summaryrefslogtreecommitdiffstats
path: root/source/cPlayer.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2011-12-26 - Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard displaymtilden@gmail.com1-2/+17
2011-12-25Hold item is now dropped when inventory is closedlapayo94@gmail.com1-3/+25
2011-12-25Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :Ofaketruth1-0/+2
2011-12-22Fixes:lapayo94@gmail.com1-1/+1
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-6/+4
2011-11-10Can now set gamemode via lua.admin@omencraft.com1-1/+15
2011-11-10Made block action sanity checks more robust, water buckets, lava buckets and empty buckets should all now work.admin@omencraft.com1-0/+6
2011-11-09Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState)admin@omencraft.com1-0/+5
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-18/+28
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-1/+10
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-24/+14
2011-11-01forogt to update all of cPlayer.cpp for player based gamemode.admin@omencraft.com1-1/+1
2011-11-01Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com1-7/+23
2011-10-31Player data is saved and loaded as human readable JSON now.faketruth1-18/+63
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-22/+21
2011-10-26Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com1-2/+7
2011-10-26Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com1-5/+7
2011-10-21Compiles for linuxfaketruth1-0/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+713