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2014-07-15Pass cItem by reference.madmaxoft1-1/+1
Fixes CID 66445.
2014-07-13Fixed Issue with Comparing agast the wrong chest, potentially causing crashes.worktycho1-7/+7
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-1/+1
2014-07-12cHopperEntity: Simplified chest conditions.madmaxoft1-10/+4
2014-07-12cChestEntity: Renamed a member to avoid confusion.madmaxoft2-8/+9
2014-07-12Fixed alignment.madmaxoft1-2/+3
2014-07-12Suggestions and bug fixTiger Wang2-10/+18
* Fixed hoppers pushing/pulling to/from (trapped)chests that do not form a double-chest with the chest type directly connected to said hopper; thank you, @madmaxoft
2014-07-11SuggestionsTiger Wang1-4/+4
2014-07-08Made things consistentTiger Wang1-4/+5
2014-07-07Implemented trapped chests & othersTiger Wang4-13/+36
+ Added trapped chests * Fixed a bunch of bugs in the redstone simulator concerning wires and repeaters * Other potential bugfixes
2014-06-29Properly implemented enderchestsTiger Wang2-93/+44
2014-06-24Fixed crashes in HopperEntity.Mattes D1-19/+58
Some of the coords were off and some functions were assuming too much. Fixes the crash reported in http://forum.mc-server.org/showthread.php?tid=1497
2014-06-22Chests don't open if obstructedTiger Wang1-0/+13
* Fixes FS383
2014-06-11DispenserEntity code cleanup after PR merge.madmaxoft2-30/+30
2014-06-05- Fixed a lot of alignmentJoannisO1-7/+7
2014-06-04- Removed the code that removed fireworks from a dispenser even thoughtJoannisO1-3/+0
they weren't launched.
2014-06-04- Fixed variable names in a function.JoannisO1-2/+2
2014-06-04- Fixed a lot of astethicsJoannisO2-14/+17
2014-06-03- Fixed an issue where there were 2 "DispChunk"-s in the same function.JoannisO1-16/+5
Resused the initial one.
2014-06-03- Fixed a bug where I didn't return anything in the GetShootVectorJoannisO1-0/+2
function. This was however passed as "working" by GCC.
2014-06-03- Fixed a bug where I used the FireCharge ITEM instead of the ProjectileJoannisO1-1/+1
ENUM
2014-06-03- Cleaned up the code massivelyJoannisO2-90/+31
- Stopped using cChunk in the GetShootVector class. Parameter is now the Metadata of the block - Stopped using cChunk in the SpawnProjectileFromDispenser method now using coordinates and finding the chunk by itself. - Removed the matrix calculations from GetShootVector.
2014-06-03- Added doxy comments and exported to luaJoannis2-22/+64
- Manipulation of the ShootVector is not to be done by the function that wants to spawn a projectile.
2014-05-31- Changed the name of the ProjectileLookVector method.JoannisO2-3/+3
Note: I still think the new name is unclear. Any other suggestions are welcome.
2014-05-29- Prefixed all args with "a_"JoannisO2-6/+10
- Added braces around the cases.
2014-05-28Code improvementsHowaner1-5/+2
2014-05-28Fix skull bugs.Howaner1-0/+5
2014-05-28- Removed breaks. I thought it wouldn't compile without them but theJoannisO1-2/+0
issue was appearantly solved with an earlier commit.
2014-05-28- Fixed an issue where dispensers would only shoot arrows (appearantlyJoannisO1-33/+24
some commits didn't come through) - Cleaned up the code according to suggestions.
2014-05-28- Implemented vertical dispensing for projectiles.Joannis2-16/+40
- Fixed some terrible commit issues on my side.
2014-05-27- Fixed the ampersands and asterisks to fit the format.Joannis2-8/+8
- Fixed the method "SpawnProjectileFromDispenser" to use CamelCasing.
2014-05-26- Added support for more types of projectiles in the DispenserJoannisO2-38/+51
- Improved the method of spawning projectiles in the world - Added another method for spawning the projectiles
2014-05-26Added Arrow- and FireCharge-Dispensing to DispenserEntity.JoannisO2-27/+95
2014-04-27Added static const, initialized fields.archshift2-1/+4
2014-04-25Cmake generated projects for IDEs include headers in project files.archshift1-0/+1
2014-04-19Fixed Flint and Steel, reverted Minecart change, renamed a parameter namejfhumann1-5/+5
2014-04-19Fixed formatting, made function static.madmaxoft2-13/+18
2014-04-18Did some static analysis, fixed some bugs and optimized a lot of codejfhumann3-8/+13
2014-04-12Some tweaksSTRWarrior1-5/+17
GetPyramidLevel returns 0 when no layers were found, 1 for one layer etc. Auto adjust the minY and/or maxY to 0 if the beacon is low.
2014-04-12Removed debug message.STRWarrior1-1/+0
2014-04-12Simplefied GetPyramidLevelSTRWarrior1-10/+3
2014-04-12Implemented the skeleton code for the beacon.STRWarrior3-0/+153
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
2014-04-03Fixed a few MSVC type warnings.Mattes D1-1/+1
2014-03-16Fixed double to float conversions.madmaxoft1-1/+1
2014-03-14Add fireball interactHowaner1-0/+6
2014-03-08Change TNT Fuse to ticksHowaner1-1/+1
2014-03-07Add Flower PotsHowaner3-0/+210
2014-02-28Documented the changes in cJukeboxEntity.madmaxoft1-2/+3
2014-02-24Fixed compilation in MSVC (forward class definitions).madmaxoft2-0/+2
2014-02-24BlockEntities is warnings freeTycho6-3/+11
2014-02-23Rename SkullEntity to MobHeadEntityHowaner5-189/+189
2014-02-23Add break to Protocol17x.cpp and use new comment delimiterHowaner1-7/+7
2014-02-23Add Heads completelyHowaner3-5/+3
2014-02-23Add Skulls/HeadsHowaner3-0/+191
2014-02-21Better Jukebox APIHowaner2-16/+48
2014-02-19Rename SkullEntity to MobHeadEntityHowaner5-189/+189
2014-02-19Add break to Protocol17x.cpp and use new comment delimiterHowaner1-7/+7
2014-02-18Add Heads completelyHowaner3-5/+3
2014-02-17Add Skulls/HeadsHowaner3-0/+191
2014-02-15Fixed typographical errorTiger Wang1-2/+1
2014-02-15Removed debug messages againTiger Wang1-6/+0
2014-02-13Added proper debug messagesTiger Wang1-3/+8
2014-02-13Fancy stuff with constant referencesTiger Wang1-2/+2
2014-02-12Added more missing GetClassStatic()sTiger Wang2-0/+4
2014-02-12Removed some unneeded BroadcastWholeWindow()sTiger Wang4-23/+2
2014-02-12Changed inheritance a bitTiger Wang7-33/+47
* cBlockEntityWithItems now inherits from cBlockEntityWindowOwner
2014-02-11Fixed #190Tiger Wang1-2/+67
+ Hoppers now collect pickups above them
2014-02-11Fixed #612Tiger Wang2-0/+16
* Chests send contents updates to client
2014-01-23Minor style improvements for the merged PR.Mattes D1-4/+4
2014-01-23Command block fixes 2andrew1-6/+20
2014-01-19Removed unneeded paramtersTiger Wang1-1/+1
2014-01-19Changed SendBlockEntity format slightlyTiger Wang1-24/+2
* Writing NBT is now in Protocol, not BlockEntity files * Fixed a last output bug
2014-01-19Improved command blocksTiger Wang1-5/+37
* Their command and previous output are displayed on the client * They have a BlockHandler implementation, so you can't place blocks on them anymore + As a side effect, implemented UpdateBlockEntity
2014-01-18Fixed compiler error.STRWarrior1-3/+3
2014-01-18Command block fixesandrew2-38/+5
2014-01-18Parse the MC|AdvCdm plugin messageandrew1-0/+2
2014-01-18Command blocks: Execute()andrew1-5/+27
2014-01-18Command block (de)serializationandrew2-3/+42
2014-01-18Basic command block implementationandrew3-11/+271
2014-01-16Removed obsoleted functionsTiger Wang2-4/+4
2014-01-06Fixed a few MSVC warnings.madmaxoft2-5/+4
2013-12-30Fixed compilation in VC2008.madmaxoft1-2/+1
Also removed an unused inline header file (yuck).
2013-12-22merged in warnings changesTycho Bickerstaff5-4/+9
2013-12-22converted commneted paramater names to the unused macroTycho Bickerstaff2-2/+8
2013-12-21Chunk is now warnings cleanTycho Bickerstaff3-3/+3
2013-12-21fixed hidden bug with furnaces ignoring time burntTycho Bickerstaff1-1/+1
this patch fixes an issue with furnaces where they would ignore the time burnt in setBurnTimes this did not cause a problem as this function was only called with the same value as the one it was using for time burnt
2013-12-21ChunkSender is now warnings cleanTycho Bickerstaff1-1/+1
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft2-4/+4
2013-12-19added blocks and blockentitiesTycho Bickerstaff1-0/+11
2013-12-16Fixed multiple inheritance in ToLua++.madmaxoft5-20/+20
This fixes #422.
2013-12-08Moved bindings-related to a Bindings subfolder.madmaxoft1-1/+1
Ref.: #407
2013-12-07Added basic ender chestsTiger Wang3-10/+201
Note that they just mirror chests now, so no per player inventory.
2013-12-06Fixed pickups spawning for BlockEntitiesTiger Wang1-1/+1
2013-11-28Moved json includes to where they are really needed.madmaxoft1-0/+1
2013-11-27Fixed VC2008 compilation, normalized include paths.madmaxoft5-5/+5
2013-11-27Fixed the remaining derpsAlexander Harkness5-5/+5
2013-11-25Further attempts to fix compileTiger Wang5-5/+5
2013-11-24Attempt to fix compilationTiger Wang5-5/+5
2013-11-24Moved source to srcAlexander Harkness21-0/+3033