Commit message (Collapse) | Author | Files | Lines | ||
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2021-04-12 | Unify multiprotocol entity animations | Tiger Wang | 1 | -1/+1 | |
2021-04-12 | Update entity sizes | Tiger Wang | 1 | -1/+1 | |
2020-04-16 | Using Super. | Mattes D | 1 | -2/+2 | |
2019-09-29 | Refactored more of Entities and BlockEntities to use Vector3. (#4403) | Mattes D | 1 | -2/+2 | |
2016-09-03 | Entities now bail out of ticks if destroyed (#3363) | LogicParrot | 1 | -0/+5 | |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -5/+5 | |
2015-03-31 | Modified physics for more vanilla-like behavior | DevToaster | 1 | -0/+2 | |
2015-01-18 | Fixed type-conversion warnings. | Mattes D | 1 | -2/+2 | |
2015-01-11 | Initial convertion of a_Dt to std::chrono | Tycho | 1 | -4/+4 | |
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay | |||||
2014-10-21 | Exported individual projectile classes to Lua API. | Mattes D | 1 | -5/+8 | |
They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list. | |||||
2014-04-28 | Fixed projectile source filenames, indentations | archshift | 1 | -4/+4 | |
2014-04-27 | Fixed ToLua errors, added newlines | archshift | 1 | -1/+1 | |
2014-04-27 | Moved cFireworkEntity out of ProjectileEntity.h | archshift | 1 | -0/+73 | |