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* MTRand class is not created in each tick, therefore much improving tick-thread time (now uses ~5 % CPU instead of one full core)madmaxoft@gmail.com2012-02-081-1/+1
* Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com2012-02-011-1/+67
* Removed a few duplicate includesmadmaxoft@gmail.com2012-02-011-5/+3
* VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com2012-01-291-1/+3
* Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth2011-12-231-1/+1
* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-011-4/+78
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-311-0/+3
* Fixed bug in cMakeDir where it would only create directories named "world"faketruth2011-10-261-31/+11
* MCServer c++ source filesfaketruth2011-10-031-0/+162