diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/Root.cpp | 4 | ||||
-rw-r--r-- | src/Root.h | 20 | ||||
-rw-r--r-- | src/World.cpp | 2 | ||||
-rw-r--r-- | src/World.h | 16 |
4 files changed, 19 insertions, 23 deletions
diff --git a/src/Root.cpp b/src/Root.cpp index 415a26dd3..206255916 100644 --- a/src/Root.cpp +++ b/src/Root.cpp @@ -543,11 +543,11 @@ void cRoot::ReloadGroups(void) -void cRoot::LoopWorldsAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix) +void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix) { for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) { - itr->second->LoopPlayersAndBroadcastChat(a_Message, a_ChatPrefix); + itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix); } // for itr - m_WorldsByName[] } diff --git a/src/Root.h b/src/Root.h index a1a3ca6a2..4bbd7586f 100644 --- a/src/Root.h +++ b/src/Root.h @@ -109,20 +109,18 @@ public: /// Finds a player from a partial or complete player name and calls the callback - case-insensitive bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS << - void LoopWorldsAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix); - void BroadcastChatJoin (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtJoin); } - void BroadcastChatLeave (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtLeave); } - void BroadcastChatDeath (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtDeath); } - // tolua_begin /// Sends a chat message to all connected clients (in all worlds) - void BroadcastChat (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtCustom); } - void BroadcastChatInfo (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtInformation); } - void BroadcastChatFailure(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); } - void BroadcastChatSuccess(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtSuccess); } - void BroadcastChatWarning(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtWarning); } - void BroadcastChatFatal (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); } + void BroadcastChat (const AString & a_Message, eMessageType a_ChatPrefix = mtCustom); + void BroadcastChatInfo (const AString & a_Message) { BroadcastChat(a_Message, mtInformation); } + void BroadcastChatFailure(const AString & a_Message) { BroadcastChat(a_Message, mtFailure); } + void BroadcastChatSuccess(const AString & a_Message) { BroadcastChat(a_Message, mtSuccess); } + void BroadcastChatWarning(const AString & a_Message) { BroadcastChat(a_Message, mtWarning); } + void BroadcastChatFatal (const AString & a_Message) { BroadcastChat(a_Message, mtFailure); } + void BroadcastChatJoin (const AString & a_Message) { BroadcastChat(a_Message, mtJoin); } + void BroadcastChatLeave (const AString & a_Message) { BroadcastChat(a_Message, mtLeave); } + void BroadcastChatDeath (const AString & a_Message) { BroadcastChat(a_Message, mtDeath); } void BroadcastChat (const cCompositeChat & a_Message); /// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API diff --git a/src/World.cpp b/src/World.cpp index d1a13794c..d67ad36d1 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1747,7 +1747,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons -void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix, const cClientHandle * a_Exclude) +void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix) { cCSLock Lock(m_CSPlayers); for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) diff --git a/src/World.h b/src/World.h index 2fbc51038..97358b88a 100644 --- a/src/World.h +++ b/src/World.h @@ -168,16 +168,14 @@ public: void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL); void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude - void LoopPlayersAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix, const cClientHandle * a_Exclude = NULL); - void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtDeath, a_Exclude); } - // tolua_begin - void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtCustom, a_Exclude); } - void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtInformation, a_Exclude); } - void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); } - void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtSuccess, a_Exclude); } - void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtWarning, a_Exclude); } - void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); } + void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL, eMessageType a_ChatPrefix = mtCustom); + void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtInformation); } + void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); } + void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtSuccess); } + void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtWarning); } + void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); } + void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtDeath); } void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL); // tolua_end |