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* Generator: Shape initial refactoring.Mattes D2014-11-121-49/+50
| | | | The code compiles, but several structure generators are broken, crash on start.
* Added BiomalNoise3D shape generator.Mattes D2014-11-101-0/+4
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* Merged IniFile into main MCS sources.Mattes D2014-10-231-1/+1
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
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* ComposableGenerator: Removed nullptr initializers.Mattes D2014-10-221-3/+3
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* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-78/+45
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* Fixes #1503 - No gravel is being generatedwin32re2014-10-041-1/+1
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* Added Granite, Diorite and Andesite to the NaturalPatches generator.STRWarrior2014-09-281-0/+27
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* BiomeMultiCache is not used for simple generators.Mattes D2014-09-051-21/+22
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* Fixed style.Mattes D2014-09-051-2/+2
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* adapting formatDayBr3ak2014-09-031-2/+4
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* adding config file entry #381DayBr3ak2014-09-021-1/+10
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* adding the multicache behaviorDayBr3ak2014-09-021-1/+1
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* DungeonRooms: Added a height probability distribution function.Mattes D2014-08-271-4/+5
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* Added initial dungeon rooms finisher.Mattes D2014-08-261-0/+8
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* Bunch of tweaks:STRWarrior2014-08-101-7/+7
| | | | | | Renamed Quarts to Quartz Using const_iterator instead of iterator Used CheckBasicStyle script to find style errors
* Added NaturalPatches generatorSTRWarrior2014-08-101-0/+22
| | | | It generates gravel and dirt.
* Added NetherOreNests.STRWarrior2014-08-101-0/+15
| | | | It generates Nether Quarts.
* Changed cStructGenOreNests to take a list of ores + the block to replace.STRWarrior2014-08-101-1/+51
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* PreSimulator: Added configurations.STRWarrior2014-07-301-1/+6
| | | | You can now choose if it should pregenerate something or not
* Merge pull request #1061 from mc-server/portalsMattes D2014-07-291-15/+1
|\ | | | | Portals and others
| * Merge remote-tracking branch 'origin/master' into portalsTiger Wang2014-07-221-0/+4
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Chunk.cpp src/Entities/Player.cpp src/Root.cpp src/World.cpp
| * \ Merge branch 'master' into portalsTiger Wang2014-07-181-5/+5
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Blocks/WorldInterface.h src/ClientHandle.cpp src/ClientHandle.h src/Entities/Player.cpp src/Entities/Player.h src/Generating/FinishGen.cpp src/Protocol/Protocol.h src/Protocol/Protocol125.cpp src/Protocol/Protocol125.h src/Protocol/Protocol16x.cpp src/Protocol/Protocol16x.h src/Protocol/Protocol17x.cpp src/Protocol/Protocol17x.h src/Protocol/ProtocolRecognizer.cpp src/Protocol/ProtocolRecognizer.h src/Root.h src/World.cpp
| * \ \ Merge branch 'master' into portalsTiger Wang2014-06-211-14/+27
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/Chunk.cpp src/Entities/Entity.h src/Entities/Player.h
| * \ \ \ Merge branch 'master' into portalsTiger Wang2014-06-101-3/+11
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/ClientHandle.cpp src/Entities/Player.cpp src/Entities/Player.h src/Protocol/Protocol125.cpp src/Protocol/Protocol17x.cpp
| * \ \ \ \ Merge remote-tracking branch 'origin/master' into portalsTiger Wang2014-06-041-0/+19
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| * | | | | | Implemented end and nether portalsTiger Wang2014-05-311-15/+1
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* | | | | | | Merge pull request #1254 from mc-server/SingleTopBlockFinisherMattes D2014-07-291-2/+30
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlock
| * | | | | | | Some finishing touchesSTRWarrior2014-07-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Removed whitespace fixed dead bush comment
| * | | | | | | Forgot Mesa Plateau biome.STRWarrior2014-07-281-0/+1
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| * | | | | | | Renamed cFinishGenSingleBiomeSingleTopBlock to cFinishGenSingleTopBlockSTRWarrior2014-07-281-2/+29
| | |_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | Now accepts a vector of biomes and a vector of allowed blocks.
* | | | | | | RoughRavines: Made floor and ceiling settings-adjustable.madmaxoft2014-07-271-10/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The world.ini has settings for the minimum and maximum height for each at the ravines' center and edges.
* | | | | | | RoughRavines: More settings - size, width, roughnessmadmaxoft2014-07-271-4/+14
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* | | | | | | RoughRavines: Initial generator implementation.madmaxoft2014-07-271-3/+11
|/ / / / / / | | | | | | | | | | | | | | | | | | This provides the basic shape of the ravines, with the basic settings based on GridStructGen, and good default values.
* | | | | | Merged branch 'origin/Foliage'.madmaxoft2014-07-211-0/+4
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| * | | | | Renamed cFinishGenFoliage to cFinishGenTallGrassSTRWarrior2014-07-201-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Better grass density Added double tall grass.
| * | | | | First attempt for a new foliage finisherSTRWarrior2014-07-201-0/+4
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* | | | | Basic style fixes.madmaxoft2014-07-171-3/+3
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* | | | | Normalized comments.madmaxoft2014-07-171-2/+2
|/ / / / | | | | | | | | | | | | | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* | | | Added a TestRails generator.madmaxoft2014-06-211-0/+5
| | | | | | | | | | | | | | | | This is for debugging purposes only.
* | | | Merge branch 'master' of github.com:mc-server/MCServerTycho2014-06-161-14/+22
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* | | Added RainbowRoads finisher generator.madmaxoft2014-06-071-3/+11
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* | Added an initial version of the underwater base generator.madmaxoft2014-05-311-0/+8
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* | Villages have min and max density setting.madmaxoft2014-05-221-4/+6
| | | | | | | | | | | | Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020.
* | Changed village generator defaults to more reasonable values.madmaxoft2014-05-151-2/+2
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* | VillageGen rewritten using BFSPieceGenerator.madmaxoft2014-05-151-0/+9
|/ | | | Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params.
* NetherFortGen: Added several more prefabs.madmaxoft2014-03-281-1/+1
| | | | Also extended the defauls MaxDepth value to 12.
* Initial NetherFortGen import.madmaxoft2014-03-281-1/+16
| | | | Simple fortresses of 2 different rooms will generate.
* A working POCPiece generator.madmaxoft2014-03-091-0/+5
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* Unified StructureGens and FinisherGens.madmaxoft2014-03-011-86/+71
| | | | Now they are all Finishers. Fixes #398.
* Alpha-sorted the finishers.madmaxoft2014-01-181-4/+4
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* Merged branch 'NetherFinish'.madmaxoft2014-01-181-3/+7
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| * Renamed cFinishGenNetherSprinkleFoliage to cFinishGenNetherClumpFoliage. Fixed typo'sSTRWarrior2014-01-181-2/+2
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| * Added cFinishGenNetherSprinkleFoliage.STRWarrior2014-01-101-2/+6
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* | Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft2014-01-101-5/+6
| | | | | | | | Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS.
* | Fixed generator adding values to ini file.madmaxoft2014-01-101-1/+2
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* | Composition generator creating moved to a separate function.madmaxoft2014-01-091-61/+77
| | | | | | | | Also it forces the defaults into the INI file.
* | Height generator creating moved info HeiGen.cpp.madmaxoft2014-01-091-53/+1
|/ | | | The generator also explicitly sets the default back into the INI file.
* Moved BiomeGen creation from INI file data to BioGen.cpp.madmaxoft2013-11-281-48/+1
| | | | This way it can be shared between MCServer and BiomeVisualiser.
* Fixed the remaining derpsAlexander Harkness2013-11-271-1/+1
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* Hopefully fixed last of the Linux compile errorsTiger Wang2013-11-261-1/+1
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* Further attempts to fix compileTiger Wang2013-11-251-1/+1
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* Attempt to fix compilationTiger Wang2013-11-241-1/+1
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* Moved source to srcAlexander Harkness2013-11-241-0/+501