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-rw-r--r--src/ChunkSender.cpp8
-rw-r--r--src/ClientHandle.cpp27
-rw-r--r--src/ClientHandle.h8
-rw-r--r--src/World.cpp4
4 files changed, 22 insertions, 25 deletions
diff --git a/src/ChunkSender.cpp b/src/ChunkSender.cpp
index 43b65014a..5790accdb 100644
--- a/src/ChunkSender.cpp
+++ b/src/ChunkSender.cpp
@@ -31,7 +31,7 @@ class cNotifyChunkSender :
{
cChunkSender & ChunkSender = m_ChunkSender;
m_World.DoWithChunk(
- a_ChunkX, a_ChunkZ,
+ a_ChunkX, a_ChunkZ,
[&ChunkSender] (cChunk & a_Chunk) -> bool
{
ChunkSender.QueueSendChunkTo(a_Chunk.GetPosX(), a_Chunk.GetPosZ(), cChunkSender::PRIORITY_BROADCAST, a_Chunk.GetAllClients());
@@ -161,7 +161,7 @@ void cChunkSender::RemoveClient(cClientHandle * a_Client)
for (auto && pair : m_ChunkInfo)
{
auto && clients = pair.second.m_Clients;
- clients.erase(a_Client); // nop for sets that do not contain a_Client
+ clients.erase(a_Client); // nop for sets that do not contain a_Client
}
m_RemoveCount++;
@@ -222,9 +222,9 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkZ, std::unordered_set<cCli
{
// Ask the client if it still wants the chunk:
- for(auto itr = a_Clients.begin(); itr != a_Clients.end();)
+ for (auto itr = a_Clients.begin(); itr != a_Clients.end();)
{
- if(!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
+ if (!(*itr)->WantsSendChunk(a_ChunkX, a_ChunkZ))
{
auto toremove = itr;
itr++;
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index d89f7ab77..9ed89e0a3 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -456,7 +456,7 @@ bool cClientHandle::StreamNextChunk(void)
// If the chunk already loading / loaded -> skip
if (
- (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
+ (m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
)
{
@@ -494,7 +494,7 @@ bool cClientHandle::StreamNextChunk(void)
// If the chunk already loading / loaded -> skip
if (
- (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), Coords) != m_ChunksToSend.end()) ||
+ (m_ChunksToSend.find(Coords) != m_ChunksToSend.end()) ||
(std::find(m_LoadedChunks.begin(), m_LoadedChunks.end(), Coords) != m_LoadedChunks.end())
)
{
@@ -541,7 +541,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
}
}
- for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
+ for (auto itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end();)
{
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
@@ -583,7 +583,7 @@ void cClientHandle::StreamChunk(int a_ChunkX, int a_ChunkZ, cChunkSender::eChunk
{
cCSLock Lock(m_CSChunkLists);
m_LoadedChunks.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
- m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
+ m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ);
}
World->SendChunkTo(a_ChunkX, a_ChunkZ, a_Priority, this);
}
@@ -2179,15 +2179,12 @@ void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializ
bool Found = false;
{
cCSLock Lock(m_CSChunkLists);
- for (cChunkCoordsList::iterator itr = m_ChunksToSend.begin(); itr != m_ChunksToSend.end(); ++itr)
+ auto itr = m_ChunksToSend.find(cChunkCoords{a_ChunkX, a_ChunkZ});
+ if (itr != m_ChunksToSend.end())
{
- if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkZ == a_ChunkZ))
- {
- m_ChunksToSend.erase(itr);
- Found = true;
- break;
- }
- } // for itr - m_ChunksToSend[]
+ m_ChunksToSend.erase(itr);
+ Found = true;
+ }
}
if (!Found)
{
@@ -2950,7 +2947,7 @@ bool cClientHandle::WantsSendChunk(int a_ChunkX, int a_ChunkZ)
}
cCSLock Lock(m_CSChunkLists);
- return (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end());
+ return m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) != m_ChunksToSend.end();
}
@@ -2966,9 +2963,9 @@ void cClientHandle::AddWantedChunk(int a_ChunkX, int a_ChunkZ)
LOGD("Adding chunk [%d, %d] to wanted chunks for client %p", a_ChunkX, a_ChunkZ, this);
cCSLock Lock(m_CSChunkLists);
- if (std::find(m_ChunksToSend.begin(), m_ChunksToSend.end(), cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())
+ if (m_ChunksToSend.find(cChunkCoords(a_ChunkX, a_ChunkZ)) == m_ChunksToSend.end())
{
- m_ChunksToSend.push_back(cChunkCoords(a_ChunkX, a_ChunkZ));
+ m_ChunksToSend.emplace(a_ChunkX, a_ChunkZ);
}
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 13b5f87e4..27acc4d37 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -377,10 +377,10 @@ private:
AString m_Password;
Json::Value m_Properties;
- cCriticalSection m_CSChunkLists;
- cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
- cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
- cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
+ cCriticalSection m_CSChunkLists;
+ cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
+ std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
+ cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
cProtocol * m_Protocol;
diff --git a/src/World.cpp b/src/World.cpp
index ccb6abd0b..3ff8e0723 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -2479,13 +2479,13 @@ void cWorld::SetChunkData(cSetChunkData & a_SetChunkData)
int ChunkZ = a_SetChunkData.GetChunkZ();
cChunkSender & ChunkSender = m_ChunkSender;
DoWithChunk(
- ChunkX, ChunkZ,
+ ChunkX, ChunkZ,
[&ChunkSender] (cChunk & a_Chunk) -> bool
{
if (a_Chunk.HasAnyClients())
{
ChunkSender.QueueSendChunkTo(
- a_Chunk.GetPosX(),
+ a_Chunk.GetPosX(),
a_Chunk.GetPosZ(),
cChunkSender::PRIORITY_BROADCAST,
a_Chunk.GetAllClients()