Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Changed air drag units to 'interpolated ticks' per second | DevToaster | 2015-03-31 | 1 | -1/+1 |
| | |||||
* | Modified physics for more vanilla-like behavior | DevToaster | 2015-03-31 | 1 | -0/+2 |
| | |||||
* | Correct world height validations. | Tommy Santerre | 2015-03-20 | 1 | -1/+4 |
| | | | | | Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255 | ||||
* | Initial convertion of a_Dt to std::chrono | Tycho | 2015-01-11 | 1 | -2/+2 |
| | | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay | ||||
* | Merge branch 'master' into chunksparsing/structs | Tycho | 2014-05-10 | 1 | -3/+2 |
|\ | | | | | | | | | Conflicts: src/Chunk.h | ||||
| * | Merge branch 'master' into redstoneimprovements | Tiger Wang | 2014-05-04 | 1 | -1/+1 |
| |\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/ClientHandle.cpp src/Entities/FallingBlock.cpp src/Mobs/AggressiveMonster.cpp src/Simulator/IncrementalRedstoneSimulator.cpp | ||||
| * | | Redstone simulator now directly accesses cChunk | Tiger Wang | 2014-04-27 | 1 | -2/+1 |
| | | | | | | | | | | | | | | | | | | * Redstone simulator performance improvements * Added return values to some functions * Minor fixes | ||||
* | | | Merge branch 'master' into chunksparsing/structs | Tycho | 2014-05-01 | 1 | -1/+3 |
|\ \ \ | | |/ | |/| | |||||
| * | | Fixed a MSVC warning. | madmaxoft | 2014-04-28 | 1 | -1/+1 |
| |/ | |||||
| * | More small fixes. | archshift | 2014-04-26 | 1 | -1/+1 |
| | | |||||
| * | Further refactored, Reverted Minecart change | archshift | 2014-04-26 | 1 | -1/+1 |
| | | | | | | | | Other small changes. | ||||
| * | Fixed a couple more warnings. | archshift | 2014-04-26 | 1 | -1/+3 |
| | | |||||
* | | Implemented Chunk Sparsing with segments | Tycho | 2014-04-26 | 1 | -3/+2 |
|/ | |||||
* | Added extra awesomeness to TNT | Tiger Wang | 2014-03-05 | 1 | -7/+12 |
| | | | | | | | + TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug | ||||
* | Moved source to src | Alexander Harkness | 2013-11-24 | 1 | -0/+93 |