diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Bindings/LuaState.cpp | 15 | ||||
-rw-r--r-- | src/Bindings/LuaState.h | 6 | ||||
-rw-r--r-- | src/BlockID.h | 14 | ||||
-rw-r--r-- | src/ChunkMap.cpp | 37 | ||||
-rw-r--r-- | src/Entities/Entity.cpp | 381 | ||||
-rw-r--r-- | src/Entities/Entity.h | 1 | ||||
-rw-r--r-- | src/Entities/FallingBlock.cpp | 19 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 37 | ||||
-rw-r--r-- | src/Entities/Player.h | 164 | ||||
-rw-r--r-- | src/Items/ItemLighter.h | 2 | ||||
-rw-r--r-- | src/Protocol/Protocol16x.cpp | 4 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 10 | ||||
-rw-r--r-- | src/Simulator/IncrementalRedstoneSimulator.cpp | 2 | ||||
-rw-r--r-- | src/World.cpp | 59 | ||||
-rw-r--r-- | src/World.h | 8 |
15 files changed, 425 insertions, 334 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index f24e15c3b..47380b8a7 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -689,9 +689,10 @@ void cLuaState::Push(void * a_Ptr) ASSERT(IsValid()); // Investigate the cause of this - what is the callstack? - LOGWARNING("Lua engine encountered an error - attempting to push a plain pointer"); + // One code path leading here is the OnHookExploding / OnHookExploded with exotic parameters. Need to decide what to do with them + LOGWARNING("Lua engine: attempting to push a plain pointer, pushing nil instead."); + LOGWARNING("This indicates an unimplemented part of MCS bindings"); LogStackTrace(); - ASSERT(!"A plain pointer should never be pushed on Lua stack"); lua_pushnil(m_LuaState); m_NumCurrentFunctionArgs += 1; @@ -1080,20 +1081,20 @@ bool cLuaState::ReportErrors(lua_State * a_LuaState, int a_Status) -void cLuaState::LogStackTrace(void) +void cLuaState::LogStackTrace(int a_StartingDepth) { - LogStackTrace(m_LuaState); + LogStackTrace(m_LuaState, a_StartingDepth); } -void cLuaState::LogStackTrace(lua_State * a_LuaState) +void cLuaState::LogStackTrace(lua_State * a_LuaState, int a_StartingDepth) { LOGWARNING("Stack trace:"); lua_Debug entry; - int depth = 0; + int depth = a_StartingDepth; while (lua_getstack(a_LuaState, depth, &entry)) { lua_getinfo(a_LuaState, "Sln", &entry); @@ -1312,7 +1313,7 @@ void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header) int cLuaState::ReportFnCallErrors(lua_State * a_LuaState) { LOGWARNING("LUA: %s", lua_tostring(a_LuaState, -1)); - LogStackTrace(a_LuaState); + LogStackTrace(a_LuaState, 1); return 1; // We left the error message on the stack as the return value } diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index f5cb8379d..f0047b362 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -200,7 +200,7 @@ public: void Push(const HTTPTemplateRequest * a_Request); void Push(cTNTEntity * a_TNTEntity); void Push(Vector3i * a_Vector); - NORETURNDEBUG void Push(void * a_Ptr); + void Push(void * a_Ptr); void Push(cHopperEntity * a_Hopper); void Push(cBlockEntity * a_BlockEntity); @@ -868,10 +868,10 @@ public: static bool ReportErrors(lua_State * a_LuaState, int status); /** Logs all items in the current stack trace to the server console */ - void LogStackTrace(void); + void LogStackTrace(int a_StartingDepth = 0); /** Logs all items in the current stack trace to the server console */ - static void LogStackTrace(lua_State * a_LuaState); + static void LogStackTrace(lua_State * a_LuaState, int a_StartingDepth = 0); /** Returns the type of the item on the specified position in the stack */ AString GetTypeText(int a_StackPos); diff --git a/src/BlockID.h b/src/BlockID.h index 1c454cd23..8adefcfba 100644 --- a/src/BlockID.h +++ b/src/BlockID.h @@ -853,9 +853,17 @@ enum eExplosionSource esWitherSkullBlue, esWitherBirth, esPlugin, - - // Obsolete constants, kept for compatibility, will be removed after some time: - esCreeper = esMonster, +} ; + + + + + +enum eShrapnelLevel +{ + slNone, + slGravityAffectedOnly, + slAll } ; // tolua_end diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index ffba52d54..e695f0ab2 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1834,8 +1834,23 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ Handler->ConvertToPickups(Drops, area.GetBlockMeta(bx + x, by + y, bz + z)); // Stone becomes cobblestone, coal ore becomes coal, etc. m_World->SpawnItemPickups(Drops, bx + x, by + y, bz + z); } + else if ((m_World->GetTNTShrapnelLevel() > slNone) && (m_World->GetTickRandomNumber(100) < 20)) // 20% chance of flinging stuff around + { + if (!cBlockInfo::FullyOccupiesVoxel(Block)) + { + break; + } + else if ((m_World->GetTNTShrapnelLevel() == slGravityAffectedOnly) && ((Block != E_BLOCK_SAND) && (Block != E_BLOCK_GRAVEL))) + { + break; + } + m_World->SpawnFallingBlock(bx + x, by + y + 5, bz + z, Block, area.GetBlockMeta(bx + x, by + y, bz + z)); + } + area.SetBlockType(bx + x, by + y, bz + z, E_BLOCK_AIR); a_BlocksAffected.push_back(Vector3i(bx + x, by + y, bz + z)); + break; + } } // switch (BlockType) } // for z @@ -1848,11 +1863,10 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ public cEntityCallback { public: - cTNTDamageCallback(cBoundingBox & a_bbTNT, Vector3d a_ExplosionPos, int a_ExplosionSize, int a_ExplosionSizeSq) : + cTNTDamageCallback(cBoundingBox & a_bbTNT, Vector3d a_ExplosionPos, int a_ExplosionSize) : m_bbTNT(a_bbTNT), m_ExplosionPos(a_ExplosionPos), - m_ExplosionSize(a_ExplosionSize), - m_ExplosionSizeSq(a_ExplosionSizeSq) + m_ExplosionSize(a_ExplosionSize) { } @@ -1875,14 +1889,16 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ } Vector3d AbsoluteEntityPos(abs(EntityPos.x), abs(EntityPos.y), abs(EntityPos.z)); - Vector3d MaxExplosionBoundary(m_ExplosionSizeSq, m_ExplosionSizeSq, m_ExplosionSizeSq); // Work out how far we are from the edge of the TNT's explosive effect AbsoluteEntityPos -= m_ExplosionPos; - AbsoluteEntityPos = MaxExplosionBoundary - AbsoluteEntityPos; - double FinalDamage = ((AbsoluteEntityPos.x + AbsoluteEntityPos.y + AbsoluteEntityPos.z) / 3) * m_ExplosionSize; - FinalDamage = a_Entity->GetMaxHealth() - abs(FinalDamage); + // All to positive + AbsoluteEntityPos.x = abs(AbsoluteEntityPos.x); + AbsoluteEntityPos.y = abs(AbsoluteEntityPos.y); + AbsoluteEntityPos.z = abs(AbsoluteEntityPos.z); + + double FinalDamage = (((1 / AbsoluteEntityPos.x) + (1 / AbsoluteEntityPos.y) + (1 / AbsoluteEntityPos.z)) * 2) * m_ExplosionSize; // Clip damage values if (FinalDamage > a_Entity->GetMaxHealth()) @@ -1890,7 +1906,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ else if (FinalDamage < 0) FinalDamage = 0; - if (!a_Entity->IsTNT()) // Don't apply damage to other TNT entities, they should be invincible + if (!a_Entity->IsTNT() && !a_Entity->IsFallingBlock()) // Don't apply damage to other TNT entities and falling blocks, they should be invincible { a_Entity->TakeDamage(dtExplosion, NULL, (int)FinalDamage, 0); } @@ -1900,7 +1916,7 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ if (distance_explosion.SqrLength() < 4096.0) { distance_explosion.Normalize(); - distance_explosion *= m_ExplosionSizeSq; + distance_explosion *= m_ExplosionSize * m_ExplosionSize; a_Entity->AddSpeed(distance_explosion); } @@ -1912,14 +1928,13 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ cBoundingBox & m_bbTNT; Vector3d m_ExplosionPos; int m_ExplosionSize; - int m_ExplosionSizeSq; }; cBoundingBox bbTNT(Vector3d(a_BlockX, a_BlockY, a_BlockZ), 0.5, 1); bbTNT.Expand(ExplosionSizeInt * 2, ExplosionSizeInt * 2, ExplosionSizeInt * 2); - cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), ExplosionSizeInt, ExplosionSizeSq); + cTNTDamageCallback TNTDamageCallback(bbTNT, Vector3d(a_BlockX, a_BlockY, a_BlockZ), ExplosionSizeInt); ForEachEntity(TNTDamageCallback); // Wake up all simulators for the area, so that water and lava flows and sand falls into the blasted holes (FS #391): diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 0750ae05e..221cbbea7 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -521,27 +521,35 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) { if (a_Chunk.IsValid()) { - HandlePhysics(a_Dt, a_Chunk); - } - } - if (a_Chunk.IsValid()) - { - TickBurning(a_Chunk); - } - if ((a_Chunk.IsValid()) && (GetPosY() < -46)) - { - TickInVoid(a_Chunk); - } - else - m_TicksSinceLastVoidDamage = 0; + cChunk * NextChunk = a_Chunk.GetNeighborChunk(POSX_TOINT, POSZ_TOINT); - if (IsMob() || IsPlayer()) - { - // Set swimming state - SetSwimState(a_Chunk); + if ((NextChunk == NULL) || !NextChunk->IsValid()) + { + return; + } + + TickBurning(*NextChunk); + + if (GetPosY() < VOID_BOUNDARY) + { + TickInVoid(*NextChunk); + } + else + { + m_TicksSinceLastVoidDamage = 0; + } + + if (IsMob() || IsPlayer()) + { + // Set swimming state + SetSwimState(*NextChunk); - // Handle drowning - HandleAir(); + // Handle drowning + HandleAir(); + } + + HandlePhysics(a_Dt, *NextChunk); + } } } @@ -562,7 +570,7 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { // Outside of the world - + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); // See if we can commit our changes. If not, we will discard them. if (NextChunk != NULL) @@ -571,210 +579,205 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) NextPos += (NextSpeed * a_Dt); SetPosition(NextPos); } + return; } - // Make sure we got the correct chunk and a valid one. No one ever knows... - cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); - if (NextChunk != NULL) + int RelBlockX = BlockX - (a_Chunk.GetPosX() * cChunkDef::Width); + int RelBlockZ = BlockZ - (a_Chunk.GetPosZ() * cChunkDef::Width); + BLOCKTYPE BlockIn = a_Chunk.GetBlock( RelBlockX, BlockY, RelBlockZ ); + BLOCKTYPE BlockBelow = (BlockY > 0) ? a_Chunk.GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; + if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block { - int RelBlockX = BlockX - (NextChunk->GetPosX() * cChunkDef::Width); - int RelBlockZ = BlockZ - (NextChunk->GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockIn = NextChunk->GetBlock( RelBlockX, BlockY, RelBlockZ ); - BLOCKTYPE BlockBelow = (BlockY > 0) ? NextChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR; - if (!cBlockInfo::IsSolid(BlockIn)) // Making sure we are not inside a solid block + if (m_bOnGround) // check if it's still on the ground { - if (m_bOnGround) // check if it's still on the ground + if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water. { - if (!cBlockInfo::IsSolid(BlockBelow)) // Check if block below is air or water. - { - m_bOnGround = false; - } + m_bOnGround = false; } } - else - { - // Push out entity. - BLOCKTYPE GotBlock; + } + else + { + // Push out entity. + BLOCKTYPE GotBlock; - static const struct - { - int x, y, z; - } gCrossCoords[] = - { - { 1, 0, 0}, - {-1, 0, 0}, - { 0, 0, 1}, - { 0, 0, -1}, - } ; - - bool IsNoAirSurrounding = true; - for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + static const struct + { + int x, y, z; + } gCrossCoords[] = + { + { 1, 0, 0}, + {-1, 0, 0}, + { 0, 0, 1}, + { 0, 0, -1}, + } ; + + bool IsNoAirSurrounding = true; + for (size_t i = 0; i < ARRAYCOUNT(gCrossCoords); i++) + { + if (!a_Chunk.UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) { - if (!NextChunk->UnboundedRelGetBlockType(RelBlockX + gCrossCoords[i].x, BlockY, RelBlockZ + gCrossCoords[i].z, GotBlock)) - { - // The pickup is too close to an unloaded chunk, bail out of any physics handling - return; - } - if (!cBlockInfo::IsSolid(GotBlock)) - { - NextPos.x += gCrossCoords[i].x; - NextPos.z += gCrossCoords[i].z; - IsNoAirSurrounding = false; - break; - } - } // for i - gCrossCoords[] - - if (IsNoAirSurrounding) + // The pickup is too close to an unloaded chunk, bail out of any physics handling + return; + } + if (!cBlockInfo::IsSolid(GotBlock)) { - NextPos.y += 0.5; + NextPos.x += gCrossCoords[i].x; + NextPos.z += gCrossCoords[i].z; + IsNoAirSurrounding = false; + break; } + } // for i - gCrossCoords[] + + if (IsNoAirSurrounding) + { + NextPos.y += 0.5; + } - m_bOnGround = true; + m_bOnGround = true; - /* - // DEBUG: - LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", - m_UniqueID, GetClass(), BlockX, BlockY, BlockZ - ); - */ - } + /* + // DEBUG: + LOGD("Entity #%d (%s) is inside a block at {%d, %d, %d}", + m_UniqueID, GetClass(), BlockX, BlockY, BlockZ + ); + */ + } - if (!m_bOnGround) + if (!m_bOnGround) + { + float fallspeed; + if (IsBlockWater(BlockIn)) { - float fallspeed; - if (IsBlockWater(BlockIn)) - { - fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. - } - else if (BlockIn == E_BLOCK_COBWEB) - { - NextSpeed.y *= 0.05; // Reduce overall falling speed - fallspeed = 0; // No falling. - } - else - { - // Normal gravity - fallspeed = m_Gravity * a_Dt; - } - NextSpeed.y += fallspeed; + fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water. + } + else if (BlockIn == E_BLOCK_COBWEB) + { + NextSpeed.y *= 0.05; // Reduce overall falling speed + fallspeed = 0; // No falling. } else { - // Friction - if (NextSpeed.SqrLength() > 0.0004f) + // Normal gravity + fallspeed = m_Gravity * a_Dt; + } + NextSpeed.y += fallspeed; + } + else + { + // Friction + if (NextSpeed.SqrLength() > 0.0004f) + { + NextSpeed.x *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.x) < 0.05) { - NextSpeed.x *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.x) < 0.05) - { - NextSpeed.x = 0; - } - NextSpeed.z *= 0.7f / (1 + a_Dt); - if (fabs(NextSpeed.z) < 0.05) - { - NextSpeed.z = 0; - } + NextSpeed.x = 0; + } + NextSpeed.z *= 0.7f / (1 + a_Dt); + if (fabs(NextSpeed.z) < 0.05) + { + NextSpeed.z = 0; } } + } - // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we - // might have different speed modifiers according to terrain. - if (BlockIn == E_BLOCK_COBWEB) - { - NextSpeed.x *= 0.25; - NextSpeed.z *= 0.25; - } + // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we + // might have different speed modifiers according to terrain. + if (BlockIn == E_BLOCK_COBWEB) + { + NextSpeed.x *= 0.25; + NextSpeed.z *= 0.25; + } - //Get water direction - Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ); + //Get water direction + Direction WaterDir = m_World->GetWaterSimulator()->GetFlowingDirection(BlockX, BlockY, BlockZ); - m_WaterSpeed *= 0.9f; //Reduce speed each tick + m_WaterSpeed *= 0.9f; //Reduce speed each tick - switch(WaterDir) - { - case X_PLUS: - m_WaterSpeed.x = 0.2f; - m_bOnGround = false; - break; - case X_MINUS: - m_WaterSpeed.x = -0.2f; - m_bOnGround = false; - break; - case Z_PLUS: - m_WaterSpeed.z = 0.2f; - m_bOnGround = false; - break; - case Z_MINUS: - m_WaterSpeed.z = -0.2f; - m_bOnGround = false; - break; - - default: + switch(WaterDir) + { + case X_PLUS: + m_WaterSpeed.x = 0.2f; + m_bOnGround = false; break; - } + case X_MINUS: + m_WaterSpeed.x = -0.2f; + m_bOnGround = false; + break; + case Z_PLUS: + m_WaterSpeed.z = 0.2f; + m_bOnGround = false; + break; + case Z_MINUS: + m_WaterSpeed.z = -0.2f; + m_bOnGround = false; + break; + + default: + break; + } - if (fabs(m_WaterSpeed.x) < 0.05) - { - m_WaterSpeed.x = 0; - } + if (fabs(m_WaterSpeed.x) < 0.05) + { + m_WaterSpeed.x = 0; + } - if (fabs(m_WaterSpeed.z) < 0.05) - { - m_WaterSpeed.z = 0; - } + if (fabs(m_WaterSpeed.z) < 0.05) + { + m_WaterSpeed.z = 0; + } - NextSpeed += m_WaterSpeed; + NextSpeed += m_WaterSpeed; - if( NextSpeed.SqrLength() > 0.f ) + if( NextSpeed.SqrLength() > 0.f ) + { + cTracer Tracer( GetWorld() ); + bool HasHit = Tracer.Trace( NextPos, NextSpeed, 2 ); + if (HasHit) // Oh noez! we hit something { - cTracer Tracer( GetWorld() ); - int Ret = Tracer.Trace( NextPos, NextSpeed, 2 ); - if( Ret ) // Oh noez! we hit something + // Set to hit position + if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * a_Dt).SqrLength()) { - // Set to hit position - if( (Tracer.RealHit - NextPos).SqrLength() <= ( NextSpeed * a_Dt ).SqrLength() ) - { - if( Ret == 1 ) - { - if( Tracer.HitNormal.x != 0.f ) NextSpeed.x = 0.f; - if( Tracer.HitNormal.y != 0.f ) NextSpeed.y = 0.f; - if( Tracer.HitNormal.z != 0.f ) NextSpeed.z = 0.f; - - if( Tracer.HitNormal.y > 0 ) // means on ground - { - m_bOnGround = true; - } - } - NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z); - NextPos.x += Tracer.HitNormal.x * 0.3f; - NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot - NextPos.z += Tracer.HitNormal.z * 0.3f; - } - else + if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f; + if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; + if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; + + if (Tracer.HitNormal.y > 0) // means on ground { - NextPos += (NextSpeed * a_Dt); + m_bOnGround = true; } + NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z); + NextPos.x += Tracer.HitNormal.x * 0.3f; + NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot + NextPos.z += Tracer.HitNormal.z * 0.3f; } else { - // We didn't hit anything, so move =] NextPos += (NextSpeed * a_Dt); } } - BlockX = (int) floor(NextPos.x); - BlockZ = (int) floor(NextPos.z); - NextChunk = NextChunk->GetNeighborChunk(BlockX,BlockZ); - // See if we can commit our changes. If not, we will discard them. - if (NextChunk != NULL) + else { - if (NextPos.x != GetPosX()) SetPosX(NextPos.x); - if (NextPos.y != GetPosY()) SetPosY(NextPos.y); - if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z); - if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x); - if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y); - if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z); + // We didn't hit anything, so move =] + NextPos += (NextSpeed * a_Dt); } } + + BlockX = (int) floor(NextPos.x); + BlockZ = (int) floor(NextPos.z); + + cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ); + // See if we can commit our changes. If not, we will discard them. + if (NextChunk != NULL) + { + if (NextPos.x != GetPosX()) SetPosX(NextPos.x); + if (NextPos.y != GetPosY()) SetPosY(NextPos.y); + if (NextPos.z != GetPosZ()) SetPosZ(NextPos.z); + if (NextSpeed.x != GetSpeedX()) SetSpeedX(NextSpeed.x); + if (NextSpeed.y != GetSpeedY()) SetSpeedY(NextSpeed.y); + if (NextSpeed.z != GetSpeedZ()) SetSpeedZ(NextSpeed.z); + } } @@ -815,14 +818,13 @@ void cEntity::TickBurning(cChunk & a_Chunk) { int RelX = x; int RelZ = z; - cChunk * CurChunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelX, RelZ); - if (CurChunk == NULL) - { - continue; - } + for (int y = MinY; y <= MaxY; y++) { - switch (CurChunk->GetBlock(RelX, y, RelZ)) + BLOCKTYPE Block; + a_Chunk.UnboundedRelGetBlockType(RelX, y, RelZ, Block); + + switch (Block) { case E_BLOCK_FIRE: { @@ -922,7 +924,7 @@ void cEntity::TickInVoid(cChunk & a_Chunk) void cEntity::SetSwimState(cChunk & a_Chunk) { - int RelY = (int)floor(m_LastPosY + 0.1); + int RelY = (int)floor(GetPosY() + 0.1); if ((RelY < 0) || (RelY >= cChunkDef::Height - 1)) { m_IsSwimming = false; @@ -931,11 +933,10 @@ void cEntity::SetSwimState(cChunk & a_Chunk) } BLOCKTYPE BlockIn; - int RelX = (int)floor(m_LastPosX) - a_Chunk.GetPosX() * cChunkDef::Width; - int RelZ = (int)floor(m_LastPosZ) - a_Chunk.GetPosZ() * cChunkDef::Width; + int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; + int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; // Check if the player is swimming: - // Use Unbounded, because we're being called *after* processing super::Tick(), which could have changed our chunk if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn)) { // This sometimes happens on Linux machines diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index a73565de7..df80093e5 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -117,6 +117,7 @@ public: BURN_TICKS = 200, ///< How long to keep an entity burning after it has stood in lava / fire MAX_AIR_LEVEL = 300, ///< Maximum air an entity can have DROWNING_TICKS = 20, ///< Number of ticks per heart of damage + VOID_BOUNDARY = -46 ///< At what position Y to begin applying void damage } ; cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index 9fcd9ac80..a66c7e4ae 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -33,20 +33,16 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) { - float MilliDt = a_Dt * 0.001f; - AddSpeedY(MilliDt * -9.8f); - AddPosY(GetSpeedY() * MilliDt); - // GetWorld()->BroadcastTeleportEntity(*this); // Test position - int BlockX = m_OriginalPosition.x; + int BlockX = POSX_TOINT; int BlockY = (int)(GetPosY() - 0.5); - int BlockZ = m_OriginalPosition.z; + int BlockZ = POSZ_TOINT; if (BlockY < 0) { // Fallen out of this world, just continue falling until out of sight, then destroy: - if (BlockY < 100) + if (BlockY < VOID_BOUNDARY) { Destroy(true); } @@ -86,6 +82,15 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) Destroy(true); return; } + + float MilliDt = a_Dt * 0.001f; + AddSpeedY(MilliDt * -9.8f); + AddPosition(GetSpeed() * MilliDt); + + if ((GetSpeedX() != 0) || (GetSpeedZ() != 0)) + { + BroadcastMovementUpdate(); + } } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 440d30595..863aaa799 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -43,8 +43,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_GameMode(eGameMode_NotSet) , m_IP("") , m_ClientHandle(a_Client) - , m_NormalMaxSpeed(0.1) - , m_SprintingMaxSpeed(0.13) + , m_NormalMaxSpeed(1.0) + , m_SprintingMaxSpeed(1.3) + , m_FlyingMaxSpeed(1.0) , m_IsCrouched(false) , m_IsSprinting(false) , m_IsFlying(false) @@ -684,7 +685,21 @@ const cSlotNums & cPlayer::GetInventoryPaintSlots(void) const double cPlayer::GetMaxSpeed(void) const { - return m_IsSprinting ? m_SprintingMaxSpeed : m_NormalMaxSpeed; + if (m_IsFlying) + { + return m_FlyingMaxSpeed; + } + else + { + if (m_IsSprinting) + { + return m_SprintingMaxSpeed; + } + else + { + return m_NormalMaxSpeed; + } + } } @@ -694,7 +709,7 @@ double cPlayer::GetMaxSpeed(void) const void cPlayer::SetNormalMaxSpeed(double a_Speed) { m_NormalMaxSpeed = a_Speed; - if (!m_IsSprinting) + if (!m_IsSprinting && !m_IsFlying) { m_ClientHandle->SendPlayerMaxSpeed(); } @@ -707,7 +722,7 @@ void cPlayer::SetNormalMaxSpeed(double a_Speed) void cPlayer::SetSprintingMaxSpeed(double a_Speed) { m_SprintingMaxSpeed = a_Speed; - if (m_IsSprinting) + if (m_IsSprinting && !m_IsFlying) { m_ClientHandle->SendPlayerMaxSpeed(); } @@ -717,6 +732,18 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed) +void cPlayer::SetFlyingMaxSpeed(double a_Speed) +{ + m_FlyingMaxSpeed = a_Speed; + + // Update the flying speed, always: + m_ClientHandle->SendPlayerAbilities(); +} + + + + + void cPlayer::SetCrouch(bool a_IsCrouched) { // Set the crouch status, broadcast to all visible players diff --git a/src/Entities/Player.h b/src/Entities/Player.h index c25053c21..ea32dbfb9 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -47,19 +47,19 @@ public: virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); }; - /// Returns the curently equipped weapon; empty item if none + /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } - /// Returns the currently equipped helmet; empty item if none + /** Returns the currently equipped helmet; empty item if none */ virtual cItem GetEquippedHelmet(void) const override { return m_Inventory.GetEquippedHelmet(); } - /// Returns the currently equipped chestplate; empty item if none + /** Returns the currently equipped chestplate; empty item if none */ virtual cItem GetEquippedChestplate(void) const override { return m_Inventory.GetEquippedChestplate(); } - /// Returns the currently equipped leggings; empty item if none + /** Returns the currently equipped leggings; empty item if none */ virtual cItem GetEquippedLeggings(void) const override { return m_Inventory.GetEquippedLeggings(); } - /// Returns the currently equipped boots; empty item if none + /** Returns the currently equipped boots; empty item if none */ virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } @@ -77,36 +77,41 @@ public: */ short DeltaExperience(short a_Xp_delta); - /// Gets the experience total - XpTotal for score on death + /** Gets the experience total - XpTotal for score on death */ inline short GetXpLifetimeTotal(void) { return m_LifetimeTotalXp; } - /// Gets the currrent experience + /** Gets the currrent experience */ inline short GetCurrentXp(void) { return m_CurrentXp; } - /// Gets the current level - XpLevel + /** Gets the current level - XpLevel */ short GetXpLevel(void); - /// Gets the experience bar percentage - XpP + /** Gets the experience bar percentage - XpP */ float GetXpPercentage(void); - /// Caculates the amount of XP needed for a given level, ref: http://minecraft.gamepedia.com/XP + /** Caculates the amount of XP needed for a given level + Ref: http://minecraft.gamepedia.com/XP + */ static short XpForLevel(short int a_Level); - /// inverse of XpForLevel, ref: http://minecraft.gamepedia.com/XP values are as per this with pre-calculations + /** Inverse of XpForLevel + Ref: http://minecraft.gamepedia.com/XP + values are as per this with pre-calculations + */ static short CalcLevelFromXp(short int a_CurrentXp); // tolua_end - /// Starts charging the equipped bow + /** Starts charging the equipped bow */ void StartChargingBow(void); - /// Finishes charging the current bow. Returns the number of ticks for which the bow has been charged + /** Finishes charging the current bow. Returns the number of ticks for which the bow has been charged */ int FinishChargingBow(void); - /// Cancels the current bow charging + /** Cancels the current bow charging */ void CancelChargingBow(void); - /// Returns true if the player is currently charging the bow + /** Returns true if the player is currently charging the bow */ bool IsChargingBow(void) const { return m_IsChargingBow; } void SetTouchGround( bool a_bTouchGround ); @@ -124,16 +129,16 @@ public: // tolua_begin - /// Returns the position where projectiles thrown by this player should start, player eye position + adjustment + /** Returns the position where projectiles thrown by this player should start, player eye position + adjustment */ Vector3d GetThrowStartPos(void) const; - /// Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. + /** Returns the initial speed vector of a throw, with a 3D length of a_SpeedCoeff. */ Vector3d GetThrowSpeed(double a_SpeedCoeff) const; - /// Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable + /** Returns the current gamemode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */ eGameMode GetGameMode(void) const { return m_GameMode; } - /// Returns the current effective gamemode (inherited gamemode is resolved before returning) + /** Returns the current effective gamemode (inherited gamemode is resolved before returning) */ eGameMode GetEffectiveGameMode(void) const { return (m_GameMode == gmNotSet) ? m_World->GetGameMode() : m_GameMode; } /** Sets the gamemode for the player. @@ -142,24 +147,24 @@ public: */ void SetGameMode(eGameMode a_GameMode); - /// Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world + /** Returns true if the player is in Creative mode, either explicitly, or by inheriting from current world */ bool IsGameModeCreative(void) const; - /// Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world + /** Returns true if the player is in Survival mode, either explicitly, or by inheriting from current world */ bool IsGameModeSurvival(void) const; - /// Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world + /** Returns true if the player is in Adventure mode, either explicitly, or by inheriting from current world */ bool IsGameModeAdventure(void) const; AString GetIP(void) const { return m_IP; } // tolua_export - /// Returns the associated team, NULL if none + /** Returns the associated team, NULL if none */ cTeam * GetTeam(void) { return m_Team; } // tolua_export - /// Sets the player team, NULL if none + /** Sets the player team, NULL if none */ void SetTeam(cTeam * a_Team); - /// Forces the player to query the scoreboard for his team + /** Forces the player to query the scoreboard for his team */ cTeam * UpdateTeam(void); // tolua_end @@ -169,24 +174,24 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /// Forces the player to move in the given direction. + /** Forces the player to move in the given direction. */ void ForceSetSpeed(Vector3d a_Direction); // tolua_export - /// Tries to move to a new position, with attachment-related checks (y == -999) + /** Tries to move to a new position, with attachment-related checks (y == -999) */ void MoveTo(const Vector3d & a_NewPos); // tolua_export cWindow * GetWindow(void) { return m_CurrentWindow; } // tolua_export const cWindow * GetWindow(void) const { return m_CurrentWindow; } - /// Opens the specified window; closes the current one first using CloseWindow() + /** Opens the specified window; closes the current one first using CloseWindow() */ void OpenWindow(cWindow * a_Window); // Exported in ManualBindings.cpp // tolua_begin - /// Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true + /** Closes the current window, resets current window to m_InventoryWindow. A plugin may refuse the closing if a_CanRefuse is true */ void CloseWindow(bool a_CanRefuse = true); - /// Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow + /** Closes the current window if it matches the specified ID, resets current window to m_InventoryWindow */ void CloseWindowIfID(char a_WindowID, bool a_CanRefuse = true); cClientHandle * GetClientHandle(void) const { return m_ClientHandle; } @@ -208,10 +213,10 @@ public: typedef std::list< cGroup* > GroupList; typedef std::list< std::string > StringList; - /// Adds a player to existing group or creates a new group when it doesn't exist + /** Adds a player to existing group or creates a new group when it doesn't exist */ void AddToGroup( const AString & a_GroupName ); // tolua_export - /// Removes a player from the group, resolves permissions and group inheritance (case sensitive) + /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ void RemoveFromGroup( const AString & a_GroupName ); // tolua_export bool HasPermission( const AString & a_Permission ); // tolua_export @@ -234,7 +239,7 @@ public: /** tosses a pickup newly created from a_Item */ void TossPickup(const cItem & a_Item); - /// Heals the player by the specified amount of HPs (positive only); sends health update + /** Heals the player by the specified amount of HPs (positive only); sends health update */ void Heal(int a_Health); int GetFoodLevel (void) const { return m_FoodLevel; } @@ -243,7 +248,7 @@ public: double GetFoodExhaustionLevel (void) const { return m_FoodExhaustionLevel; } int GetFoodPoisonedTicksRemaining(void) const { return m_FoodPoisonedTicksRemaining; } - /// Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore + /** Returns true if the player is satiated, i. e. their foodlevel is at the max and they cannot eat anymore */ bool IsSatiated(void) const { return (m_FoodLevel >= MAX_FOOD_LEVEL); } void SetFoodLevel (int a_FoodLevel); @@ -252,28 +257,28 @@ public: void SetFoodExhaustionLevel (double a_FoodExhaustionLevel); void SetFoodPoisonedTicksRemaining(int a_FoodPoisonedTicksRemaining); - /// Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" + /** Adds to FoodLevel and FoodSaturationLevel, returns true if any food has been consumed, false if player "full" */ bool Feed(int a_Food, double a_Saturation); - /// Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. + /** Adds the specified exhaustion to m_FoodExhaustion. Expects only positive values. */ void AddFoodExhaustion(double a_Exhaustion) { m_FoodExhaustionLevel += a_Exhaustion; } - /// Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two + /** Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two */ void FoodPoison(int a_NumTicks); - /// Returns true if the player is currently in the process of eating the currently equipped item + /** Returns true if the player is currently in the process of eating the currently equipped item */ bool IsEating(void) const { return (m_EatingFinishTick >= 0); } - /// Returns true if the player is currently flying. + /** Returns true if the player is currently flying. */ bool IsFlying(void) const { return m_IsFlying; } /** Returns if a player is sleeping in a bed */ bool IsInBed(void) const { return m_bIsInBed; } - /// returns true if the player has thrown out a floater. + /** returns true if the player has thrown out a floater. */ bool IsFishing(void) const { return m_IsFishing; } void SetIsFishing(bool a_IsFishing, int a_FloaterID = -1) { m_IsFishing = a_IsFishing; m_FloaterID = a_FloaterID; } @@ -285,13 +290,13 @@ public: /** Sets a player's in-bed state; we can't be sure plugins will keep this value updated, so no exporting */ void SetIsInBed(bool a_Flag) { m_bIsInBed = a_Flag; } - /// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet + /** Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet */ void StartEating(void); - /// Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets + /** Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets */ void FinishEating(void); - /// Aborts the current eating operation + /** Aborts the current eating operation */ void AbortEating(void); virtual void KilledBy(cEntity * a_Killer) override; @@ -320,45 +325,51 @@ public: cItem & GetDraggingItem(void) {return m_DraggingItem; } // In UI windows, when inventory-painting: - /// Clears the list of slots that are being inventory-painted. To be used by cWindow only + /** Clears the list of slots that are being inventory-painted. To be used by cWindow only */ void ClearInventoryPaintSlots(void); - /// Adds a slot to the list for inventory painting. To be used by cWindow only + /** Adds a slot to the list for inventory painting. To be used by cWindow only */ void AddInventoryPaintSlot(int a_SlotNum); - /// Returns the list of slots currently stored for inventory painting. To be used by cWindow only + /** Returns the list of slots currently stored for inventory painting. To be used by cWindow only */ const cSlotNums & GetInventoryPaintSlots(void) const; // tolua_begin - /// Returns the current maximum speed, as reported in the 1.6.1+ protocol (takes current sprinting state into account) + /** Returns the current relative maximum speed (takes current sprinting / flying state into account) */ double GetMaxSpeed(void) const; - /// Gets the normal maximum speed, as reported in the 1.6.1+ protocol, in the protocol units + /** Gets the normal relative maximum speed */ double GetNormalMaxSpeed(void) const { return m_NormalMaxSpeed; } - /// Gets the sprinting maximum speed, as reported in the 1.6.1+ protocol, in the protocol units + /** Gets the sprinting relative maximum speed */ double GetSprintingMaxSpeed(void) const { return m_SprintingMaxSpeed; } - /// Sets the normal maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed. + /** Gets the flying relative maximum speed */ + double GetFlyingMaxSpeed(void) const { return m_FlyingMaxSpeed; } + + /** Sets the normal relative maximum speed. Sends the update to player, if needed. */ void SetNormalMaxSpeed(double a_Speed); - /// Sets the sprinting maximum speed, as reported in the 1.6.1+ protocol. Sends the update to player, if needed. + /** Sets the sprinting relative maximum speed. Sends the update to player, if needed. */ void SetSprintingMaxSpeed(double a_Speed); - /// Sets the crouch status, broadcasts to all visible players + /** Sets the flying relative maximum speed. Sends the update to player, if needed. */ + void SetFlyingMaxSpeed(double a_Speed); + + /** Sets the crouch status, broadcasts to all visible players */ void SetCrouch(bool a_IsCrouched); - /// Starts or stops sprinting, sends the max speed update to the client, if needed + /** Starts or stops sprinting, sends the max speed update to the client, if needed */ void SetSprint(bool a_IsSprinting); - /// Flags the player as flying + /** Flags the player as flying */ void SetFlying(bool a_IsFlying); - /// If true the player can fly even when he's not in creative. + /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); - /// Returns wheter the player can fly or not. + /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } // tolua_end @@ -380,7 +391,7 @@ protected: AString m_PlayerName; AString m_LoadedWorldName; - /// Xp Level stuff + /** Xp Level stuff */ enum { XP_TO_LEVEL15 = 255, @@ -391,22 +402,22 @@ protected: bool m_bVisible; // Food-related variables: - /// Represents the food bar, one point equals half a "drumstick" + /** Represents the food bar, one point equals half a "drumstick" */ int m_FoodLevel; - /// "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel + /** "Overcharge" for the m_FoodLevel; is depleted before m_FoodLevel */ double m_FoodSaturationLevel; - /// Count-up to the healing or damaging action, based on m_FoodLevel + /** Count-up to the healing or damaging action, based on m_FoodLevel */ int m_FoodTickTimer; - /// A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little + /** A "buffer" which adds up hunger before it is substracted from m_FoodSaturationLevel or m_FoodLevel. Each action adds a little */ double m_FoodExhaustionLevel; - /// Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned + /** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */ int m_FoodPoisonedTicksRemaining; - /// Last position that has been recorded for food-related processing: + /** Last position that has been recorded for food-related processing: */ Vector3d m_LastFoodPos; float m_LastJumpHeight; @@ -422,7 +433,7 @@ protected: eGameMode m_GameMode; AString m_IP; - /// The item being dragged by the cursor while in a UI window + /** The item being dragged by the cursor while in a UI window */ cItem m_DraggingItem; long long m_LastPlayerListTime; @@ -432,12 +443,21 @@ protected: cSlotNums m_InventoryPaintSlots; - /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is walking. 0.1 by default + /** Max speed, relative to the game default. + 1 means regular speed, 2 means twice as fast, 0.5 means half-speed. + Default value is 1. */ double m_NormalMaxSpeed; - /// Max speed, in ENTITY_PROPERTIES packet's units, when the player is sprinting. 0.13 by default + /** Max speed, relative to the game default max speed, when sprinting. + 1 means regular speed, 2 means twice as fast, 0.5 means half-speed. + Default value is 1.3. */ double m_SprintingMaxSpeed; + /** Max speed, relative to the game default flying max speed, when flying. + 1 means regular speed, 2 means twice as fast, 0.5 means half-speed. + Default value is 1. */ + double m_FlyingMaxSpeed; + bool m_IsCrouched; bool m_IsSprinting; bool m_IsFlying; @@ -447,10 +467,10 @@ protected: bool m_CanFly; // If this is true the player can fly. Even if he is not in creative. - /// The world tick in which eating will be finished. -1 if not eating + /** The world tick in which eating will be finished. -1 if not eating */ Int64 m_EatingFinishTick; - /// Player Xp level + /** Player Xp level */ short int m_LifetimeTotalXp; short int m_CurrentXp; @@ -471,19 +491,19 @@ protected: virtual void Destroyed(void); - /// Filters out damage for creative mode/friendly fire + /** Filters out damage for creative mode/friendly fire */ virtual void DoTakeDamage(TakeDamageInfo & TDI) override; /** Stops players from burning in creative mode */ virtual void TickBurning(cChunk & a_Chunk) override; - /// Called in each tick to handle food-related processing + /** Called in each tick to handle food-related processing */ void HandleFood(void); - /// Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. + /** Called in each tick if the player is fishing to make sure the floater dissapears when the player doesn't have a fishing rod as equipped item. */ void HandleFloater(void); - /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) + /** Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) */ void ApplyFoodExhaustionFromMovement(); /** Flag representing whether the player is currently in a bed diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h index 2db6c829a..32f49cab6 100644 --- a/src/Items/ItemLighter.h +++ b/src/Items/ItemLighter.h @@ -53,8 +53,8 @@ public: { // Activate the TNT: a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 1.0f); - a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); + a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom break; } default: diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp index f6ec0a199..ecb24254f 100644 --- a/src/Protocol/Protocol16x.cpp +++ b/src/Protocol/Protocol16x.cpp @@ -135,7 +135,7 @@ void cProtocol161::SendPlayerMaxSpeed(void) WriteInt(m_Client->GetPlayer()->GetUniqueID()); WriteInt(1); WriteString("generic.movementSpeed"); - WriteDouble(m_Client->GetPlayer()->GetMaxSpeed()); + WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed()); Flush(); } @@ -267,7 +267,7 @@ void cProtocol162::SendPlayerMaxSpeed(void) WriteInt(m_Client->GetPlayer()->GetUniqueID()); WriteInt(1); WriteString("generic.movementSpeed"); - WriteDouble(m_Client->GetPlayer()->GetMaxSpeed()); + WriteDouble(0.1 * m_Client->GetPlayer()->GetMaxSpeed()); WriteShort(0); Flush(); } diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 6fc344eaf..721ed349e 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -687,9 +687,8 @@ void cProtocol172::SendPlayerAbilities(void) Flags |= 0x04; } Pkt.WriteByte(Flags); - // TODO: Pkt.WriteFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed()); - Pkt.WriteFloat(0.05f); - Pkt.WriteFloat((float)m_Client->GetPlayer()->GetMaxSpeed()); + Pkt.WriteFloat((float)(0.05 * m_Client->GetPlayer()->GetFlyingMaxSpeed())); + Pkt.WriteFloat((float)(0.1 * m_Client->GetPlayer()->GetMaxSpeed())); } @@ -743,13 +742,14 @@ void cProtocol172::SendPlayerMaxSpeed(void) Pkt.WriteInt(m_Client->GetPlayer()->GetUniqueID()); Pkt.WriteInt(1); // Count Pkt.WriteString("generic.movementSpeed"); - Pkt.WriteDouble(0.1); + // The default game speed is 0.1, multiply that value by the relative speed: + Pkt.WriteDouble(0.1 * m_Client->GetPlayer()->GetNormalMaxSpeed()); if (m_Client->GetPlayer()->IsSprinting()) { Pkt.WriteShort(1); // Modifier count Pkt.WriteInt64(0x662a6b8dda3e4c1c); Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier - Pkt.WriteDouble(0.3); + Pkt.WriteDouble(m_Client->GetPlayer()->GetSprintingMaxSpeed() - m_Client->GetPlayer()->GetNormalMaxSpeed()); Pkt.WriteByte(2); } else diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 6ace8ade9..92659fab7 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -838,8 +838,8 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5); // 80 ticks to boom } } diff --git a/src/World.cpp b/src/World.cpp index 012ba915b..3f157157a 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -250,8 +250,6 @@ cWorld::cWorld(const AString & a_WorldName) : m_SkyDarkness(0), m_Weather(eWeather_Sunny), m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :) - m_bCommandBlocksEnabled(false), - m_bUseChatPrefixes(true), m_Scoreboard(this), m_MapManager(this), m_GeneratorCallbacks(*this), @@ -562,29 +560,33 @@ void cWorld::Start(void) m_SpawnZ = IniFile.GetValueF("SpawnPosition", "Z", m_SpawnZ); } - m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); - m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor); - m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); - m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); - m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); - m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); - m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); - m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); - m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); - m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); - m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); - m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); - m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); - m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); - m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); - m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true); - m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true); - m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false); - m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true); - m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); - m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true); - - m_GameMode = (eGameMode)IniFile.GetValueSetI("General", "Gamemode", m_GameMode); + m_StorageSchema = IniFile.GetValueSet ("Storage", "Schema", m_StorageSchema); + m_StorageCompressionFactor = IniFile.GetValueSetI("Storage", "CompressionFactor", m_StorageCompressionFactor); + m_MaxCactusHeight = IniFile.GetValueSetI("Plants", "MaxCactusHeight", 3); + m_MaxSugarcaneHeight = IniFile.GetValueSetI("Plants", "MaxSugarcaneHeight", 3); + m_IsCactusBonemealable = IniFile.GetValueSetB("Plants", "IsCactusBonemealable", false); + m_IsCarrotsBonemealable = IniFile.GetValueSetB("Plants", "IsCarrotsBonemealable", true); + m_IsCropsBonemealable = IniFile.GetValueSetB("Plants", "IsCropsBonemealable", true); + m_IsGrassBonemealable = IniFile.GetValueSetB("Plants", "IsGrassBonemealable", true); + m_IsMelonStemBonemealable = IniFile.GetValueSetB("Plants", "IsMelonStemBonemealable", true); + m_IsMelonBonemealable = IniFile.GetValueSetB("Plants", "IsMelonBonemealable", false); + m_IsPotatoesBonemealable = IniFile.GetValueSetB("Plants", "IsPotatoesBonemealable", true); + m_IsPumpkinStemBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinStemBonemealable", true); + m_IsPumpkinBonemealable = IniFile.GetValueSetB("Plants", "IsPumpkinBonemealable", false); + m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true); + m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false); + m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true); + m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true); + int TNTShrapnelLevel = IniFile.GetValueSetI("Physics", "TNTShrapnelLevel", (int)slNone); + m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false); + m_bEnabledPVP = IniFile.GetValueSetB("Mechanics", "PVPEnabled", true); + m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true); + m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true); + int GameMode = IniFile.GetValueSetI("General", "Gamemode", (int)m_GameMode); + + // Adjust the enum-backed variables into their respective bounds: + m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure); + m_TNTShrapnelLevel = (eShrapnelLevel)Clamp(TNTShrapnelLevel, (int)slNone, (int)slAll); // Load allowed mobs: const char * DefaultMonsters = ""; @@ -1727,10 +1729,13 @@ int cWorld::SpawnMinecart(double a_X, double a_Y, double a_Z, int a_MinecartType void cWorld::SpawnPrimedTNT(double a_X, double a_Y, double a_Z, int a_FuseTicks, double a_InitialVelocityCoeff) { - UNUSED(a_InitialVelocityCoeff); cTNTEntity * TNT = new cTNTEntity(a_X, a_Y, a_Z, a_FuseTicks); TNT->Initialize(this); - // TODO: Add a bit of speed in horiz and vert axes, based on the a_InitialVelocityCoeff + TNT->SetSpeed( + a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1), /** -1, 0, 1 */ + a_InitialVelocityCoeff * 2, + a_InitialVelocityCoeff * (GetTickRandomNumber(2) - 1) + ); } diff --git a/src/World.h b/src/World.h index bd9ed8d16..46aece18f 100644 --- a/src/World.h +++ b/src/World.h @@ -605,6 +605,9 @@ public: bool AreCommandBlocksEnabled(void) const { return m_bCommandBlocksEnabled; } void SetCommandBlocksEnabled(bool a_Flag) { m_bCommandBlocksEnabled = a_Flag; } + eShrapnelLevel GetTNTShrapnelLevel(void) const { return m_TNTShrapnelLevel; } + void SetTNTShrapnelLevel(eShrapnelLevel a_Flag) { m_TNTShrapnelLevel = a_Flag; } + bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; } void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; } @@ -862,6 +865,11 @@ private: /** Whether prefixes such as [INFO] are prepended to SendMessageXXX() / BroadcastChatXXX() functions */ bool m_bUseChatPrefixes; + + /** The level of DoExplosionAt() projecting random affected blocks as FallingBlock entities + See the eShrapnelLevel enumeration for details + */ + eShrapnelLevel m_TNTShrapnelLevel; cChunkGenerator m_Generator; |