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DeadlockDetect reads the value from the ini file, and world lighting has a separate queue now.
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This is needed when debugging Lua plugins.
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Showcases the OnWorldTick() hook to fire events at regular intervals. Will be used for debugging the issues related to hyper-hunger.
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The semaphores' timed-wait still has issues on Linux, it's just easier to use cSleep instead.
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This will assert and then deliberately crash the server once a deadlock is detected. For detection, only the world tick threads are considered, cWorld's m_WorldAge is checked periodically and if it doesn't increment for several seconds, a deadlock is reported.
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