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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
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LuaStateParamsRead
LuaWebControllers
Megumin
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Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
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canbeat-cleanup
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daylightgrowth
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endgen
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fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
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itemsinicleanup
master
mobs2
real-block-count
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spawning
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threading
A lightweight, fast and extensible game server for Minecraft
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MobSpawner.cpp
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2013-10-28
Got spiders and other mobs respecting night and day for spawning
Samuel Barney
1
-11
/
+19
2013-10-28
Made mob spawning code use the chunk so that it could use varying sizes of areas for different mobs.
Samuel Barney
1
-18
/
+56
2013-10-26
Disabling Endermen and spiders until I rework the CanSpawnHere to take a chunk and a position.
Samuel Barney
1
-1
/
+2
2013-10-25
Checked Endermen; they work; adding them back in.
Samuel Barney
1
-1
/
+0
2013-10-25
Fixed mob spawning so that hostile mobs will not spawn incorrectly.
Samuel Barney
1
-68
/
+38
2013-10-23
Bats only spawn where there is no sunlight, and the light level is below 5
Samuel Barney
1
-1
/
+1
2013-10-21
Current Mob Spawning code.
Samuel Barney
1
-13
/
+13
2013-10-20
Fixed memory leaks in cMobSpawner.
madmaxoft
1
-43
/
+33
2013-10-20
Moved all MobTypesManager functions to cMonster.
madmaxoft
1
-4
/
+2
2013-10-20
Fixed loading allowed mobs in world.
madmaxoft
1
-1
/
+8
2013-09-08
renaming the cChunk::getRandomBlock method + removing a buggy working log
mgueydan
1
-3
/
+0
2013-09-08
Adding mobtype filter inside world.ini
mgueydan
1
-1
/
+2
2013-09-08
Implementing the MobSpawner (not used yet) that contains spawning rules
mgueydan
1
-0
/
+277