/Protocol/Protocol_1_9.h index 6dfa51811..5f4bbed59 100644 --- a/src/Protocol/Protocol_1_9.h +++ b/src/Protocol/Protocol_1_9.h @@ -54,9 +54,9 @@ public: virtual void SendPlayerMoveLook (void) override; virtual void SendPlayerPermissionLevel() override; virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override; + virtual void SendSoundEffect (const AString & a_SoundName, Vector3d a_Origin, float a_Volume, float a_Pitch) override; virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; + virtual void SendThunderbolt (Vector3i a_Origin) override; virtual void SendUnleashEntity (const cEntity & a_Entity) override; virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; @@ -175,7 +175,7 @@ public: protected: - virtual void SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; + virtual void SendUpdateSign(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; virtual UInt32 GetPacketID(ePacketType a_Packet) const override; virtual Version GetProtocolVersion() const override; diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 9ce7cb10d..d1eb8618c 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -342,7 +342,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, Vector3i a_RelPos) if (CanStartFireInBlock(a_Chunk, dstRelPos)) { auto dstAbsPos = a_Chunk->RelativeToAbsolute(dstRelPos); - if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, dstAbsPos.x, dstAbsPos.y, dstAbsPos.z, ssFireSpread)) + if (cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, dstAbsPos, ssFireSpread)) { return; } @@ -386,7 +386,7 @@ void cFireSimulator::RemoveFuelNeighbors(cChunk * a_Chunk, Vector3i a_RelPos) } bool ShouldReplaceFuel = (GetRandomProvider().RandBool(m_ReplaceFuelChance * (1.0 / MAX_CHANCE_REPLACE_FUEL))); - if (ShouldReplaceFuel && !cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, absPos.x, absPos.y, absPos.z, ssFireSpread)) + if (ShouldReplaceFuel && !cRoot::Get()->GetPluginManager()->CallHookBlockSpread(m_World, absPos, ssFireSpread)) { neighbor->SetBlock(relPos, E_BLOCK_FIRE, 0); } diff --git a/src/World.cpp b/src/World.cpp index 8ed179050..d0cca09db 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -2544,7 +2544,7 @@ void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkZ) -bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) +bool cWorld::SetSignLines(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) { // TODO: rvalue these strings @@ -2553,13 +2553,13 @@ bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AStrin AString Line3(a_Line3); AString Line4(a_Line4); - if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player)) + if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(*this, a_BlockPos, Line1, Line2, Line3, Line4, a_Player)) { return false; } if ( - DoWithBlockEntityAt({ a_BlockX, a_BlockY, a_BlockZ }, [&Line1, &Line2, &Line3, &Line4](cBlockEntity & a_BlockEntity) + DoWithBlockEntityAt(a_BlockPos, [&Line1, &Line2, &Line3, &Line4](cBlockEntity & a_BlockEntity) { if ((a_BlockEntity.GetBlockType() != E_BLOCK_WALLSIGN) && (a_BlockEntity.GetBlockType() != E_BLOCK_SIGN_POST)) { @@ -2571,7 +2571,7 @@ bool cWorld::SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AStrin }) ) { - cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(*this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player); + cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(*this, a_BlockPos, Line1, Line2, Line3, Line4, a_Player); return true; } diff --git a/src/World.h b/src/World.h index 84c184819..a8a6e1b14 100644 --- a/src/World.h +++ b/src/World.h @@ -311,10 +311,19 @@ public: void ChunkLoadFailed(int a_ChunkX, int a_ChunkZ); /** Sets the sign text, asking plugins for permission first. a_Player is the player who this change belongs to, may be nullptr. Returns true if sign text changed. */ - bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = nullptr); // Exported in ManualBindings.cpp + bool SetSignLines(Vector3i a_BlockPos, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = nullptr); + bool SetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = nullptr) // Exported in ManualBindings.cpp + { + return SetSignLines({a_BlockX, a_BlockY, a_BlockZ}, a_Line1, a_Line2, a_Line3, a_Line4, a_Player); + } + /** Sets the command block command. Returns true if command changed. */ bool SetCommandBlockCommand(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Command); // tolua_export + bool SetCommandBlockCommand(Vector3i a_BlockPos, const AString & a_Command) + { + return SetCommandBlockCommand(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Command); + } /** Is the trapdoor open? Returns false if there is no trapdoor at the specified coords. */ bool IsTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export |