summaryrefslogtreecommitdiffstats
path: root/source/PacketID.h (unfollow)
Commit message (Expand)AuthorFilesLines
2012-08-27Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com1-1/+1
2012-08-19Another handful of packets rewritten.madmaxoft@gmail.com1-2/+3
2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-2/+11
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-61/+61
2012-03-24Added the new 1.2.4's PlayerAbilities packet; restructures packet files for less files, more dense.madmaxoft@gmail.com1-0/+1
2012-03-19Fixed player heads always pointing north (new EntityHeadLook packet)madmaxoft@gmail.com1-0/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-52/+52
2012-01-01- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)lapayo94@gmail.com1-1/+1
2011-12-26 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com1-0/+1
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-1/+1
2011-11-07Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.admin@omencraft.com1-39/+42
2011-11-02Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.admin@omencraft.com1-0/+2
2011-10-26Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com1-4/+5
2011-10-03MCServer c++ source filesfaketruth1-0/+52