Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Noise3D: cleanup | madmaxoft@gmail.com | 2013-05-12 | 1 | -14/+18 |
* | Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file. | madmaxoft@gmail.com | 2013-05-12 | 1 | -1/+2 |
* | Converted the Noise3D generator to optimized noise and lerp | madmaxoft@gmail.com | 2013-05-11 | 1 | -105/+175 |
* | Noise3D: Re-fixed composition, finally no fake-tree remnants | madmaxoft@gmail.com | 2013-04-27 | 1 | -2/+4 |
* | Noise3D: Fixed composition when reusing the buffer (caused chopped trees) | madmaxoft@gmail.com | 2013-04-27 | 1 | -0/+4 |
* | Noise3D made into Composable - both a HeightGen and a CompositionGen | madmaxoft@gmail.com | 2013-04-27 | 1 | -0/+229 |
* | Noise3D: Made settable through INI, added slight height control, added basic compositing | madmaxoft@gmail.com | 2013-04-27 | 1 | -49/+136 |
* | Noise3D: Shifted to normal groundlevel, added water on sealevel | madmaxoft@gmail.com | 2013-04-27 | 1 | -2/+17 |
* | New terrain generator - Noise3D. | madmaxoft@gmail.com | 2013-04-27 | 1 | -0/+186 |