summaryrefslogtreecommitdiffstats
path: root/source/Bindings.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2012-01-26Working on a new plugin design with Lua. While retaining backwards compatibility of course...faketruth1-18/+319
2012-01-22Improved Core's WebAmin interface a bit.faketruth1-1/+68
2012-01-01CreativeInventory Updatelapayo94@gmail.com1-50/+49
2012-01-01Fixed the numchunks console command.faketruth1-1/+66
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-17/+51
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-83/+14
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-6/+42
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-1/+1
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-1/+1
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-7/+173
2011-11-10Added random weather that persists per world. Also added SetWeather, GetWeather, and CastThunderbolt to lua bindings.admin@omencraft.com1-1/+106
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-1/+67
2011-11-08It's a Squirrel!!faketruth1-15/+266
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-15/+248
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-26/+202
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com1-0/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+15468