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anonymous/cuberite
1.14
5588-resources-encoding
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
canbeat-cleanup
clang-format-codebase
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
real-block-count
serverTick
spawning
template-id-ctor-warning
threading
A lightweight, fast and extensible game server for Minecraft
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path:
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src
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Entities
/
Boat.cpp
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Commit message (
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Author
Age
Files
Lines
*
Fix sending incorrect date values on world change
Tiger Wang
2021-04-12
1
-2
/
+2
*
Properly deprecate more XYZ parameter'd functions (#5147)
Tiger Wang
2021-03-15
1
-1
/
+1
*
Creative mode hits immediately disappear boats (#5117)
Simerson
2021-01-28
1
-0
/
+10
*
Initial work on 1.13 entity metadata (#4539)
Mat
2020-07-17
1
-4
/
+11
*
Add comment for boat position broadcast
Alexander Harkness
2020-05-04
1
-0
/
+3
*
Improve entity position updates (#4701)
Tiger Wang
2020-05-04
1
-10
/
+2
*
Unify entity spawn packet sending
Tiger Wang
2020-05-01
1
-1
/
+1
*
Using Super.
Mattes D
2020-04-16
1
-4
/
+4
*
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
Mattes D
2020-04-03
1
-0
/
+1
*
Don't send entity velocity for boats (#4488)
Mat
2020-03-07
1
-0
/
+29
*
Stabilise MoveToWorld (#4004)
Mat
2020-03-05
1
-1
/
+1
*
Refactored more of Entities and BlockEntities to use Vector3. (#4403)
Mattes D
2019-09-29
1
-1
/
+1
*
CheckBasicStyle: Check number of empty lines between functions (#4267)
peterbell10
2018-07-26
1
-0
/
+2
*
Deal with covered switches consistently (#4161)
peterbell10
2018-02-05
1
-7
/
+2
*
Changed some int parameters to vector parameters (#3937)
Bond-009
2017-09-07
1
-2
/
+2
*
Exported boat
Lukas Pioch
2017-05-24
1
-3
/
+106
*
Entities now bail out of ticks if destroyed (#3363)
LogicParrot
2016-09-03
1
-0
/
+5
*
Fixes for boat entities (#3265)
beeduck
2016-07-18
1
-2
/
+36
*
Bulk clearing of whitespace
LogicParrot
2016-02-05
1
-4
/
+4
*
Changed air drag units to 'interpolated ticks' per second
DevToaster
2015-03-31
1
-1
/
+1
*
Modified physics for more vanilla-like behavior
DevToaster
2015-03-31
1
-1
/
+3
*
Correct world height validations.
Tommy Santerre
2015-03-20
1
-1
/
+1
*
Initial convertion of a_Dt to std::chrono
Tycho
2015-01-11
1
-1
/
+1
*
En masse NULL -> nullptr replace
Tiger Wang
2014-10-23
1
-2
/
+2
*
Added name tag
Howaner
2014-09-01
1
-0
/
+2
*
Basic style fixes.
madmaxoft
2014-07-17
1
-1
/
+1
*
Normalized comments.
madmaxoft
2014-07-17
1
-1
/
+1
*
Add entity invulnerable
Howaner
2014-04-26
1
-2
/
+6
*
More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.
Samuel Barney
2014-03-25
1
-2
/
+0
*
Small improvements to boats.
STRWarrior
2014-02-24
1
-3
/
+7
*
Fixed a boat ASSERT
Tiger Wang
2014-02-09
1
-2
/
+8
*
Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.
STRWarrior
2013-12-16
1
-2
/
+31
*
Moved source to src
Alexander Harkness
2013-11-24
1
-0
/
+87