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-rw-r--r--src/ClientHandle.cpp2
-rw-r--r--src/Items/ItemSword.h19
2 files changed, 1 insertions, 20 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 38301b86f..4715eb100 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -797,7 +797,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
if (
m_Player->IsGameModeCreative() &&
- cItemSwordHandler::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
+ ItemCategory::IsSword(m_Player->GetInventory().GetEquippedItem().m_ItemType)
)
{
// Players can't destroy blocks with a Sword in the hand.
diff --git a/src/Items/ItemSword.h b/src/Items/ItemSword.h
index 07d121d5c..a7c1d2432 100644
--- a/src/Items/ItemSword.h
+++ b/src/Items/ItemSword.h
@@ -23,25 +23,6 @@ public:
{
return (a_BlockType == E_BLOCK_COBWEB);
}
-
- inline static bool IsSword(int id)
- {
- switch (id)
- {
- case E_ITEM_WOODEN_SWORD:
- case E_ITEM_STONE_SWORD:
- case E_ITEM_IRON_SWORD:
- case E_ITEM_GOLD_SWORD:
- case E_ITEM_DIAMOND_SWORD:
- {
- return true;
- }
- default:
- {
- return false;
- }
- }
- }
} ;