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2015-06-07Revert "Chunk queue collapsing"worktycho1-1/+0
2015-06-05Rewrote ChunkSending queue for significantly improved performancetycho1-0/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-11-18Finished mob spawner implementation.Howaner1-5/+0
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-19cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D1-0/+31
2014-09-30Removed WSSCompactTiger Wang1-2/+0
2014-09-26Removed more unessicary includesTycho1-3/+2
2014-09-17Created MobSpawnerEntity class.Howaner1-1/+1
2014-07-24Removed redundant semicolons and re-added warningarchshift1-2/+2
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2013-12-30Fixed compilation in VC2008.madmaxoft1-2/+1
2013-12-22merged in warnings changesTycho Bickerstaff1-1/+5
2013-12-22converted commneted paramater names to the unused macroTycho Bickerstaff1-1/+6
2013-12-21ChunkSender is now warnings cleanTycho Bickerstaff1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-20Added cWorld:ForEachBlockEntityInChunk() and cWorld:DoWithBlockEntityAt() functions.madmaxoft1-0/+5
2013-11-15Removed cBlockEntity:CreateByBlockType() from the Lua API.madmaxoft1-2/+2
2013-11-14Added cSignEntity into API, added cChunkDesc:GetBlockEntity().madmaxoft1-0/+5
2013-05-28Moved BlockEntities to a separate foldermadmaxoft@gmail.com1-2/+2
2013-05-28Block entities now receive the cChunk param in their Tick() functionmadmaxoft@gmail.com1-4/+12
2013-05-26Block entities with storage now correctly mark the chunk as dirty when their contents change.madmaxoft@gmail.com1-0/+3
2013-05-25cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItemsmadmaxoft@gmail.com1-11/+8
2013-04-06Mineshafts: Added random loot to generated chests and fixed chest directionmadmaxoft@gmail.com1-21/+28
2013-04-01Proper fix for FS #347. Also unification of ticking block entities.madmaxoft@gmail.com1-6/+9
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
2012-08-24Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets.madmaxoft@gmail.com1-19/+4
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-93/+93
2012-04-23Anvil storage writing (Basic storage is working, NO entities except for chests are working! Don't use for real servers)madmaxoft@gmail.com1-5/+6
2012-03-24Reverted the previous commit - it is useless, since entities still depend heavily on cWorldmadmaxoft@gmail.com1-11/+0
2012-03-23Encapsulated cWorld functions needed in cWorldStorage into an interface, so that cWorldStorage can actually be used outside of MC-Server (such as storage conversion tools and chunk analyzers)madmaxoft@gmail.com1-0/+11
2012-03-10Using references instead of pointers for sending packetsmadmaxoft@gmail.com1-1/+1
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-2/+28
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-0/+7
2012-02-15Restored chest and furnace functionality as it was (it's basically working but joined chests show single-chest window)madmaxoft@gmail.com1-1/+1
2012-02-14m_World was never set in cBlockEntity's, now it isfaketruth1-0/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-6/+20
2011-11-06Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch.admin@omencraft.com1-1/+1
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+11
2011-10-03MCServer c++ source filesfaketruth1-0/+34