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2021-04-12Unify multiprotocol entity animationsTiger Wang1-3/+1
2021-03-19Don't send ping updates one packet at a timeTiger Wang1-1/+1
* Use the batch update feature of the packet. * Lengthen interval between time and ping update packets (ref. http://github.com/cuberite/cuberite/issues/4082#issuecomment-348675321).
2021-03-05Adding Boss bar (#5025)12xx121-1/+2
+ Add boss bar Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2021-02-06Adds playerlist header and footer broadcasting (1.8-1.13)dImrich1-0/+1
2020-05-04Improve entity position updates (#4701)Tiger Wang1-4/+2
* Make puking pickups fly nicer * Improve entity position updates * Move determination of whether a delta is too big for a packet into the protocol handlers + Less jittery movement + Generalise CollectEntity to take any entity
2018-08-29Force all headers other than "Globals.h" to be included with relative paths (#4269)peterbell101-2/+2
Closes #4236 CMake now creates a header file in the build directory under the path "include/Globals.h" which just includes "src/Globals.h" with an absolute path. Then instead of adding "src/" to the include directories, it adds "include/". #include "Globals.h" still works by including the build generated file and any other src-relative path will not work.
2018-08-26Store and pass entity effect duration as an int not a short. (#4293)Alexander Harkness1-1/+1
Fixes #4292.
2018-07-24Broadcast refactor (#4264)peterbell101-6/+56
* Move Broadcast functions from cChunkMap to cBroadcaster - Remove cBroadcastInterface in favour of cBroadcaster. - cChunk: Remove broadcast functions. * resurect broadcast interface * Absorb cBroadcaster into cWorld. Removes the need for forwarding the function calls. * Improve const-correctness * Use Int8 instead of char + Comment `ForClients` functions * Improve comments * Broadcaster: Rename ForClients functions
2017-09-19Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly1-1/+1
* Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
2016-07-07removed cast from BlockTrapdoor.h (#3256)gaurav sehgal1-0/+7
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-2/+2
2014-07-21Style: Normalized to no spaces before closing parenthesis.madmaxoft1-1/+1
2014-07-17Basic style fixes.madmaxoft1-1/+1
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-1/+1
2014-03-28Fixed non-virtual destructors warnings.madmaxoft1-1/+2
2014-03-09Beds now work properly fixes #707Tiger Wang1-2/+3
Also fixes FS392 Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp
2014-01-26Refactored cBlockHandler::OnUse and dependentsTycho1-0/+10