index
:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
Generating
/
DungeonRoomsFinisher.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2014-12-02
Fixed forgotten semicolon
STRWarrior
1
-1
/
+1
2014-12-02
Using IntNoise3DInt instead of IntNoise3D
STRWarrior
1
-1
/
+1
2014-12-02
Suggestions by xoft
STRWarrior
1
-3
/
+3
2014-12-01
Using static cast for Dungeon spawners
STRWarrior
1
-1
/
+1
2014-12-01
Dungeons spawners now spawn mobs
STRWarrior
1
-1
/
+22
2014-11-15
DungeonRooms: Changed to work with the new shape generators.
Mattes D
1
-10
/
+15
2014-11-12
Generator: Shape initial refactoring.
Mattes D
1
-2
/
+6
2014-10-23
En masse NULL -> nullptr replace
Tiger Wang
1
-1
/
+1
2014-10-19
Generator: Rewritten to use SharedPtrs.
Mattes D
1
-2
/
+2
2014-10-16
Reversed wrong fix for #1517.
STRWarrior
1
-8
/
+2
2014-10-15
Reversed the order of the loot
STRWarrior
1
-7
/
+15
2014-10-15
Added loot to dungeons.
STRWarrior
1
-1
/
+27
2014-08-27
DungeonRooms: Fixed an off-by-one error.
Mattes D
1
-2
/
+2
2014-08-27
More basic style fixes.
Mattes D
1
-2
/
+2
2014-08-27
DungeonRooms: Added a height probability distribution function.
Mattes D
1
-3
/
+7
2014-08-27
DungeonRooms: Added the spawner in the center of the room.
Mattes D
1
-0
/
+15
2014-08-26
DungeonRooms: Chests are never placed next to each other.
Mattes D
1
-22
/
+27
2014-08-26
DungeonRooms: Random pattern for floors.
Mattes D
1
-1
/
+32
2014-08-26
DungeonRooms: Replaced explicit switch with CanBeTerraformed().
Mattes D
1
-11
/
+3
2014-08-26
Added initial dungeon rooms finisher.
Mattes D
1
-0
/
+232