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-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp4
-rw-r--r--src/Blocks/BlockDoor.h4
-rw-r--r--src/Blocks/BlockSapling.h142
-rw-r--r--src/Blocks/BlockTorch.h16
-rw-r--r--src/CraftingRecipes.cpp4
-rw-r--r--src/Entities/Player.cpp21
-rw-r--r--src/FurnaceRecipe.cpp6
-rw-r--r--src/Generating/BioGen.cpp4
-rw-r--r--src/Generating/Trees.cpp94
-rw-r--r--src/Generating/Trees.h6
-rw-r--r--src/World.cpp18
-rwxr-xr-xsrc/WorldStorage/WSSAnvil.cpp128
12 files changed, 349 insertions, 98 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 039f5d360..3a93e85a1 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -75,7 +75,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
if (SlotsCnt == 0)
{
// Nothing in the dropspenser, play the click sound
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.2f);
+ m_World->BroadcastSoundEffect("random.click", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.2f);
return;
}
@@ -97,7 +97,7 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
- m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
+ m_World->BroadcastSoundEffect("random.click", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.0f);
}
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index 4773e6f0a..79ed4f723 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -55,6 +55,10 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
+ if ((a_BlockMeta & 0x08) != 0) // is top part of door
+ {
+ return;
+ }
switch (m_BlockType)
{
case E_BLOCK_WOODEN_DOOR:
diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h
index bec79c6f3..c15e0a195 100644
--- a/src/Blocks/BlockSapling.h
+++ b/src/Blocks/BlockSapling.h
@@ -3,6 +3,7 @@
#include "BlockHandler.h"
#include "../World.h"
+#include "../FastRandom.h"
@@ -34,17 +35,144 @@ public:
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ);
-
- if ((Meta & 0x08) != 0)
+ NIBBLETYPE Light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY, a_RelZ)));
+
+ // Only grow if we have the right amount of light
+ if (Light > 8)
+ {
+ cFastRandom random;
+ // Only grow if we are in the right growth stage and have the right amount of space around them.
+ if (((Meta & 0x08) != 0) && (random.NextInt(99) < 45) && CanGrowAt(a_Chunk, a_RelX, a_RelY, a_RelZ, Meta))
+ {
+ int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
+ int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
+ a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ);
+ }
+ // Only move to the next growth stage if we haven't gone there yet
+ else if (((Meta & 0x08) == 0) && (random.NextInt(99) < 45))
+ {
+ a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08);
+ }
+ }
+ }
+
+ bool CanGrowAt(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
+ {
+ a_Meta = a_Meta & 0x07;
+ int CheckHeight = 0;
+ bool LargeTree = false;
+
+ // Get the height to check against
+ switch (a_Meta)
{
- int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
- int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width;
- a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ);
+ case E_META_SAPLING_APPLE:
+ {
+ CheckHeight = 5;
+ break;
+ }
+ case E_META_SAPLING_CONIFER:
+ {
+ CheckHeight = 7;
+ if (IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta))
+ {
+ CheckHeight = 16;
+ LargeTree = true;
+ }
+ break;
+ }
+ case E_META_SAPLING_BIRCH:
+ {
+ CheckHeight = 6;
+ break;
+ }
+ case E_META_SAPLING_JUNGLE:
+ {
+ CheckHeight = 7;
+ if (IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta))
+ {
+ CheckHeight = 13;
+ LargeTree = true;
+ }
+ break;
+ }
+ // Dark Oaks only grow in a 2x2 area
+ case E_META_SAPLING_DARK_OAK:
+ {
+ if (!IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta))
+ {
+ return false;
+ }
+ CheckHeight = 7;
+ LargeTree = true;
+ break;
+ }
}
- else
+ // We should always get a valid CheckHeight
+ ASSERT(CheckHeight != 0);
+
+ // Don't grow a tree if we don't have enough space left above it in the chunk
+ if ((a_RelY + CheckHeight) > cChunkDef::Height)
+ {
+ return false;
+ }
+ bool CanGrow = true;
+
+ // Validate the neighbor blocks. They cannot be solid.
+ BLOCKTYPE check = E_BLOCK_AIR;
+ a_Chunk.UnboundedRelGetBlockType(a_RelX - 1, a_RelY, a_RelZ, check);
+ CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
+
+ a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY, a_RelZ, check);
+ CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
+
+ a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - 1, check);
+ CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
+
+ a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + 1, check);
+ CanGrow = CanGrow && cBlockInfo::IsTransparent(check);
+
+
+
+ while (CheckHeight && CanGrow)
{
- a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08);
+ check = a_Chunk.GetBlock(a_RelX, a_RelY + CheckHeight, a_RelZ);
+ CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES));
+
+ // We have to check above the neighboring saplings as well
+ if (LargeTree)
+ {
+ a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY + CheckHeight, a_RelZ, check);
+ CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES));
+
+ a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY + CheckHeight, a_RelZ + 1, check);
+ CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES));
+
+ a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY + CheckHeight, a_RelZ + 1, check);
+ CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES));
+ }
+
+ --CheckHeight;
}
+
+ return CanGrow;
+ }
+
+private:
+ bool IsLargeTree(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
+ {
+ BLOCKTYPE type;
+ NIBBLETYPE meta;
+ bool LargeTree = true;
+ a_Chunk.UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ, type, meta);
+ LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
+
+ a_Chunk.UnboundedRelGetBlock(a_RelX + 1, a_RelY, a_RelZ + 1, type, meta);
+ LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
+
+ a_Chunk.UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ + 1, type, meta);
+ LargeTree = LargeTree && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
+
+ return LargeTree;
}
} ;
diff --git a/src/Blocks/BlockTorch.h b/src/Blocks/BlockTorch.h
index 36d2fec67..0a834d13d 100644
--- a/src/Blocks/BlockTorch.h
+++ b/src/Blocks/BlockTorch.h
@@ -119,6 +119,22 @@ public:
// Toches can be placed on the top of these slabs only if the occupy the top half of the voxel
return ((a_BlockFace == BLOCK_FACE_YP) && ((a_BlockMeta & 0x08) == 0x08));
}
+ case E_BLOCK_WOODEN_STAIRS:
+ case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_BRICK_STAIRS:
+ case E_BLOCK_STONE_BRICK_STAIRS:
+ case E_BLOCK_NETHER_BRICK_STAIRS:
+ case E_BLOCK_SANDSTONE_STAIRS:
+ case E_BLOCK_SPRUCE_WOOD_STAIRS:
+ case E_BLOCK_BIRCH_WOOD_STAIRS:
+ case E_BLOCK_JUNGLE_WOOD_STAIRS:
+ case E_BLOCK_QUARTZ_STAIRS:
+ case E_BLOCK_ACACIA_WOOD_STAIRS:
+ case E_BLOCK_DARK_OAK_WOOD_STAIRS:
+ case E_BLOCK_RED_SANDSTONE_STAIRS:
+ {
+ return (a_BlockFace == BLOCK_FACE_TOP) && (a_BlockMeta & E_BLOCK_STAIRS_UPSIDE_DOWN);
+ }
default:
{
if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index c6a407d4b..0bb77d341 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -385,7 +385,7 @@ void cCraftingRecipes::AddRecipeLine(int a_LineNum, const AString & a_RecipeLine
return;
}
- std::unique_ptr<cCraftingRecipes::cRecipe> Recipe(new cCraftingRecipes::cRecipe);
+ std::unique_ptr<cCraftingRecipes::cRecipe> Recipe = cpp14::make_unique<cCraftingRecipes::cRecipe>();
// Parse the result:
AStringVector ResultSplit = StringSplit(Sides[0], ",");
@@ -766,7 +766,7 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti
} // for y, for x
// The recipe has matched. Create a copy of the recipe and set its coords to match the crafting grid:
- std::unique_ptr<cRecipe> Recipe(new cRecipe);
+ std::unique_ptr<cRecipe> Recipe = cpp14::make_unique<cRecipe>();
Recipe->m_Result = a_Recipe->m_Result;
Recipe->m_Width = a_Recipe->m_Width;
Recipe->m_Height = a_Recipe->m_Height;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 97e2eca3a..3e1e2b7ea 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -16,6 +16,7 @@
#include "../Items/ItemHandler.h"
#include "../Vector3.h"
#include "../FastRandom.h"
+#include <cmath>
#include "../WorldStorage/StatSerializer.h"
#include "../CompositeChat.h"
@@ -2178,20 +2179,18 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
return;
}
- // Process exhaustion every two ticks as that is how frequently m_LastPos is updated
- // Otherwise, we apply exhaustion for a 'movement' every tick, one of which is an already processed value
- if (GetWorld()->GetWorldAge() % 2 != 0)
- {
- return;
- }
-
// Calculate the distance travelled, update the last pos:
- Vector3d Movement(GetPosition() - m_LastPos);
- Movement.y = 0; // Only take XZ movement into account
+ double SpeedX = m_Speed.x;
+ double SpeedZ = m_Speed.z;
+ double BaseExhaustion(sqrt((SpeedX * SpeedX) + (SpeedZ * SpeedZ)));
// Apply the exhaustion based on distance travelled:
- double BaseExhaustion = Movement.Length();
- if (IsSprinting())
+ if (IsFlying() || IsClimbing())
+ {
+ // Apply no exhaustion when flying or climbing.
+ BaseExhaustion = 0;
+ }
+ else if (IsSprinting())
{
// 0.1 pt per meter sprinted
BaseExhaustion = BaseExhaustion * 0.1;
diff --git a/src/FurnaceRecipe.cpp b/src/FurnaceRecipe.cpp
index e3be6b230..a0c8560f1 100644
--- a/src/FurnaceRecipe.cpp
+++ b/src/FurnaceRecipe.cpp
@@ -115,7 +115,7 @@ void cFurnaceRecipe::AddFuelFromLine(const AString & a_Line, unsigned int a_Line
Line.erase(Line.begin()); // Remove the beginning "!"
Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
- std::unique_ptr<cItem> Item(new cItem);
+ std::unique_ptr<cItem> Item = cpp14::make_unique<cItem>();
int BurnTime;
const AStringVector & Sides = StringSplit(Line, "=");
@@ -157,8 +157,8 @@ void cFurnaceRecipe::AddRecipeFromLine(const AString & a_Line, unsigned int a_Li
Line.erase(std::remove_if(Line.begin(), Line.end(), isspace), Line.end());
int CookTime = 200;
- std::unique_ptr<cItem> InputItem(new cItem());
- std::unique_ptr<cItem> OutputItem(new cItem());
+ std::unique_ptr<cItem> InputItem = cpp14::make_unique<cItem>();
+ std::unique_ptr<cItem> OutputItem = cpp14::make_unique<cItem>();
const AStringVector & Sides = StringSplit(Line, "=");
if (Sides.size() != 2)
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp
index f0d2af4f3..ff8827511 100644
--- a/src/Generating/BioGen.cpp
+++ b/src/Generating/BioGen.cpp
@@ -641,8 +641,8 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
// Re-map into integral values in [0 .. 255] range:
for (size_t idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
{
- a_TemperatureMap[idx] = std::max(0, std::min(255, static_cast<int>(128 + TemperatureMap[idx] * 128)));
- a_HumidityMap[idx] = std::max(0, std::min(255, static_cast<int>(128 + HumidityMap[idx] * 128)));
+ a_TemperatureMap[idx] = Clamp(static_cast<int>(128 + TemperatureMap[idx] * 128), 0, 255);
+ a_HumidityMap[idx] = Clamp(static_cast<int>(128 + HumidityMap[idx] * 128), 0, 255);
}
}
diff --git a/src/Generating/Trees.cpp b/src/Generating/Trees.cpp
index c8bbab12f..5da8fc44a 100644
--- a/src/Generating/Trees.cpp
+++ b/src/Generating/Trees.cpp
@@ -6,6 +6,7 @@
#include "Globals.h"
#include "Trees.h"
#include "../BlockID.h"
+#include "../World.h"
@@ -200,7 +201,8 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No
}
else
{
- GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
+ bool IsLarge = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000;
+ GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks, IsLarge);
}
return;
}
@@ -920,9 +922,9 @@ void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois
-void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks)
+void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large)
{
- if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000)
+ if (!a_Large)
{
GetSmallJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
}
@@ -1041,3 +1043,89 @@ void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
+
+bool GetLargeTreeAdjustment(cWorld & a_World, int & a_X, int & a_Y, int & a_Z, NIBBLETYPE a_Meta)
+{
+ bool IsLarge = true;
+ a_Meta = a_Meta & 0x07;
+
+ // Check to see if we are the northwest corner
+ for (int x = 0; x < 2; ++x)
+ {
+ for (int z = 0; z < 2; ++z)
+ {
+ NIBBLETYPE meta;
+ BLOCKTYPE type;
+ a_World.GetBlockTypeMeta(a_X + x, a_Y, a_Z + z, type, meta);
+ IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
+ }
+ }
+
+ if (IsLarge)
+ {
+ return true;
+ }
+
+ IsLarge = true;
+ // Check to see if we are the southwest corner
+ for (int x = 0; x < 2; ++x)
+ {
+ for (int z = 0; z > -2; --z)
+ {
+ NIBBLETYPE meta;
+ BLOCKTYPE type;
+ a_World.GetBlockTypeMeta(a_X + x, a_Y, a_Z + z, type, meta);
+ IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
+ }
+ }
+
+ if (IsLarge)
+ {
+ --a_Z;
+ return true;
+ }
+
+ IsLarge = true;
+ // Check to see if we are the southeast corner
+ for (int x = 0; x > -2; --x)
+ {
+ for (int z = 0; z > -2; --z)
+ {
+ NIBBLETYPE meta;
+ BLOCKTYPE type;
+ a_World.GetBlockTypeMeta(a_X + x, a_Y, a_Z + z, type, meta);
+ IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
+ }
+ }
+
+ if (IsLarge)
+ {
+ --a_Z;
+ --a_X;
+ return true;
+ }
+
+ IsLarge = true;
+ // Check to see if we are the northeast corner
+ for (int x = 0; x > -2; --x)
+ {
+ for (int z = 0; z < 2; ++z)
+ {
+ NIBBLETYPE meta;
+ BLOCKTYPE type;
+ a_World.GetBlockTypeMeta(a_X + x, a_Y, a_Z + z, type, meta);
+ IsLarge = IsLarge && (type == E_BLOCK_SAPLING) && ((a_Meta & meta) == a_Meta);
+ }
+ }
+
+ if (IsLarge)
+ {
+ --a_X;
+ }
+
+ return IsLarge;
+}
+
+
+
+
diff --git a/src/Generating/Trees.h b/src/Generating/Trees.h
index a2c8274f5..092d71182 100644
--- a/src/Generating/Trees.h
+++ b/src/Generating/Trees.h
@@ -20,6 +20,8 @@ logs can overwrite others(leaves), but others shouldn't overwrite logs. This is
#include "../ChunkDef.h"
#include "../Noise/Noise.h"
+class cWorld;
+
@@ -96,7 +98,7 @@ void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois
void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
/// Generates an image of a random jungle tree
-void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
+void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks, bool a_Large);
/// Generates an image of a large jungle tree (2x2 trunk)
void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
@@ -104,7 +106,7 @@ void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise &
/// Generates an image of a small jungle tree (1x1 trunk)
void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks);
-
+bool GetLargeTreeAdjustment(cWorld & a_World, int & a_X, int & a_Y, int & a_Z, NIBBLETYPE a_Meta);
diff --git a/src/World.cpp b/src/World.cpp
index 83a8b6c10..123e4a8da 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1393,9 +1393,23 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_Sapling
case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
- case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
case E_META_SAPLING_ACACIA: GetAcaciaTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
- case E_META_SAPLING_DARK_OAK: GetDarkoakTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break;
+ case E_META_SAPLING_JUNGLE:
+ {
+ bool IsLarge = GetLargeTreeAdjustment(*this, a_X, a_Y, a_Z, a_SaplingMeta);
+ GetJungleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other, IsLarge);
+ break;
+ }
+ case E_META_SAPLING_DARK_OAK:
+ {
+ if (!GetLargeTreeAdjustment(*this, a_X, a_Y, a_Z, a_SaplingMeta))
+ {
+ return;
+ }
+
+ GetDarkoakTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other);
+ break;
+ }
}
Other.insert(Other.begin(), Logs.begin(), Logs.end());
Logs.clear();
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index e99b2611b..62918f44e 100755
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -859,7 +859,7 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI
return nullptr;
}
- std::unique_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cBeaconEntity> Beacon = cpp14::make_unique<cBeaconEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels");
if (CurrentLine >= 0)
@@ -909,7 +909,7 @@ cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagId
{
return nullptr; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
}
- std::unique_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType));
+ std::unique_ptr<cChestEntity> Chest = cpp14::make_unique<cChestEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType);
LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
return Chest.release();
}
@@ -926,7 +926,7 @@ cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int
return nullptr;
}
- std::unique_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cCommandBlockEntity> CmdBlock = cpp14::make_unique<cCommandBlockEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
if (currentLine >= 0)
@@ -968,7 +968,7 @@ cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_T
{
return nullptr; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
}
- std::unique_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cDispenserEntity> Dispenser = cpp14::make_unique<cDispenserEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
return Dispenser.release();
}
@@ -990,7 +990,7 @@ cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_Tag
{
return nullptr; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
}
- std::unique_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cDropperEntity> Dropper = cpp14::make_unique<cDropperEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
return Dropper.release();
}
@@ -1007,7 +1007,7 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T
return nullptr;
}
- std::unique_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cFlowerPotEntity> FlowerPot = cpp14::make_unique<cFlowerPotEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
cItem Item;
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
@@ -1051,7 +1051,7 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
return nullptr; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
}
- std::unique_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
+ std::unique_ptr<cFurnaceEntity> Furnace = cpp14::make_unique<cFurnaceEntity>(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World);
Furnace->SetLoading(true);
// Load slots:
@@ -1104,7 +1104,7 @@ cBlockEntity * cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_
return nullptr;
}
- std::unique_ptr<cMobSpawnerEntity> MobSpawner(new cMobSpawnerEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cMobSpawnerEntity> MobSpawner = cpp14::make_unique<cMobSpawnerEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
// Load entity (MCServer worlds):
int Type = a_NBT.FindChildByName(a_TagIdx, "Entity");
@@ -1157,7 +1157,7 @@ cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagI
{
return nullptr; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
}
- std::unique_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cHopperEntity> Hopper = cpp14::make_unique<cHopperEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
return Hopper.release();
}
@@ -1174,7 +1174,7 @@ cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_Tag
return nullptr;
}
- std::unique_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cJukeboxEntity> Jukebox = cpp14::make_unique<cJukeboxEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
if (Record >= 0)
{
@@ -1195,7 +1195,7 @@ cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_Tag
return nullptr;
}
- std::unique_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cMobHeadEntity> MobHead = cpp14::make_unique<cMobHeadEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
if (currentLine >= 0)
@@ -1230,7 +1230,7 @@ cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_T
return nullptr;
}
- std::unique_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cNoteEntity> NoteBlock = cpp14::make_unique<cNoteEntity>(a_BlockX, a_BlockY, a_BlockZ, m_World);
int note = a_NBT.FindChildByName(a_TagIdx, "note");
if (note >= 0)
{
@@ -1251,7 +1251,7 @@ cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx
return nullptr;
}
- std::unique_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World));
+ std::unique_ptr<cSignEntity> Sign = cpp14::make_unique<cSignEntity>(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World);
int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
if (currentLine >= 0)
@@ -1516,7 +1516,7 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cBoat> Boat(new cBoat(0, 0, 0));
+ std::unique_ptr<cBoat> Boat = cpp14::make_unique<cBoat>(0, 0, 0);
if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
{
return;
@@ -1530,7 +1530,7 @@ void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
void cWSSAnvil::LoadEnderCrystalFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cEnderCrystal> EnderCrystal(new cEnderCrystal(0, 0, 0));
+ std::unique_ptr<cEnderCrystal> EnderCrystal = cpp14::make_unique<cEnderCrystal>(0, 0, 0);
if (!LoadEntityBaseFromNBT(*EnderCrystal.get(), a_NBT, a_TagIdx))
{
return;
@@ -1555,7 +1555,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN
int Type = a_NBT.GetInt(TypeIdx);
NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx);
- std::unique_ptr<cFallingBlock> FallingBlock(new cFallingBlock(Vector3i(0, 0, 0), Type, Meta));
+ std::unique_ptr<cFallingBlock> FallingBlock = cpp14::make_unique<cFallingBlock>(Vector3i(0, 0, 0), Type, Meta);
if (!LoadEntityBaseFromNBT(*FallingBlock.get(), a_NBT, a_TagIdx))
{
return;
@@ -1569,7 +1569,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN
void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cRideableMinecart> Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height
+ std::unique_ptr<cRideableMinecart> Minecart = cpp14::make_unique<cRideableMinecart>(0, 0, 0, cItem(), 1); // TODO: Load the block and the height
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
{
return;
@@ -1588,7 +1588,7 @@ void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT
{
return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
}
- std::unique_ptr<cMinecartWithChest> Minecart(new cMinecartWithChest(0, 0, 0));
+ std::unique_ptr<cMinecartWithChest> Minecart = cpp14::make_unique<cMinecartWithChest>(0, 0, 0);
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
{
return;
@@ -1615,7 +1615,7 @@ void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cMinecartWithFurnace> Minecart(new cMinecartWithFurnace(0, 0, 0));
+ std::unique_ptr<cMinecartWithFurnace> Minecart = cpp14::make_unique<cMinecartWithFurnace>(0, 0, 0);
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
{
return;
@@ -1632,7 +1632,7 @@ void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cMinecartWithTNT> Minecart(new cMinecartWithTNT(0, 0, 0));
+ std::unique_ptr<cMinecartWithTNT> Minecart = cpp14::make_unique<cMinecartWithTNT>(0, 0, 0);
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
{
return;
@@ -1649,7 +1649,7 @@ void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cMinecartWithHopper> Minecart(new cMinecartWithHopper(0, 0, 0));
+ std::unique_ptr<cMinecartWithHopper> Minecart = cpp14::make_unique<cMinecartWithHopper>(0, 0, 0);
if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
{
return;
@@ -1678,7 +1678,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
return;
}
- std::unique_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
+ std::unique_ptr<cPickup> Pickup = cpp14::make_unique<cPickup>(0, 0, 0, Item, false); // Pickup delay doesn't matter, just say false
if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
{
return;
@@ -1700,7 +1700,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
+ std::unique_ptr<cTNTEntity> TNT = cpp14::make_unique<cTNTEntity>(0.0, 0.0, 0.0, 0);
if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
{
return;
@@ -1722,7 +1722,7 @@ void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cExpOrb> ExpOrb(new cExpOrb(0.0, 0.0, 0.0, 0));
+ std::unique_ptr<cExpOrb> ExpOrb = cpp14::make_unique<cExpOrb>(0.0, 0.0, 0.0, 0);
if (!LoadEntityBaseFromNBT(*ExpOrb.get(), a_NBT, a_TagIdx))
{
return;
@@ -1791,7 +1791,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
return;
}
- std::unique_ptr<cItemFrame> ItemFrame(new cItemFrame(BLOCK_FACE_NONE, 0.0, 0.0, 0.0));
+ std::unique_ptr<cItemFrame> ItemFrame = cpp14::make_unique<cItemFrame>(BLOCK_FACE_NONE, 0.0, 0.0, 0.0);
if (!LoadEntityBaseFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx))
{
return;
@@ -1823,7 +1823,7 @@ void cWSSAnvil::LoadPaintingFromNBT(cEntityList & a_Entities, const cParsedNBT &
return;
}
- std::unique_ptr<cPainting> Painting(new cPainting(a_NBT.GetString(MotiveTag), BLOCK_FACE_NONE, 0.0, 0.0, 0.0));
+ std::unique_ptr<cPainting> Painting = cpp14::make_unique<cPainting>(a_NBT.GetString(MotiveTag), BLOCK_FACE_NONE, 0.0, 0.0, 0.0);
if (!LoadEntityBaseFromNBT(*Painting.get(), a_NBT, a_TagIdx))
{
return;
@@ -1839,7 +1839,7 @@ void cWSSAnvil::LoadPaintingFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cArrowEntity> Arrow(new cArrowEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::unique_ptr<cArrowEntity> Arrow = cpp14::make_unique<cArrowEntity>(nullptr, 0, 0, 0, Vector3d(0, 0, 0));
if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
{
return;
@@ -1909,7 +1909,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0), cItem()));
+ std::unique_ptr<cSplashPotionEntity> SplashPotion = cpp14::make_unique<cSplashPotionEntity>(nullptr, 0, 0, 0, Vector3d(0, 0, 0), cItem());
if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx))
{
return;
@@ -1933,7 +1933,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::unique_ptr<cThrownSnowballEntity> Snowball = cpp14::make_unique<cThrownSnowballEntity>(nullptr, 0, 0, 0, Vector3d(0, 0, 0));
if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
{
return;
@@ -1949,7 +1949,7 @@ void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::unique_ptr<cThrownEggEntity> Egg = cpp14::make_unique<cThrownEggEntity>(nullptr, 0, 0, 0, Vector3d(0, 0, 0));
if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
{
return;
@@ -1965,7 +1965,7 @@ void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::unique_ptr<cGhastFireballEntity> Fireball = cpp14::make_unique<cGhastFireballEntity>(nullptr, 0, 0, 0, Vector3d(0, 0, 0));
if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
{
return;
@@ -1981,7 +1981,7 @@ void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::unique_ptr<cFireChargeEntity> FireCharge = cpp14::make_unique<cFireChargeEntity>(nullptr, 0, 0, 0, Vector3d(0, 0, 0));
if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
{
return;
@@ -1997,7 +1997,7 @@ void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
+ std::unique_ptr<cThrownEnderPearlEntity> Enderpearl = cpp14::make_unique<cThrownEnderPearlEntity>(nullptr, 0, 0, 0, Vector3d(0, 0, 0));
if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
{
return;
@@ -2013,7 +2013,7 @@ void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cPar
void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cBat> Monster(new cBat());
+ std::unique_ptr<cBat> Monster = cpp14::make_unique<cBat>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2033,7 +2033,7 @@ void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cBlaze> Monster(new cBlaze());
+ std::unique_ptr<cBlaze> Monster = cpp14::make_unique<cBlaze>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2053,7 +2053,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cCaveSpider> Monster(new cCaveSpider());
+ std::unique_ptr<cCaveSpider> Monster = cpp14::make_unique<cCaveSpider>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2073,7 +2073,7 @@ void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cChicken> Monster(new cChicken());
+ std::unique_ptr<cChicken> Monster = cpp14::make_unique<cChicken>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2093,7 +2093,7 @@ void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cCow> Monster(new cCow());
+ std::unique_ptr<cCow> Monster = cpp14::make_unique<cCow>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2113,7 +2113,7 @@ void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cCreeper> Monster(new cCreeper());
+ std::unique_ptr<cCreeper> Monster = cpp14::make_unique<cCreeper>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2133,7 +2133,7 @@ void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cEnderDragon> Monster(new cEnderDragon());
+ std::unique_ptr<cEnderDragon> Monster = cpp14::make_unique<cEnderDragon>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2153,7 +2153,7 @@ void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNB
void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cEnderman> Monster(new cEnderman());
+ std::unique_ptr<cEnderman> Monster = cpp14::make_unique<cEnderman>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2173,7 +2173,7 @@ void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cGhast> Monster(new cGhast());
+ std::unique_ptr<cGhast> Monster = cpp14::make_unique<cGhast>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2193,7 +2193,7 @@ void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cGiant> Monster(new cGiant());
+ std::unique_ptr<cGiant> Monster = cpp14::make_unique<cGiant>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2213,7 +2213,7 @@ void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadGuardianFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cGuardian> Monster(new cGuardian());
+ std::unique_ptr<cGuardian> Monster = cpp14::make_unique<cGuardian>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2245,7 +2245,7 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
int Color = a_NBT.GetInt(ColorIdx);
int Style = a_NBT.GetInt(StyleIdx);
- std::unique_ptr<cHorse> Monster(new cHorse(Type, Color, Style, 1));
+ std::unique_ptr<cHorse> Monster = cpp14::make_unique<cHorse>(Type, Color, Style, 1);
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
@@ -2273,7 +2273,7 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cIronGolem> Monster(new cIronGolem());
+ std::unique_ptr<cIronGolem> Monster = cpp14::make_unique<cIronGolem>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2302,7 +2302,7 @@ void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT
int Size = a_NBT.GetInt(SizeIdx);
- std::unique_ptr<cMagmaCube> Monster(new cMagmaCube(Size));
+ std::unique_ptr<cMagmaCube> Monster = cpp14::make_unique<cMagmaCube>(Size);
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2322,7 +2322,7 @@ void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cMooshroom> Monster(new cMooshroom());
+ std::unique_ptr<cMooshroom> Monster = cpp14::make_unique<cMooshroom>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2342,7 +2342,7 @@ void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cOcelot> Monster(new cOcelot());
+ std::unique_ptr<cOcelot> Monster = cpp14::make_unique<cOcelot>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2369,7 +2369,7 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cPig> Monster(new cPig());
+ std::unique_ptr<cPig> Monster = cpp14::make_unique<cPig>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2396,7 +2396,7 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cRabbit> Monster(new cRabbit());
+ std::unique_ptr<cRabbit> Monster = cpp14::make_unique<cRabbit>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2430,7 +2430,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
Color = (int)a_NBT.GetByte(ColorIdx);
}
- std::unique_ptr<cSheep> Monster(new cSheep(Color));
+ std::unique_ptr<cSheep> Monster = cpp14::make_unique<cSheep>(Color);
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2463,7 +2463,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cSilverfish> Monster(new cSilverfish());
+ std::unique_ptr<cSilverfish> Monster = cpp14::make_unique<cSilverfish>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2491,7 +2491,7 @@ void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT &
bool Type = ((a_NBT.GetByte(TypeIdx) == 1) ? true : false);
- std::unique_ptr<cSkeleton> Monster(new cSkeleton(Type));
+ std::unique_ptr<cSkeleton> Monster = cpp14::make_unique<cSkeleton>(Type);
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2520,7 +2520,7 @@ void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
int Size = a_NBT.GetInt(SizeIdx);
- std::unique_ptr<cSlime> Monster(new cSlime(Size));
+ std::unique_ptr<cSlime> Monster = cpp14::make_unique<cSlime>(Size);
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2540,7 +2540,7 @@ void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cSnowGolem> Monster(new cSnowGolem());
+ std::unique_ptr<cSnowGolem> Monster = cpp14::make_unique<cSnowGolem>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2560,7 +2560,7 @@ void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cSpider> Monster(new cSpider());
+ std::unique_ptr<cSpider> Monster = cpp14::make_unique<cSpider>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2580,7 +2580,7 @@ void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cSquid> Monster(new cSquid());
+ std::unique_ptr<cSquid> Monster = cpp14::make_unique<cSquid>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2608,7 +2608,7 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
int Type = a_NBT.GetInt(TypeIdx);
- std::unique_ptr<cVillager> Monster(new cVillager(cVillager::eVillagerType(Type)));
+ std::unique_ptr<cVillager> Monster = cpp14::make_unique<cVillager>(cVillager::eVillagerType(Type));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2636,7 +2636,7 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cWitch> Monster(new cWitch());
+ std::unique_ptr<cWitch> Monster = cpp14::make_unique<cWitch>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2656,7 +2656,7 @@ void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cWither> Monster(new cWither());
+ std::unique_ptr<cWither> Monster = cpp14::make_unique<cWither>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2682,7 +2682,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cWolf> Monster(new cWolf());
+ std::unique_ptr<cWolf> Monster = cpp14::make_unique<cWolf>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2751,7 +2751,7 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
bool IsVillagerZombie = ((a_NBT.GetByte(IsVillagerIdx) == 1) ? true : false);
- std::unique_ptr<cZombie> Monster(new cZombie(IsVillagerZombie));
+ std::unique_ptr<cZombie> Monster = cpp14::make_unique<cZombie>(IsVillagerZombie);
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
@@ -2778,7 +2778,7 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
- std::unique_ptr<cZombiePigman> Monster(new cZombiePigman());
+ std::unique_ptr<cZombiePigman> Monster = cpp14::make_unique<cZombiePigman>();
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;