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2021-01-02Fix potential destruction crashes (#5095)Tiger Wang1-0/+1
* Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
2020-10-24Remove BLOCKENTITY_PROTODEFTiger Wang1-8/+2
2020-04-16Using Super.Mattes D1-2/+2
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-4/+6
2017-06-16BlockEntities: Support cloning self.Mattes D1-2/+3
2015-12-13allow use failures to propagate from the entity/block to the playerGargaj1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-11-27BlockEntities: Removed the extra semicolon.Mattes D1-1/+1
2014-11-18Finished mob spawner implementation.Howaner1-9/+1
2014-10-19cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D1-0/+2
2014-09-30Removed WSSCompactTiger Wang1-2/+0
2014-07-31Renamed "select..." methods to "set..." and better IsValidEffect() function.Howaner1-4/+4
2014-07-31Updated documentation.Howaner1-3/+3
2014-07-31Renamed functions and added beacon json saving.Howaner1-6/+6
2014-07-30Added beacon load/save.Howaner1-0/+3
2014-07-30Changed return type from GetPrimaryPotion() and GetSecondaryPotion()Howaner1-2/+2
2014-07-30Exported the beacon.Howaner1-15/+27
2014-07-30Added beacon.Howaner1-12/+46
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-04-19Fixed formatting, made function static.madmaxoft1-5/+9
2014-04-12Implemented the skeleton code for the beacon.STRWarrior1-0/+40
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.